Maya:
-Maya shot building, interaction with pipeline / asset management system
-Tools for asset creation and publishing
-Custom user tools using PyQt, Maya plugins and OpenMaya API callbacks
-Providing technical assistance to artists during production
-Support and refactoring of existing code
Clarisse:
-Renderfarm submission tools
Unit Testing:
-Implementing test runners for various DCC applications
Maya:
-Maya shot building, interaction with pipeline / asset management system
-Tools for asset creation and publishing
-Custom user tools using PyQt, Maya plugins and OpenMaya API callbacks
-Providing technical assistance to artists during production
-Support and refactoring of existing code
Clarisse:
-Renderfarm submission tools
Unit Testing:
-Implementing test runners for various DCC applications
-Lighting and LookDev pipeline integration (Katana, Mongo)
-Development of lighting department tools (Katana, Prman-RIS, PyQt)
-LookDev department publishing tools (Katana)
-Shot debugging, optimisation, technical support
-developement tools: linux, git, rez (cmake), gitlab, phabricator
Animal Logic
September 2014 - March 2015
-Python: standalone tools and plugins for third party software
-PyQt
-Maya API
-using maths libraries such as numpy, ilmbase
-test driven development using nose2, unittest
-development tools: linux, git, rez (cmake), github,
Short Film
May 2013 - November 2013
Realising a long standing personal ambition, I made a short film, Salvage:
www.salvagepic.com
imdb.com/title/tt3774152/
This covered the following areas:
-Direction
-Cinematography
-Sound recording
-Editing
-Matte painting
-3D pipeline (tracking, modelling, surfacing, lighting)
-Compositing
-Props
Animal Logic
December 2011 - January 2013
Work on The Great Gatsby:
• Surfacing Artist: painting textures, shader lookdev in Maya
• Lighting Artist: delivering lit and rendered shots using Maya, Prman
• Lighting and Surfacing TD: tools for Maya, Mari, Nuke, using Python, MEL, PyQt
Dr. D Studios
August 2011 - October 2011
Work on Happy Feet 2:
• Supporting artist tools for Houdini, automation of batch processes (Python)
• Debugging Houdini scenes and renders (3Delight)
Surfacing
Dr. D Studios
February 2011 - August 2011
Work on Happy Feet 2:
• Surfacing Artist: painting textures, working with 3Delight shader networks in Houdini
• Surfacing TD: artist tools for Houdini and Mari in Python
• Lighting TD: supporting artist tools for Houdini (Python), debugging scenes and renders (3Delight)
Lighting Artist
Animal Logic
November 2009 - August 2010
Lighting artist work on Legend of the Guardians: The Owls of Ga'Hoole:
• Lighting artist: delivering lit and rendered shots using Maya, Prman
• REYES, point cloud and shadow map workflow
• Compositing shots in Nuke, writing Nuke gizmos