Dana MacKenzie

Dana MacKenzie

I'm a veteran in both Videogame dev and Graphic Design.

Senior Graphic Designer / 29 yrs

Bend, Oregon

Hire Me

Lead User Interface Designer - Senior Ar

Uncharted: Fight for Fortune (2012)

Lead User Interface Designer - Senior Ar

Uncharted: Golden Abyss (2012)

Lead User Interface Designer - Senior Ar

Resistance: Retribution (2009)

Lead User Interface Designer - Senior Ar

Syphon Filter: Combat Ops (2007)

Lead User Interface Designer - Senior Ar

Syphon Filter: Logan's Shadow (2007)

Lead User Interface Designer - Senior Ar

Syphon Filter: Dark Mirror (2006)

User Interface Designer (Senior Position

Tony Hawk's American Wasteland (2005)

Originally from Canada and currently based in beautiful Bend, Oregon – Dana MacKenzie has over 20 years experience in the fields of Graphic Design and Illustration, as well as over 15 years experience in video game development. Having worked for a wide range of high-end clients and some of the world’s top entertainment publishers, Dana’s diversity, experience and creativity consistently translate into design ideas that embrace all that is new and fresh in today’s cultural, visual and development scenes.
Work History
  • Senior Studio Graphic Designer - User Interface Designer / U

    Sony Computer Entertainment America

    October 2014 - Present
  • Professional Graphic Designer, Illustrator, User Interface A

    danamacdesign

    January 1993 - Present

    Danamacdesign is a development studio focused in the fields of graphic design, illustration, marketing, brand development, and user interface design. From product development for major action sports and apparel companies, to marketing and brand development within the brewery industry, to Art Direction and strategic planning for start-up businesses, to top secret projects for Spacex - no client is too big or too small for us to handle.

    Clients include: Tony Hawk Inc., SpaceX, Deschutes Brewery, Hot Wheels, Airwalk Skateboards, Dragon Optics & Apparel, W

  • Senior User Interface designers

    Sony Computer Entertainment, Inc.

    October 2014 - October 2015
  • Lead User Interface Designer - Senior Artist

    Sony Computer Entertainment America

    June 2005 - February 2013

    Shipped Titles:
    - Uncharted: Fight for Fortune - PSVita (Sony)
    - Uncharted: Golden Abyss - PSVita (Sony)
    - Resistance: Retribution - PSP (Sony)
    - Syphon Filter: Combat Ops - PSP (Sony)
    - Syphon Filter: Logan's Shadow - PSP/PS2 (Sony)
    - Syphon Filter: Dark Mirror - PSP/PS2 (Sony)

  • User Interface Designer (Senior Position)

    Neversoft

    January 2002 - June 2005

    Shipped Titles:
    - Tony Hawk's American Wasteland - PS2/Game Cube/Xbox (Activision)
    - Tony Hawk's Underground 2 - PS2/Game Cube/Xbox (Activision)
    - Tony Hawk's Underground - PS2/Game Cube/Xbox (Activision)
    - Tony Hawk's Pro Skater 4 - PS2/Game Cube/Xbox (Activision)

  • User Interface Designer - Lead Artist - Production Artist (

    Kodiak Interactive Studios

    June 1999 - January 2002

    Shipped Titles:
    - Monsters Inc. - PS1 (Disney)
    - WCW Backstage Assault - PS1/Nintendo 64 (Electronic Arts)
    - WCW Mayhem - PS1/Nintendo 64 (Electronic Arts)

    Worked on:
    - Inside Pitch Baseball - Xbox (Microsoft)
    - WCW Mayhem - PC (Electronic Arts)

  • Game Development Artist

    Universal Studios Digital Arts

    April 1998 - June 1999

    Worked on:
    - Xena Warrior Princess - PS1 (Universal Studios/Electronic Arts)

  • User Interface Designer

    Electronic Arts

    April 1997 - April 1998

    Worked on:
    - Triple Play '99 - PS1/PC (Electronic Arts)

  • Advertising Production Artist

    The Calgary Sun

    June 1993 - August 1995
Education
  • Sheridan College

    1995 - 1996
  • Alberta College of Art and Design

    1990 - 1993