My background in film and writing lent itself to working in a creative animation environment where I could help develop story and visuals, but also one that could focus on the production of the project as a whole.
- Completed over 15 successful projects on budget
- Led cross-functional teams of up to 50 people on both the technical and creative realms
- Developed processes to ensure time was spent most efficiently
- Mentored direct reports and aided in their career growth
- Created a working environment for my crew where creative thinking could thrive
Work History
Senior Producer
Massive Black
June 2022 - Present
Remote
Associate Production Manager
Lucasfilm
August 2020 - June 2022
San Francisco Bay Area
VR Project Manager
Facebook
August 2019 - April 2020
Menlo park
- Managing XFN disciplines to create a real time VR/social experience for
Horizon
- Scoping and scheduling tasks for design, prototype, art and
engineering
- Sprint planning for weekly, monthly and quarterly deliverables
- Forecasting resource needs to hit hard deadlines
Producer
Houzz
December 2017 - June 2018
Palo Alto, CA
- Managed the creation of over 20K 3d art models to use in mobile
- Helped create the “look” of the new Private Label houzz unveiled recently
- Collaborated with the CEO on the final render looks featured on the site
Operations Producer
Glu Mobile
September 2017 - December 2017
Burlingame, California
- Managed the development teams on DESIGNHOME and COVET
- Wrote key stories for daily entry submissions
- Collaborated with the Art Director for the COVET seasonal launches
Content Production Manager
Apple Inc.
June 2016 - August 2016
Cupertino, CA
- Managed the Content Studio Artists under strict Fall Launch Deadlines
- Tracked progress on key note visuals
- Supported interactive accessibility of the Apple website
Development Producer
Sledgehammer Games
August 2015 - May 2016
Production Supervisor - Character Clothing/Crowds for "B.O.O - Bureau
DreamWorks Animation
December 2013 - December 2013
- Developed and implemented new tracking tools to increase productivity
- Managed a team of 30 artists in 3 separate locations, including India
- Led a company wide initiative on a Hand-Off tool to create better communication between departments
Production Supervisor - Animation for "Mr. Peabody and Sherman"
DreamWorks Animation
March 2012 - December 2013
Redwood City
- Maintained quota, projected deadlines, and secured milestones
- Worked with Marketing in delivering custom animation on a tight schedule
- Partnered with the Head of Animation on creating the delivery schedule and quality checklists
Front End Supervisor - Development for "Penguins of Madagascar"
DreamWorks Animation
July 2011 - March 2012
Redwood City
- Oversaw the development and execution for Art, Layout, Modeling, and Texturing
- Collaborated with the producer to maintain the master schedule for the project
- Partnered with the Production Designer in creating the look of the film
- Worked extensively with off-site contracted 2d artists
Production Supervisor - Completion for "How to Train Your Dragon," "Me
DreamWorks Animation
July 2009 - March 2011
Redwood City
- Provided all marketing images for the film campaigns listed above
- Initiated and streamlined a new approval process
- Forecasted delays and shortfalls throughout the project
- Managed a team of artists and technical directors throughout a deadline
driven environment