Daisy Church

Daisy Church

Supervisor 2D Animator / 22 yrs

San Francisco, CA

Hire Me

Documentary / Animator

So Help You God (2015)

Animator

Monster High: New Ghoul at School (2010)

Animator

The Ricky Gervais Show (2010)

Animator

Dixie Dynamite (2010)

Animator

BrainSurge (2009)

Animator

Popzilla (2009)

Animator

The Mr. Men Show (2008)

Animator

Slacker Cats (2007)

Animator

Wayside (2007)

Animator

Class of 3000 (2006)

Animator

Metalocalypse (2006)

Intern

Valiant (2005)

Flash Animator

Camp Lazlo! (2005)

2D Animator

HBO's The Ricky Gervais Show

2D Animator

Cartoon Network's The Mr. Men Show

Work History
  • Associate Director for 2D Animation

    Academy of Art University

    January 2001 - Present
    San Francisco CA
  • 2D Animation Undergraduate Lead

    Academy of Art University

    February 2015 - July 2019
    San Francisco Bay Area

    * Overseeing and writing curriculum for the undergraduate 2D animation students

    * Oversees and manages instructors and classes pertaining to the 2D animation track

    * Actively teaches Character Animation courses utilizing 2D digital animation software (Toonboom Harmony, Adobe Animate)

    * Teaches both hand-drawn and digital cut-out techniques

    * Specializes in Animation History

  • Adjunct Professor

    Academy of Art University

    June 2014 - January 2015
    San Francisco Bay Area

    Teaching character animation, 2D digital animation and animation history

  • 2D Animator

    Disney Interactive Studios

    January 2014 - March 2014
    Palo Alto, CA

    Animating on Disney Hidden Worlds for iOS and Android

  • Animator/ Artist: User Experience

    Cisco Systems

    July 2013 - October 2013
    San Francisco Bay Area

    Worked with the Collaborative Technology Group to design, storyboard and animate in-house animated shorts to visualize user experience stories.

    *Worked closely with the team to develop a style and look for the animation
    *Designed and created a library of characters and props
    *Fully animated 1 minute shorts in Flash
    *Composited final animation with additional text and motion graphics in After Effects.

  • Product Manager, Art Direction

    NaturalMotion

    August 2012 - June 2013
    San Francisco, CA

    My primary role and responsibility as Product Manager at Natural Motion Games was to guide our unannounced mobile title throughout the execution cycle, focusing specifically on researching, analyzing, positioning, packaging, and promoting from a creative and artistic standpoint.

    Highlights:

    *Worked with our Product Owner to align the overall product roadmap and vision for the game with the current business needs, while representing the casual and female oriented demographic.

    *Worked with designers to concept and create strong game design features, including mini-games, core navigation and user progression.

    *Communicated my ideas by creating wireframes, animatics, and writing up supporting documentation to get feature ideas generated, designed, approved, and built.

    *Gathered, documented and communicated relevant research and reference for the title to the rest of the team.

    *Researched and documented critical breakdowns of competing and existing casual and genre-related titles out on the mobile games market.

    *Oversaw the animation team to provide reference and feedback, while creating the foundation for a strong animation production pipeline created to use proprietary company technology (Morpheme)

  • Lead Artist, Top Stylist (formerly Closet Wars)

    CrowdStar

    March 2011 - August 2012
    San Francisco Bay Area

    *Managed and supervised a team of 2D digital artists on Top Stylist (formerly Closet Wars)

    *Oversaw and guided environment and clothing artists to ensure a consistent and high quality look, while addressing and solving technical issues with engineering.

    *Worked with game engineers to help pioneer mesh deformation technology for in-game clothing drapery (using 2d flash)

    *Oversee UI/UX artists on the look and navigation of the game, making sure the UI is consistent with the game art. Also overseeing UI related animation.

    *Animate avatar actions using aforemetioned proprietary mesh deformation system

    *Create additional avatar features for use in game (eye styles, hair styles, etc)

    *Manage art schedules and reviews

    *Give artistic feedback and revisions to artists

  • Lead Artist, ItGirl Redesign

    CrowdStar

    January 2012 - March 2012
    San Francisco Bay Area

    *Oversaw a team of four artists in the re-invention of CrowdStar's ItGIrl avatar for future game titles

    *Helped design a new avatar look and system to work with a future variety of girl game titles, establishing a visual consistency and branding

    *Managed art schedules and reviews

    *Gave artistic feedback and revisions to artists

Education
  • MFA in Animation

    University of Southern California (USC)

    2001 - 2004
  • BFA in Fine Art

    Carnegie Mellon University

    1997 - 2001