Daniel Flood

Daniel Flood

Supervisor Technical Lead / 15 yrs

Sydney, Australia

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Work History
  • Technical Lead

    UTS Animal Logic Academy

    January 2017 - Present
  • Pipeline TD - Various departments

    Iloura

    January 2016 - Present

    Development work for various departments

    Maya:
    -Maya shot building, interaction with pipeline / asset management system
    -Tools for asset creation and publishing
    -Custom user tools using PyQt, Maya plugins and OpenMaya API callbacks
    -Providing technical assistance to artists during production
    -Support and refactoring of existing code

    Clarisse:
    -Renderfarm submission tools

    Unit Testing:
    -Implementing test runners for various DCC applications

    Technologies used:
    -clarisse ix
    -python cmds, OpenMaya 1.0 and 2.0, mel, python cmds, pymel
    -PyQt / PySide
    -PyMongo, Shotgun
    -Rez, CMake, Nose, Git, Phabricator, cProfile

  • Iloura

    January 2016 - Present

    Development work for various departments

    Maya:
    -Maya shot building, interaction with pipeline / asset management system
    -Tools for asset creation and publishing
    -Custom user tools using PyQt, Maya plugins and OpenMaya API callbacks
    -Providing technical assistance to artists during production
    -Support and refactoring of existing code

    Clarisse:
    -Renderfarm submission tools

    Unit Testing:
    -Implementing test runners for various DCC applications

    Technologies used:
    -clarisse ix
    -python cmds, OpenMaya 1.0 and 2.0, mel, python cmds, pymel
    -PyQt / PySide
    -PyMongo, Shotgun
    -Rez, CMake, Nose, Git, Phabricator, cProfile

  • Iloura

    April 2015 - January 2016

    -Lighting and LookDev pipeline integration (Katana, Mongo)
    -Development of lighting department tools (Katana, Prman-RIS, PyQt)
    -LookDev department publishing tools (Katana)
    -Shot debugging, optimisation, technical support
    -developement tools: linux, git, rez (cmake), gitlab, phabricator

  • Animal Logic

    September 2014 - March 2015

    -Python: standalone tools and plugins for third party software
    -PyQt
    -Maya API
    -using maths libraries such as numpy, ilmbase
    -test driven development using nose2, unittest
    -development tools: linux, git, rez (cmake), github,

  • Short Film

    May 2013 - November 2013

    Realising a long standing personal ambition, I made a short film, Salvage:

    www.salvagepic.com
    imdb.com/title/tt3774152/

    This covered the following areas:
    -Direction
    -Cinematography
    -Sound recording
    -Editing
    -Matte painting
    -3D pipeline (tracking, modelling, surfacing, lighting)
    -Compositing
    -Props

  • Animal Logic

    December 2011 - January 2013

    Work on The Great Gatsby:

    • Surfacing Artist: painting textures, shader lookdev in Maya
    • Lighting Artist: delivering lit and rendered shots using Maya, Prman
    • Lighting and Surfacing TD: tools for Maya, Mari, Nuke, using Python, MEL, PyQt

  • Dr. D Studios

    August 2011 - October 2011

    Work on Happy Feet 2:

    • Supporting artist tools for Houdini, automation of batch processes (Python)
    • Debugging Houdini scenes and renders (3Delight)

  • Surfacing

    Dr. D Studios

    February 2011 - August 2011

    Work on Happy Feet 2:

    • Surfacing Artist: painting textures, working with 3Delight shader networks in Houdini
    • Surfacing TD: artist tools for Houdini and Mari in Python
    • Lighting TD: supporting artist tools for Houdini (Python), debugging scenes and renders (3Delight)

  • Lighting Artist

    Animal Logic

    November 2009 - August 2010

    Lighting artist work on Legend of the Guardians: The Owls of Ga'Hoole:

    • Lighting artist: delivering lit and rendered shots using Maya, Prman
    • REYES, point cloud and shadow map workflow
    • Compositing shots in Nuke, writing Nuke gizmos

Education
  • Bachelor of Technology (BTech) in Computer ScienceBachelor of Technolo

    RMIT University

    2013 - 2014
  • Graduate Diploma in Visual ArtGraduate Diploma, Visual Art

    The Australian National University

    2007 - 2007
  • Bachelor Visual Arts in Painting, Digital MediaBachelor Visual Arts, P

    The Australian National University

    2002 - 2004