* Overseeing and writing curriculum for the undergraduate 2D animation students
* Oversees and manages instructors and classes pertaining to the 2D animation track
* Actively teaches Character Animation courses utilizing 2D digital animation software (Toonboom Harmony, Adobe Animate)
* Teaches both hand-drawn and digital cut-out techniques
* Specializes in Animation History
Adjunct Professor
Academy of Art University
June 2014 - January 2015
San Francisco Bay Area
Teaching character animation, 2D digital animation and animation history
2D Animator
Disney Interactive Studios
January 2014 - March 2014
Palo Alto, CA
Animating on Disney Hidden Worlds for iOS and Android
Animator/ Artist: User Experience
Cisco Systems
July 2013 - October 2013
San Francisco Bay Area
Worked with the Collaborative Technology Group to design, storyboard and animate in-house animated shorts to visualize user experience stories.
*Worked closely with the team to develop a style and look for the animation
*Designed and created a library of characters and props
*Fully animated 1 minute shorts in Flash
*Composited final animation with additional text and motion graphics in After Effects.
Product Manager, Art Direction
NaturalMotion
August 2012 - June 2013
San Francisco, CA
My primary role and responsibility as Product Manager at Natural Motion Games was to guide our unannounced mobile title throughout the execution cycle, focusing specifically on researching, analyzing, positioning, packaging, and promoting from a creative and artistic standpoint.
Highlights:
*Worked with our Product Owner to align the overall product roadmap and vision for the game with the current business needs, while representing the casual and female oriented demographic.
*Worked with designers to concept and create strong game design features, including mini-games, core navigation and user progression.
*Communicated my ideas by creating wireframes, animatics, and writing up supporting documentation to get feature ideas generated, designed, approved, and built.
*Gathered, documented and communicated relevant research and reference for the title to the rest of the team.
*Researched and documented critical breakdowns of competing and existing casual and genre-related titles out on the mobile games market.
*Oversaw the animation team to provide reference and feedback, while creating the foundation for a strong animation production pipeline created to use proprietary company technology (Morpheme)
Lead Artist, Top Stylist (formerly Closet Wars)
CrowdStar
March 2011 - August 2012
San Francisco Bay Area
*Managed and supervised a team of 2D digital artists on Top Stylist (formerly Closet Wars)
*Oversaw and guided environment and clothing artists to ensure a consistent and high quality look, while addressing and solving technical issues with engineering.
*Worked with game engineers to help pioneer mesh deformation technology for in-game clothing drapery (using 2d flash)
*Oversee UI/UX artists on the look and navigation of the game, making sure the UI is consistent with the game art. Also overseeing UI related animation.
*Animate avatar actions using aforemetioned proprietary mesh deformation system
*Create additional avatar features for use in game (eye styles, hair styles, etc)
*Manage art schedules and reviews
*Give artistic feedback and revisions to artists
Lead Artist, ItGirl Redesign
CrowdStar
January 2012 - March 2012
San Francisco Bay Area
*Oversaw a team of four artists in the re-invention of CrowdStar's ItGIrl avatar for future game titles
*Helped design a new avatar look and system to work with a future variety of girl game titles, establishing a visual consistency and branding