Experienced Texture Artist with a demonstrated history of working in the animation industry. Skilled in Mari, Substance, Maya, Photoshop. Strong arts and design professional with a University Degree focused in programming, mathematics, computer graphics from Universitatea Transilvania din Brașov.
Work History
3D Texture Artist
TRIXTER
May 2021 - April 2023
Munich, Bavaria, Germany
3D Texture Artist
TRIXTER
March 2021 - March 2021
Munich, Bavaria, Germany
3D Texture Artist
TRIXTER
November 2020 - January 2021
3D Texture Artist
TRIXTER
January 2020 - June 2020
Munich Area, Germany
3D Texture Artist
RISE | Visual Effects Studios
September 2019 - January 2020
Munich Area, Germany
3D Texture Artist
UPP
May 2019 - August 2019
Prague, The Capital, Czech Republic
senior 3D Texture Artist
TRIXTER
April 2018 - January 2019
Munich Area, Germany
3D Texture Artist
TRIXTER
September 2017 - September 2018
Munich Area, Germany
3D Texture Artist
TRIXTER
February 2017 - September 2017
Munich Area, Germany
freelance 3D Texture Artist
FLAVOR3D
April 2015 - September 2017
Munich Area, Germany
Create photorealistic textures from scratch and from existing material for mapping
Set up and manage UVs for complex models
Work with modelers to ensure optimal UV layout
Work closely with shader/lighting artists towards producing the final look
Work closely with the Visual Effects Supervisor to deliver shots to their specifications
Freelance Senior 3D Texturing Artist
RTT
November 2014 - December 2014
Munich Area, Germany
Project description: The project is about an introduction full CG movie for the consumer
and electronics fair CES2015. 3 Robots (TinyBot, BigBot, CamBot) will be shown discussing
philosophy in a control room.
I was responsible for texturing the control room and all three robots. For
the feedback loops a turntable with shaders/textures was delivered to RTT.
Detailed tasks:
o Texturing control room
o Texturing TinyBot
o Texturing BigBot
o Texturing CamBot
o Implement feedback
o Deliver final data
Texture Artist Freelance
RTT
April 2014 - June 2014
Munich Area, Germany
Create photorealistic textures from scratch and from existing material for mapping
Set up and manage UVs for complex models
Work with modelers to ensure optimal UV layout
Work closely with shader/lighting artists towards producing the final look
Work closely with the Visual Effects Supervisor to deliver shots to their specifications
Senior 3D Texture Artist
FLAVOR3D
January 2014 - February 2014
Munich Area, Germany
Create photorealistic textures from scratch and from existing material for mapping
Set up and manage UVs for complex models
Work with modelers to ensure optimal UV layout
Work closely with shader/lighting artists towards producing the final look
Work closely with the Visual Effects Supervisor to deliver shots to their specifications
Texture Dept. Teamleader
Mirarifilms
August 2006 - October 2013
Create photorealistic textures from scratch and from existing material for mapping
Set up and manage UVs for complex models
Work with modelers to ensure optimal UV layout
Work closely with shader/lighting artists towards producing the final look
Work closely with the Visual Effects Supervisor to deliver shots to their specifications
Projects:
--> Cute Attack VFX project, it's about a bear beating up a teacher for giving bad grades. The footage is all real with an actor and the bear is 3d;"
--> "Mongo Wrestling Alliance" the series for Adult Swim (https://www.youtube.com/watch?v=WRMhpm2xu4k)
--> Various VFX for Disney's "Pair of Kings" series ( par exemple the giant bat and the pterano in this episode: https://www.youtube.com/watch?v=qsh4SkzBJj8 )
--> Untitled VFX project, an in house developed show with aliens and flying dinosaurs. The footage is all shot on RED in the Nevada desert and the creatures are full realistic 3d models;
--> WYD (Who's Your Daddy), 5 minutes pilot for MTV, it has combined 3D and 2D shading with painted backgrounds;
--> Little Digger, a short 8 episodes series for Fox with the NASCAR gopher mascot. it's a 3D show with 5 furry characters and the nascar race ( https://www.youtube.com/watch?v=buHK1PECXLQ );
--> The Drinky Crow Show the series, 10x11 minutes episodes about the adventures of a drinking crow and his monkey friend - with 2D shading ( https://www.youtube.com/watch?v=K-UOcQcuvuM );
--> Real Animals, realistic looking 3D project for Fox, portraying suburban life with animal characters;
--> Smart Animals, pitch for Disney, about a dog with 6 tentacles;
--> Drinky Crow, pilot done for Cartoon Network, based on the comic strip by Tony Millionare;
--> Baxter and McGuire, mini series for Comedy Central;
--> The Mooch, pilot, short about a guy losing his job, his home and girlfriend in the same day
Texture Artist
Tiny Creatures
January 2003 - August 2006
Create textures from scratch and from existing material for mapping
Set up and manage UVs for complex models
Work with modelers to ensure optimal UV layout
Projects:
--> Piccolo, Saxo et Compagnie, fully CGI feature film for Millimages, responsible with the environment texture, head of team who worked in Bucharest from Tiny Creatures ( https://www.youtube.com/watch?v=8gIi9eHDXOc );
--> Les Gnoufs, a 52 x 30 minutes episodes TV series, an animated cartoon created by Bertrand Santini, shown on many TV stations such as Foxtel, ABC, France 3, Disney Channel ( https://www.youtube.com/watch?v=15NlorJv0oY ).