Providing remote and on-site training and technical support for the Foundry product line.
Stereoscopic Supervisor
Rainmaker Entertainment
October 2015 - November 2015
Vancouver, Canada Area
Workflow consulting and tool development for Ratchet and Clank.
Nuke/Pipeline TD
Gener8 Media Corp
April 2015 - October 2015
Vancouver, Canada Area
Provided critical support and process development throughout the pipeline.
Managed a broad range of tasks from tool development to OCIO integration to pipeline automation. And of course troubleshooting. Lots of troubleshooting.
Following are some of the projects I worked on at Gener8. Additional titles under NDA or pending release.
Pan
Pixels
The Hunger Games: Mockingjay - Part 2
Lead Compositor
Gener8 Media Corp
March 2013 - May 2015
Vancouver, Canada Area
Led teams of up to 15 artists in intense production environments. Over 2 years my responsibilities included artist training, establishing department processes and best practices, interviewing/hiring new talent, shot distribution and management, as well as putting on my artist hat here and there to handle some of the most technically demanding shots.
Following are some of the projects I worked on at Gener8. Additional titles under NDA or pending release.
San Andreas
Insurgent
Jupiter Ascending
The Grandmaster
Guardians of the Galaxy
Captain America: The Winter Soldier
Maleficent
Godzilla
300: Rise of an Empire (as Senior Compositor)
Thor: The Dark World (as Senior Compositor)
Iron Man 3 (as Senior Compositor)
Stereo Technical Supervisor
Solid MTL
March 2012 - January 2013
Montreal, Canada Area
Stereo consulting, training, and compositing on Escape from Planet Earth at Rainmaker.
Led a tiny team of artists in a herculean effort to extract assets for the entire film from Maya and Nuke which allowed our slightly larger team back in Montreal and Detroit to successfully complete the stereo conversion.
Developed tools and processes for Nuke and Maya which increased productivity drastically and made the task achievable.
Compositor
Mackevision
November 2011 - March 2012
Rochester, Michigan
Worked in a Nuke/3DS Max pipeline to create high-quality animations for Chrysler.
Compositor/Lead Stereo Compositor
Speedshape
January 2011 - November 2011
Bingham Farms, MI
Stereo Comp Lead/Pipeline Dev - Escape From Planet Earth
Compositor - Piranha 3DD
Stereo Compositing Lead - Spy Kids 4: All the Time in the World - 3d conversion.
Lighting and Compositing TD
Spiderwood Studios
May 2010 - February 2011
Lighting, rendering, and compositing for the animated short film Flight of Magic.
Wrote python scripts to implement linear workflow into existing pipeline. Provided high-quality lighting solutions for 3d sets and shots. Modeled props, layed out UVs, and optimized bad geometry. Assisted studio in switching to mental ray, which involved extensive troubleshooting.
Lighting Artist
Critical Mass Interactive
July 2010 - August 2010
Used Beast Lighting in Unreal Editor to provide high-quality world and character lighting for multiplayer levels for Disney’s TRON:Evolution. Implemented feedback from art directors to achieve and maintain the look and feel of TRON. Optimized lightmaps.