Manage art production and live ops for free-to-play iOS games. Supervise internal and external art teams. Work with project leads, directors, and production staff to develop and maintain art schedules across multiple projects. Create art assets for character animations, UI elements, visual effects, and marketing materials.
Released products:
- Sniper X with Jason Statham - Art Producer.
Manage art production and live ops for Sniper X. Established schedule for weekly content releases. Coordinate with multiple disciplines in sprint planning.
- Deer Hunter 2014 - Live Art Lead.
Managed art direction and production for Deer Hunter 2014 live ops and content releases. Developed and maintained art production schedule to support bi-weekly content updates. Provided art technical support for internal and external art teams. Rigged and animated characters and weapons. Created concept art for outsource content.
- Dino Hunter: Deadly Shores - Art Manager.
Developed and maintained art production schedule for live ops. Provided art direction and technical support for internal and external art teams.
- Defenders & Dragons (2013) - Art Manager.
Developed and maintained art production schedule. Provided art direction and technical support. Rigged and animated stylized cartoony characters. Managed internal and external art teams.
- Tons of Guns (2013) - Lead Technical Artist.
Established character animation pipeline. Supervised animation team. Worked with other discipline leads to define art features and content create schedule. Provided technical support to art team. Rigged and animated characters and first-person weapons. Created concept art for outsourced weapon models.
- Deer Hunter Reloaded (2011) - Lead Artist.
Managed internal and external art teams. Worked with engineers to develop content creation pipeline that integrated features of Unity with proprietary technology. Created character animations, UI art, and marketing materials.
Photographer
Danny Ngan Photography
September 2005 - Present
Provide a wide range of photographic services, including creative portraiture, corporate head shots, sports photography, and event photography.
Clients include:
- Rat City Rollergirls
- Tilted Thunder Rail Birds
- Jet City Rollergirls
- Seattle Derby Brats
- Women's Flat Track Derby Association (WFTDA)
- Concur, Inc.
- Forterra
- Camp Jitterbug
- World Affairs Council
- Merchant Risk Council
- Aster Events
- Cactus Limited
- Washington State Tourism
- Travel Girl Magazine
- Popular Photography Magazine
You can view my work at https://photography.dannyngan.com.
Lead Animator
Griptonite Games
July 2009 - August 2011
Lead animator for console and handheld games. Collaborated with lead artists, art director, and clients on visual style for character animations. Designed and maintained character rigging and animation pipelines to support a variety of platforms. Supervised outsourced character modeling and animation.
Shipped titles:
- Where The Wild Things Are (Xbox 360) - October 2009
- The Princess and The Frog (Wii) - December 2009
- Marvel Super Hero Squad: The Infinity Gauntlet (360/PS3/Wii) - November 2010
- Shinobi (3DS) - November 2011
Animator
Amaze Entertainment
April 2005 - July 2009
Character animation for hand-held and next-gen game consoles.
Published Work:
- Pirates of the Caribbean: Dead Man's Chest (PSP)
- Over the Hedge: Hammy Goes Nuts (PSP)
- Indiana Jones and the Staff of Kings (PSP)
3D Artist
Microsoft Game Studios
October 2004 - March 2005
3D modeling and texturing for the Flight Simulator group.
Published Work:
- Microsoft Flight Simulator 10.
Animator and 3D Artist
Self-employed
September 1996 - September 2004
Freelance work in 3D animation, game development, motion graphics design, web publishing, multimedia authoring, and digital video production; provide custom training courses in 3D animation and digital video production.
Past clients include:
-BraveTree Productions
-BuzzMonkey Software
-Sierra Entertainment/Vivendi Universal Games
-Exileworks Inc.
-Tesseraction Games
-Stardust Interactive Media
-Chambers Communications
-Imagination International Inc.
-Presentation Design Group
Visiting Instructor
University of Oregon Dept. of Art
June 1998 - March 2004
Developed and taught courses in traditional animation, 3D animation, motion graphics design, interactive media, game design and development, and digital imaging; supervised internships and independent studies in 3D modeling and animation, character animation, game design and production, stop motion animation, and Flash design. Curated and managed annual student animation festival.
Art Director
BellyFire Games
November 2002 - August 2003
Art director and technical director for PC and Xbox games; oversaw design and production of art assets; developed art production pipeline; wrote MEL scripts to aid in art production; managed art team consisting of contract artists and interns.
Visiting Instructor
Lane Community College
September 2001 - June 2003
Taught courses in digital imaging, computer animation, and 3D graphics; redesigned computer animation course to include professional-level 3D graphics training using Alias Maya.
Lead Artist and Animator
Dynamix
June 1998 - August 2001
Created 3D art and animation for PC and console games; areas of specialty included 3D character animation, low-poly modeling, compositing, and special effects; provided training for new artists and interns; worked with art directors and producers to redesign art production workflow; assisted in art production scheduling.
Published Work:
- Radio Control Racers
- Radio Control Racers Deluxe
- Cool Pool
- Pinball: Thrillride
- Return of the Incredible Machine: Contraptions
- Incredible Machine: Even More Contraptions
- Trophy Hunting 4