Daniel Scruggs

Daniel Scruggs

Open for work

Senior CG Generalist / 19 yrs

Los Angeles, CA

Hire Me
I'm a passionate VFX industry veteran and avid love of art and cinema. I've had a long and wonderful career working with other talented artists across a variety of projects and facing each unique challenge head on.
Work History
  • CG Generalist

    Ghost VFX

    July 2022 - March 2023
    Los Angeles County, California, United States

    CG generalist and worked on shows such as The Walking Dead, Fear The Walking Dead, the upcoming Dead City and True Lies as well as others.

  • FX TD

    Marvel Studios

    August 2021 - July 2022

    Worked on a variety of blood and gore FX for Thor Love and Thunder.

  • Computer Graphic Generalist

    Picture Shop

    October 2017 - July 2021
    Burbank, California, United States

    CG generalist and worked on shows such as Charmed (Reboot), Narcos, The Walking Dead, Fear The Walking Dead and others.

  • Computer Graphic Generalist

    Massive State Studios

    September 2016 - July 2017
    Burbank, California, United States

    Assisted with several pilots with a small scrappy team.

  • Visual Effects Artist

    Look Effects

    October 2011 - June 2014
    Marina Del Ray

    VFX artist for film and television. I assisted with a wide variety of shows and movies, Game of Thrones and Bones among many others.

  • Senior Motion Graphics Artist

    Go Go Luckey Entertainment

    2009 - 2011
  • Computer Graphic Artist

    Saba Studios

    August 2008 - January 2009
    Houston, Texas, United States

    Head 3D and VFX Artist. Produced several animations for the oil and engineering industry. Including Halliberton, Mercer, Air Liquide, and Weatherford.

  • VFX Artist

    Mighty Oak Entertainment

    September 2006 - July 2007

    Hired to provide composting, rotoscoping, logo creation and transitions, as well as a fully CG segment intro. Furthermore,

  • VFX Artist

    Renegade83

    February 2006 - April 2006

    Worked on various pilots and television shows under the supervision of Dennis Principe. Duties included 3D camera tracking, modeling, animation, composting, and treating video for broadcast.

  • 3D Artist

    ADV Films

    September 2003 - February 2006

    I was responsible for creating 3D elements to accommodate promotional spots and editing full teaser and narrative trailers for ADV Films. From there I moved on to conceptualizing and producing full 3D animations while integrating After Effects elements for broadcast on The Anime Network

Education
  • 3D Artist

    Art institute of Houston

    May 2002 - May 2004