My name is Daniel and I am a Character Effects artist living in Seattle, WA. I have experience mostly in cloth and hair simulation, as well as skin fixing and scene finaling for film, but I do enjoy expanding my tool set whenever possible.
I have worked primarily using Autodesk Maya for cg and simulations, with some marvelous designer on the side. Mudbox for sculpting, Nuke and After effects for compositing, and Photoshop for design/editing work.
Work History
Lead Creature FX Artist
Image Engine
September 2022 - August 2023
Vancouver, BC
Created realistic simulations of Cloth, Hair, Fur, Skin, and Muscles for film and TV while leading a small team of artists, training/onboarding new team members, and upkeeping department documentation.
Lead the following projects...
The Mandalorian Season 3 (2023)
- Lead a team of 3-5 artists
- Created cloth and wire simulation rigs in Houdini
The Three-Body Problem: Season 1 (2023)
- Lead a team of 3-7 artists
- Created complex fur simulation rig for photoreal hero chimpanzee
Kraven the Hunter (2024)
- Lead a team of 3-7 artists
- Created highly detailed cloth simulation rig for hero digi-double
CFX Artist
Image Engine
November 2020 - September 2022
Vancouver, Canada
Created realistic simulations of Cloth, Hair, Fur, Skin, and Muscles for film and TV. Worked on the following projects...
Venom: Let There Be Carnage (2021)
- Simulated skin, cloth, and environment effects. Major skin fixing work on Digi-doubles. Maya/Houdini
- Created Cloth and Hair simulation setups in Maya & Houdini
Fantastic Beasts: The Secrets of Dumbledore (2022)
- Simulated hair, skin & cloth effects in Houdini
- Co-created simulation setup for slow motion hair/cloth sim scene
The School for Good and Evil (2022)
- Simulated cloth & feather effects in Houdini
- Created simple feather simulation rig
- Helped train new team members.
CFX Artist
Method Studios
October 2017 - October 2018
Vancouver, Canada
Responsible for designing, simulating and delivering elements in shots that involve cloth, hair or other specialist technology, including setups for character effect simulation. Also responsible for character and scene cleanup post-animation/simulation.
Technical Animator
MPC
January 2017 - October 2017
Vancouver, Canada
Responsible for delivering high quality dynamic cloth and hair simulations, as well as
carrying out skin fixing tasks. Many times, we were required to troubleshoot issues
throughout the pipeline.
In my time there I worked on:
- A Wrinkle in Time (2018)
- Justice League (2017)
- The Mummy (2017)
Technical Animator
MPC
December 2014 - September 2015
Vancouver, Canada
Responsible for delivering high quality dynamic cloth and hair simulations, as well as
carrying out skin fixing tasks. Many times, we were required to troubleshoot issues
throughout the pipeline.
In my time there I worked on:
- Monster Trucks (2017)
- Batman v Superman: Dawn of Justice (2016)
- Goosebumps (2015)
Tour Gude
Full Sail University
February 2013 - September 2014
Winter Park, Florida
My position involves the set up and take down of the monthly Full Sail Behind the Scenes Tour, as well as guiding the guests along their respective tours. Customer relations and quick problem solving skills were required to perform properly.