Daniel Chevalier

Daniel Chevalier

Senior UI/UX Artist

Senior UI/UX Artist / Mid-level UX Designer / 21 yrs

San Francisco Bay Area, CA

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Senior User Interface Artist, Lead Envir

Green Lantern: Rise of the Manhunters (2011)

Senior User Interface Artist, Lead Envir

Silent Hill: Homecoming (2008)

Senior User Interface Artist, Lead Envir

The Golden Compass (2007)

28 years experience in video game development, focusing on UI/UX for about the last 18 years.

User interface art, effects, animation, text and phrasing, and design (UI/UX), from pre-production to prototyping to final finish and implementation • UX wireframing • Traditional & digital Illustration • Adobe Photoshop • Unity • Adobe Illustrator • Adobe XD • Figma • Adobe Flash (past) • 3D Studio Max (past) • Moqups • Proprietary game development tools: environment and user interface art, level editing, animation, texture creation, design/development • Imaging • Git/SVN/Perforce • Jira • Collaboration with artists, designers, and engineers on the development of UI systems • User interface font presentation • User interface text content • User interface localization implementation • Simultaneous multi-platform UI development • Marketing and social media art • Packaging art • Touch screen interface art and design • 3D environment and prop modeling, texturing, lighting, and animation • Visual effects art and animation • Concept art • Pitch and presentation art and layout • Website design • Game-play design • Art asset creation for multiple game platforms • Written and spoken communication • Outsource management • Art direction
Work History
  • Senior UI/UX Artist

    nWay

    September 2016 - May 2024
  • Senior User Interface Artist

    RockYou

    April 2015 - July 2016
    San Francisco Bay Area

    User interface art, design, and animation for Dragons of Atlantis, Kingdoms of Camelot, The Godfather – Five Families, Edgeworld, and Glory of Rome.

  • Senior User Interface Artist

    Kabam

    March 2013 - March 2015
    San Francisco Bay Area

    Created, designed, animated and art directed user interface and game art for Kabam Slots and Dragons of Atlantis, as well as contributions to Edgeworld and Kingdoms of Camelot.

  • Superbot Entertainment

    October 2012 - February 2013
    Culver City, CA

    Created and designed user interface art for downloadable and patch content for Playstation All Stars Battle Royale • Created, designed and art directed user interface concept art for the

  • Idol Minds

    June 2011 - May 2012
    Louisville, CO

    Collaborated with designers and producers on all aspects of UI game design • created single and sequenced full-screen mock-ups and animated comps for new game features • created game ready UI assets in proprietary engine tools • designed and illustrated icons • created

  • Senior User Interface Artist, Lead Environment Artist

    Double Helix Games (FKA Shiny Entertainment)

    November 1997 - March 2011
    Irvine, CA

    Collaborated with designers and producers on all aspects of UI game design • created single and sequenced full-screen mock-ups and animated comps for new game features • created game ready UI assets in proprietary engine tools • designed and illustrated icons • created animated UI effects • designed and developed features for proprietary user interface and level design tools • researched and implemented fonts • determined game UI text and language • collaborated with engineers to implement new game assets • created detailed diagrams and documents for engineers to implement game assets • provided pitch and presentation art • developed game UI concepts for new titles • contributed to game-play design • built 3D environment art including geometry, texturing, lighting and animation • created storyboard and concept art – characters, environments, props and visual effects • created visual effects • assembled pitch presentations • supervised and trained associate artists in proprietary software

    Games developed: Messiah; Sacrifice; The Matrix: The Path of Neo; Plague (unpublished); Earthworm Jim PSP (unpublished); Warriors of Enkor (unpublished); Justice League (unpublished); The Golden Compass; Silent Hill: Homecoming; G.I.JOE: The Rise of Cobra; The Green Lantern: Rise of the Manhunters

  • Artist

    JVC Interactive

    November 1996 - October 1997

    Background paintings for an isometric action/adventure title, concept art for pitch projects.

  • Artist

    Dreamers Guild Interactive

    February 1996 - October 1996

    2D sprite character and background animations, location paintings and character concept art for an online adventure title.

Education
  • BFA in Illustration

    Art Center College of Design

    1993 - 1995