Dan Lazarow

Dan Lazarow

Digital Artist, specialty in 3D lighting and rendering.

Senior Lighting Artist / Senior lookdev artist / 25 yrs

Los Angeles

Hire Me

VFX Lighting Artist

Ant-Man (2015)

Lighting Artist

Seventh Son (2015)

Lighting Artist

Black Sails (2014)

CG Supervisor

Carrie (2013)

Lead Lighting Technical Director

Alvin and the Chipmunks: Chipwrecked (2011)

Lighting Technical Director

Hot Tub Time Machine (2010)

Lighting and Lookdev

Evan Almighty (2007)

Lighting Technical Director

Ice Princess (2005)

Lighting Technical Director

The Interpreter (2005)

CG Supervisor

Do or Die (2003)

3D Artist

CSI (2000)

I am a Senior level Digital Lighting Artist with experience creating photo-real and stylized character and environmental lighting design for feature film, games, and television. I am able to effectively manage, educate and lead teams through proactive communication while also implementing the overall lighting schemes for sequences or environments, troubleshoot and test software tools, and develop the look and materials for assets to be rendered.
I am also a Graphic Artist with experience digitally illustrating and color separating designs for screen printing using Adobe Photoshop. I also use traditional fine art media to create artwork including murals, paintings, and drawings.
Work History
  • Lead Lighting Artist

    Halon Entertainment

    August 2022 - Present
    Santa Monica, California, United States
  • Lighting TD

    Myth VFX

    November 2019 - August 2020
    El Segundo, CA
  • Lighting and Lookdev Artist

    Framestore

    June 2019 - September 2019
    Los Angeles, California, United States
  • Digital Artist

    Undisclosed

    April 2019 - June 2019
    Sunnyvale, CA
  • Senior LookDev Lighter

    Method Studios

    May 2018 - April 2019
    Santa Monica, California, US
  • Lighting and Lookdev Artist

    Method Studios

    June 2017 - April 2018
    Los Angeles, California, US
  • Senior Lighter

    Method Studios

    April 2017 - June 2017
  • Senior Lighter

    Method Studios

    January 2017 - March 2017
  • Lighting Artist

    Digital Domain

    April 2016 - August 2016

    Worked for 2 weeks on the pilot episode for NBC/Universal television's "The Good Place".
    Also worked on a hologram concert video project for the foreign market.

  • VFX Lighting Artist

    Method Studios

    October 2015 - April 2016

    I returned to Method for a contract working as a lighting artist on Marvel Studios' "Captain America: Civil War". This project marked the largest number of individual shots in a feature film that I contributed work on. Software used: Maya, Vray and Nuke

  • lighting artist

    Treyarch

    July 2015 - September 2015
    Los Angeles, California, US

    Lighting Artist for "Call of Duty: Black Ops III" July -Sept 2015

  • VFX Lighting Artist

    Method Studios

    November 2014 - June 2015

    I was a lighting artist for Marvel Films' "Ant-Man" using Maya, VRay, and Nuke.

  • Reliance MediaWorks

    April 2014 - August 2014

    I worked for Reliance as a VFX Lighting Generalist on Season 2 of the STARZ TV Series, "Black Sails" using Maya and VRay.

  • Rhythm & Hues Studios

    July 2003 - May 2013

    • Collaborated with software, pipeline, and lighting supervisory teams to develop and support lighting technology and workflows throughout the studio making the process faster, easier, more flexible and more intuitive for our artists which resulted in better efficiency and less time spent doing the work
    • Managed and educated teams with an average size of ten artists in shot production
    • Designed the overall lighting for sequences and lit my own shots
    • Created material definitions for the look of hard surface assets
    • Interpreted aesthetic notes from supervisors and helped artists to apply the appropriate technical expertise to final their shots
    • Communicated with all departments on the best practices and protocols needed to effectively pass data and assets up and downstream through to final rendering.
    • Effectively managed my own time and that of the artists on my team to reduce overtime needs and gain rendering efficiencies
    • Documented technical processes both for educational and historical purposes resulting in less time spent on development for future productions
    • Worked with and led international teams of artists and technicians through video conferencing, email and chat applications
    • Requested the necessary technological and aesthetic changes to our digital assets from our look development and texturing teams in order to achieve the desired look in shots
    • Enhanced and revised a portion our proprietary system for rendering crowds to make them easier and more intuitive, resulting in a more efficient workflow which took less time for artists to understand and implement
    Projects
    “Seventh Son”, “300: Rise of an Empire”, “Snow White and the Huntsman", all three "Alvin and the Chipmunks" films, "Hop", "Knight and Day", "The Wolfman", "Fast and Furious", "The Incredible Hulk", "Evan Almighty", "Night at the Museum", both "Garfield" films, "The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe", "Serenity", and "Scooby Doo 2: Monsters Unleashed".

  • Rhythm & Hues Studios

    November 2007 - May 2008

    I worked on "The Incredible Hulk" as the lighting pipeline lead, responsible for making sure the lighting leads and TDs had the tools they needed to get the production completed efficiently. I worked with the lighting/lookdev supervisor and the lighting leads to implement new technology and workflows, and educated the lighting TDs on the use of those tools.

  • 3D Supervisor

    Stargate Studios

    2000 - 2003
  • CG Artist / Animator

    Aston Worldwide Animation

    1999 - 1999
Education
  • BFA in Computer AnimationBFA, Computer Animation

    Ringling College of Art and Design

    1995 - 1999
  • Green High School

    ? - ?