Daniel Stein

Daniel Stein

Supervisor Pipeline Development / 15 yrs

Royal Oak, MI

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Stereo Artist

The Hunger Games: Mockingjay - Part 2 (2015)

Compositing TD

Pixels (2015)

Compositing Lead

San Andreas (2015)

Lead Compositor

Insurgent (2015)

Lead Compositor

Jupiter Ascending (2015)

Compositor / Lighting Artist

Flight of Magic (2014)

Lead Compositor

Guardians of the Galaxy (2014)

Lead Compositor

Godzilla (2014)

Lead Compositor

Maleficent (2014)

Lead Compositor

Captain America: The Winter Soldier (2014)

Lead Compositor

300: Rise of an Empire (2014)

Lead Compositor

Thor: The Dark World (2013)

Compositing Lead

The Grandmaster (2013)

Lead Compositor

Iron Man 3 (2013)

Lead Stereo Compositor

Escape from Planet Earth (2013)

Digital Compositor

Piranha 3DD (2012)

Stereoscopic Compositing Lead

Spy Kids: All the Time in the World (2011)

Lighting Artist

Tron: Evolution (2010)

Work History
  • Pipeline Development

    Zero VFX

    August 2021 - Present
    Detroit, MI
  • Pipeline Supervisor

    3DExcite

    June 2017 - August 2021
    Royal Oak, Michigan
  • Compositing Supervisor

    3DExcite

    October 2016 - June 2017
    Royal Oak, Michigan
  • Creative Specialist

    The Foundry

    October 2015 - October 2016
    Austin, TX

    Providing remote and on-site training and technical support for the Foundry product line.

  • Stereoscopic Supervisor

    Rainmaker Entertainment

    October 2015 - November 2015
    Vancouver, Canada Area

    Workflow consulting and tool development for Ratchet and Clank.

  • Nuke/Pipeline TD

    Gener8 Media Corp

    April 2015 - October 2015
    Vancouver, Canada Area

    Provided critical support and process development throughout the pipeline.

    Managed a broad range of tasks from tool development to OCIO integration to pipeline automation. And of course troubleshooting. Lots of troubleshooting.

    Following are some of the projects I worked on at Gener8. Additional titles under NDA or pending release.

    Pan
    Pixels
    The Hunger Games: Mockingjay - Part 2

  • Lead Compositor

    Gener8 Media Corp

    March 2013 - May 2015
    Vancouver, Canada Area

    Led teams of up to 15 artists in intense production environments. Over 2 years my responsibilities included artist training, establishing department processes and best practices, interviewing/hiring new talent, shot distribution and management, as well as putting on my artist hat here and there to handle some of the most technically demanding shots.

    Following are some of the projects I worked on at Gener8. Additional titles under NDA or pending release.

    San Andreas
    Insurgent
    Jupiter Ascending
    The Grandmaster
    Guardians of the Galaxy
    Captain America: The Winter Soldier
    Maleficent
    Godzilla
    300: Rise of an Empire (as Senior Compositor)
    Thor: The Dark World (as Senior Compositor)
    Iron Man 3 (as Senior Compositor)

  • Stereo Technical Supervisor

    Solid MTL

    March 2012 - January 2013
    Montreal, Canada Area


    Stereo consulting, training, and compositing on Escape from Planet Earth at Rainmaker.

    Led a tiny team of artists in a herculean effort to extract assets for the entire film from Maya and Nuke which allowed our slightly larger team back in Montreal and Detroit to successfully complete the stereo conversion.

    Developed tools and processes for Nuke and Maya which increased productivity drastically and made the task achievable.

  • Compositor

    Mackevision

    November 2011 - March 2012
    Rochester, Michigan


    Worked in a Nuke/3DS Max pipeline to create high-quality animations for Chrysler.

  • Compositor/Lead Stereo Compositor

    Speedshape

    January 2011 - November 2011
    Bingham Farms, MI


    Stereo Comp Lead/Pipeline Dev - Escape From Planet Earth
    Compositor - Piranha 3DD
    Stereo Compositing Lead - Spy Kids 4: All the Time in the World - 3d conversion.

  • Lighting and Compositing TD

    Spiderwood Studios

    May 2010 - February 2011


    Lighting, rendering, and compositing for the animated short film Flight of Magic.
    Wrote python scripts to implement linear workflow into existing pipeline. Provided high-quality lighting solutions for 3d sets and shots. Modeled props, layed out UVs, and optimized bad geometry. Assisted studio in switching to mental ray, which involved extensive troubleshooting.

  • Lighting Artist

    Critical Mass Interactive

    July 2010 - August 2010


    Used Beast Lighting in Unreal Editor to provide high-quality world and character lighting for multiplayer levels for Disney’s TRON:Evolution. Implemented feedback from art directors to achieve and maintain the look and feel of TRON. Optimized lightmaps.

Education
  • Full Sail University

    2007 - 2009