Danielle Powers began her professional art career at Nickelodeon as a modeling and surfacing apprentice when the studio first launched it's CG department. After that, she pursued a path of background painting and visual development.
She started out as a color stylist at Disney TV, then advanced to background painting, working on multiple shows. Following Disney, she went on to Paramount and then Warner Bros. Some projects she has contributed to include: Veggie Tales, My Little Pony, The Pirate Fairy, Sofia the First, Penn Zero, Wonder Park, Animaniacs, Green Eggs and Ham, Gremlins: Secrets of the Mogwai. In addition to film and television, Danielle has also created concept art for Disney Interactive games.
When she's not working for a client, Danielle enjoys traveling and plein air painting, both digitally and traditionally with gouache and/or watercolors.
Danielle is located in Burbank, California and is interested in remote and onsite work in the Los Angeles area.
Work History
Background Painter on Unannounced Show
Nickelodeon Animation Studio
July 2022 - November 2023
Burbank, California, United States
Background Painter
Nickelodeon
August 2022 - September 2023
Environment Artist
Sunrise Animation Studios
August 2022 - February 2023
Cape Town, Western Cape, South Africa · Remote
Vis Dev artist on the David feature. Release date 2025.
BG Painter & Vis Dev Artist
Warner Bros.
October 2016 - June 2022
Burbank
I worked on Green Eggs and Ham and Animaniacs as a Background Painter and Gremlins as a vis dev artist.
Vis Dev Artist
Paramount Animation
May 2016 - October 2016
Hollywood, CA
• Amusement Park (Feature).
• Paint over CG models and design various background elements and props in Photoshop.
• Texture callouts of realistically painted props.
• Paint color keys over rough models and layouts.
Freelance Designer
big idea
June 2013 - September 2015
Designed and painted props, lighting keys
Color stylist
Disney ABC Television Group
December 2013 - February 2015
Contract Concept Artist
Disney Interactive Studios
March 2013 - August 2013
Glendale, CA
• Concept artist on Frozen Build It and Stack Rabbit.
• Create designs for game landmarks and props.
• Create background layouts and full color rendering.
• Some pre viz and production modeling.
Character Vis Dev Painter
Walt Disney Animation Studios
January 2013 - March 2013
Glendale, Ca
• Character Vis Dev Painter for “Pirates” (Tinkerbell 5).
• Create color keys for five of the main characters.
• Render realistic paintings over character drawings, including ortho and 3/4 views.
• Collect reference images for cloth, hair and surface materials to pass on to texture painters.
• Apply textures to painted characters for texture reference.
Visual Development Artist
Creation Studio Productions Limited
December 2011 - December 2012
• Primary visual development artist for an animated feature.
• Helped establish the overall style of the film with the director and production designer.
• Designed 12+ interior and exterior sets and dozens of props using Maya and Photoshop.
• CG set design to establish layout and architecture of environments.
• Digital paint over CG renders to create lighting and color keys.
• Create texture and model reference pages for overseas studio.
• Responsible for approving and writing notes for CG work from overseas studio.
• Work primarily remotely with the production designer, director and storyboard artist.
CG Texture Artist Apprentice
Nickelodeon Animation Studio
May 2007 - May 2008
Burbank, CA
• Tak and the Power of Juju, The Penguins of Madagascar, Fanboy
• Painted textures using Photoshop. Textures varied in style from slightly realistic to stylized and painterly. Texture seams were removed using BodyPaint, followed by detailed turnaround renders of each completed character and prop. All rendered was done using Maya Software.
• Created complex shading networks in Maya including hand-painted and procedural. Materials created and edited included various metals, glasses, liquid, ice, plastic and slime. Edited existing shaders to suit the style of a particular show. All shaders were exported and saved in a collaborative shader library which I helped organize and contribute to.
• Textured 100+ props, 20+ characters and sets.
• Worked with Art Director to determine desired aesthetic of textures.
• Organized reference material provided by Dreamworks Animation and helped create model packs for props and characters.
• Worked with CG Supervisors to create optimal UV layouts for dozens of props and characters using Maya’s UV Texture Editor.
• Modeled, lit and composited shots in Maya and After Effects.