I am a Senior level Digital Lighting Artist with experience creating photo-real and stylized character and environmental lighting design for feature film, games, and television. I am able to effectively manage, educate and lead teams through proactive communication while also implementing the overall lighting schemes for sequences or environments, troubleshoot and test software tools, and develop the look and materials for assets to be rendered.
I am also a Graphic Artist with experience digitally illustrating and color separating designs for screen printing using Adobe Photoshop. I also use traditional fine art media to create artwork including murals, paintings, and drawings.
Work History
Lead Lighting Artist
Halon Entertainment
August 2022 - Present
Santa Monica, California, United States
Lighting TD
Myth VFX
November 2019 - August 2020
El Segundo, CA
Lighting and Lookdev Artist
Framestore
June 2019 - September 2019
Los Angeles, California, United States
Digital Artist
Undisclosed
April 2019 - June 2019
Sunnyvale, CA
Senior LookDev Lighter
Method Studios
May 2018 - April 2019
Santa Monica, California, US
Lighting and Lookdev Artist
Method Studios
June 2017 - April 2018
Los Angeles, California, US
Senior Lighter
Method Studios
April 2017 - June 2017
Senior Lighter
Method Studios
January 2017 - March 2017
Lighting Artist
Digital Domain
April 2016 - August 2016
Worked for 2 weeks on the pilot episode for NBC/Universal television's "The Good Place".
Also worked on a hologram concert video project for the foreign market.
VFX Lighting Artist
Method Studios
October 2015 - April 2016
I returned to Method for a contract working as a lighting artist on Marvel Studios' "Captain America: Civil War". This project marked the largest number of individual shots in a feature film that I contributed work on. Software used: Maya, Vray and Nuke
lighting artist
Treyarch
July 2015 - September 2015
Los Angeles, California, US
Lighting Artist for "Call of Duty: Black Ops III" July -Sept 2015
VFX Lighting Artist
Method Studios
November 2014 - June 2015
I was a lighting artist for Marvel Films' "Ant-Man" using Maya, VRay, and Nuke.
Reliance MediaWorks
April 2014 - August 2014
I worked for Reliance as a VFX Lighting Generalist on Season 2 of the STARZ TV Series, "Black Sails" using Maya and VRay.
Rhythm & Hues Studios
July 2003 - May 2013
• Collaborated with software, pipeline, and lighting supervisory teams to develop and support lighting technology and workflows throughout the studio making the process faster, easier, more flexible and more intuitive for our artists which resulted in better efficiency and less time spent doing the work
• Managed and educated teams with an average size of ten artists in shot production
• Designed the overall lighting for sequences and lit my own shots
• Created material definitions for the look of hard surface assets
• Interpreted aesthetic notes from supervisors and helped artists to apply the appropriate technical expertise to final their shots
• Communicated with all departments on the best practices and protocols needed to effectively pass data and assets up and downstream through to final rendering.
• Effectively managed my own time and that of the artists on my team to reduce overtime needs and gain rendering efficiencies
• Documented technical processes both for educational and historical purposes resulting in less time spent on development for future productions
• Worked with and led international teams of artists and technicians through video conferencing, email and chat applications
• Requested the necessary technological and aesthetic changes to our digital assets from our look development and texturing teams in order to achieve the desired look in shots
• Enhanced and revised a portion our proprietary system for rendering crowds to make them easier and more intuitive, resulting in a more efficient workflow which took less time for artists to understand and implement
Projects
“Seventh Son”, “300: Rise of an Empire”, “Snow White and the Huntsman", all three "Alvin and the Chipmunks" films, "Hop", "Knight and Day", "The Wolfman", "Fast and Furious", "The Incredible Hulk", "Evan Almighty", "Night at the Museum", both "Garfield" films, "The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe", "Serenity", and "Scooby Doo 2: Monsters Unleashed".
Rhythm & Hues Studios
November 2007 - May 2008
I worked on "The Incredible Hulk" as the lighting pipeline lead, responsible for making sure the lighting leads and TDs had the tools they needed to get the production completed efficiently. I worked with the lighting/lookdev supervisor and the lighting leads to implement new technology and workflows, and educated the lighting TDs on the use of those tools.