Daniel Flood

Daniel Flood

Supervisor Technical Lead / 15 yrs

Sydney, Australia

Hire Me

Technical Lead

The Colour Thief (2018)

Pipeline TD

First They Killed My Father: A Daughter of Cambodia Remembers (2017)

Pipeline TD

Deepwater Horizon (2016)

Animation And Pipeline TD

Ghostbusters (2016)

Lighting Pipeline TD

Gods of Egypt (2015)

Digital Artist

The Great Gatsby (2013)

Surfacing Artist

Happy Feet Two (2011)

Lighting Artist

Legend of the Guardians: The Owls of Ga'Hoole (2010)

Digital Effects

Salvage (2006)

Work History
  • Technical Lead

    UTS Animal Logic Academy

    January 2017 - Present
  • Pipeline TD - Various departments

    Iloura

    January 2016 - Present

    Development work for various departments

    Maya:
    -Maya shot building, interaction with pipeline / asset management system
    -Tools for asset creation and publishing
    -Custom user tools using PyQt, Maya plugins and OpenMaya API callbacks
    -Providing technical assistance to artists during production
    -Support and refactoring of existing code

    Clarisse:
    -Renderfarm submission tools

    Unit Testing:
    -Implementing test runners for various DCC applications

    Technologies used:
    -clarisse ix
    -python cmds, OpenMaya 1.0 and 2.0, mel, python cmds, pymel
    -PyQt / PySide
    -PyMongo, Shotgun
    -Rez, CMake, Nose, Git, Phabricator, cProfile

  • Iloura

    January 2016 - Present

    Development work for various departments

    Maya:
    -Maya shot building, interaction with pipeline / asset management system
    -Tools for asset creation and publishing
    -Custom user tools using PyQt, Maya plugins and OpenMaya API callbacks
    -Providing technical assistance to artists during production
    -Support and refactoring of existing code

    Clarisse:
    -Renderfarm submission tools

    Unit Testing:
    -Implementing test runners for various DCC applications

    Technologies used:
    -clarisse ix
    -python cmds, OpenMaya 1.0 and 2.0, mel, python cmds, pymel
    -PyQt / PySide
    -PyMongo, Shotgun
    -Rez, CMake, Nose, Git, Phabricator, cProfile

  • Iloura

    April 2015 - January 2016

    -Lighting and LookDev pipeline integration (Katana, Mongo)
    -Development of lighting department tools (Katana, Prman-RIS, PyQt)
    -LookDev department publishing tools (Katana)
    -Shot debugging, optimisation, technical support
    -developement tools: linux, git, rez (cmake), gitlab, phabricator

  • Animal Logic

    September 2014 - March 2015

    -Python: standalone tools and plugins for third party software
    -PyQt
    -Maya API
    -using maths libraries such as numpy, ilmbase
    -test driven development using nose2, unittest
    -development tools: linux, git, rez (cmake), github,

  • Short Film

    May 2013 - November 2013

    Realising a long standing personal ambition, I made a short film, Salvage:

    www.salvagepic.com
    imdb.com/title/tt3774152/

    This covered the following areas:
    -Direction
    -Cinematography
    -Sound recording
    -Editing
    -Matte painting
    -3D pipeline (tracking, modelling, surfacing, lighting)
    -Compositing
    -Props

  • Animal Logic

    December 2011 - January 2013

    Work on The Great Gatsby:

    • Surfacing Artist: painting textures, shader lookdev in Maya
    • Lighting Artist: delivering lit and rendered shots using Maya, Prman
    • Lighting and Surfacing TD: tools for Maya, Mari, Nuke, using Python, MEL, PyQt

  • Dr. D Studios

    August 2011 - October 2011

    Work on Happy Feet 2:

    • Supporting artist tools for Houdini, automation of batch processes (Python)
    • Debugging Houdini scenes and renders (3Delight)

  • Surfacing

    Dr. D Studios

    February 2011 - August 2011

    Work on Happy Feet 2:

    • Surfacing Artist: painting textures, working with 3Delight shader networks in Houdini
    • Surfacing TD: artist tools for Houdini and Mari in Python
    • Lighting TD: supporting artist tools for Houdini (Python), debugging scenes and renders (3Delight)

  • Lighting Artist

    Animal Logic

    November 2009 - August 2010

    Lighting artist work on Legend of the Guardians: The Owls of Ga'Hoole:

    • Lighting artist: delivering lit and rendered shots using Maya, Prman
    • REYES, point cloud and shadow map workflow
    • Compositing shots in Nuke, writing Nuke gizmos

Education
  • Bachelor of Technology (BTech) in Computer ScienceBachelor of Technolo

    RMIT University

    2013 - 2014
  • Graduate Diploma in Visual ArtGraduate Diploma, Visual Art

    The Australian National University

    2007 - 2007
  • Bachelor Visual Arts in Painting, Digital MediaBachelor Visual Arts, P

    The Australian National University

    2002 - 2004