D. Ryan Reeb

D. Ryan Reeb

www.RyanReeb.com www.lockteditorial.com

Senior Solutions architect & Head of VFX & Animation / 20 yrs

Los Angeles, CA

Hire Me

CG Artist

Instant Family (2018)

Look Dev

Black Panther (2018)

Look Dev

Thor: Ragnarok (2017)

Sr. Generalist (asset team)

Transformers: The Last Knight (2017)

Shading Artist

Fantastic Beasts and Where to Find Them (2016)

Visual Effects

Ender's Game (2013)

Texture Artist

Real Steel (2011)

Texture Artist

Thor (2011)

Character Modeler

Let Me In (2010)

Matchmove And Layout Artist

The Sorcerer's Apprentice (2010)

Digital Artist

Gentlemen Broncos (2010)

Digital Artist

G-Force (2009)

Digital Artist

Transformers: Revenge of the Fallen (2009)

Visual Effects

Terminator Salvation (2009)

Digital Artist

The Informers (2009)

Digital Artist

Wanted (2009)

CG Artist

Quarantine (2008)

Visual Effects

Pushing Daisies (2007)

Visual Effects

Underdog (2007)

Digital Artist / Lighting Artist

The Box (2007)

Visual Effects

Black Christmas (2006)

Texture Artist

Charlotte's Web (2006)

Digital Artist

Poseidon (2006)

Texture Lead

Minotaur (2006)

Lead Tracker

Ask the Dust (2006)

Digital Effects Artist

Æon Flux (2005)

Digital Artist

Racing Stripes (2005)

Texture Supervisor

Battleground: The Art of War (2005)

Texture Supervisor

Battleground (2004)

Visual Effects Intern

The Day After Tomorrow (2004)

Producer

The Great Marcusio

star trek

drug company commercial

real steel

aarow

star trek

HALO odst

chevy avengers

gatorade

terminator salvation

chevy cruze

enders game

niki huracha

transformers

aarow

chevy sonic

As Head of Visual Effects and Animation at Stept Studios, I am responsible for leading all visual effects efforts for the company. I consult on all bids that include visual effects and am the on-set supervisor for major VFX heavy productions. I have successfully transformed an editorial bay and VFX machine rooms into a fully functional in-house render farm managed by Deadline, and I also create workflow and pipeline documentation, as well as manage ongoing resource management.

At Stept, I have played a key role in building out an internal VFX team from scratch, utilizing the most up-to-date technologies including advanced motion control systems, XR Volume workflows utilizing design, build, and render in Unreal Engine. I am constantly seeking new ways to incorporate Artificial Intelligence to aid in creative production, including but not limited to the use of Move.ai for performance capture, Stable Diffusion, WonderStudio, RunwayML (the list is long) to enhance existing VFX workflows.

I have a diverse background in the VFX industry, having worked on a variety of feature films, commercials, VR/AR projects, video game-based content, and theme park rides. I am also a director and have produced my own work, which has been featured in various film festivals, publications, and on AMC TV. I have won awards for my directing work including Best Experimental Music Video in the Machinima Interactive Film Festival. I have extensive experience in visual effects and post-production, having contributed CG work on multiple Super Bowl commercials, and feature films such as Multiple Marvel franchise films(Black Panther, Thor, etc), Transformers, Ender's Game, The Sorcerer's Apprentice, Real Steel. I am a creative problem solver and bring a fresh perspective to the table. My passion for creativity and technology drive me to push the boundaries of what is possible in the VFX industry.
Work History
  • A.i. Solutions Architecht & Head of VFX

    Lockt Editorial // Stept Studios

    March 2022 - January 2025
    El Segundo

    Audi, Mercedes, Oakley, North Face, Arcteryx, Toyota, Giro, LL Bean, GAP, LL Flooring, Porsche, Brooks Running, T-Mobile, Thuma and more

  • Generalist

    Framestore

    September 2017 - April 2019
    Los Angeles, California, US

    Modeling, texture, lighting, lookDev on commercials. Cool crew, good pipeline, legit coffee both inside and next door. What more do you want in life? Good cg and awesome coffee. =)

  • Sr. Generalist (asset team)

    Luma Pictures

    May 2017 - September 2017
    Santa Monica
  • Generalist

    Mission Studio

    July 2016 - May 2017
    Venice Beach California

    Back at it again for a quick commercial run. Expecting the best because this team is awesome.

  • LookDev

    MPC

    June 2016 - July 2016
    Santa Monica

    Made some pretty imagery with these folks. I cannot wait to return and do it again. Awesome people, awesome environment, awesome clients, awesome work.

  • Sr Generalist

    Zoic Studios

    October 2015 - July 2016
    Culver City

    Generalist on multiple TV shows, commercials and pilots. Tasks ranged from Lighting, texture, lookDev, rigging, rendering, modeling, zbrush, mari, vray.

  • CG Artist - Shading & LookDev

    Rodeo FX

    April 2016 - June 2016
    Greater Los Angeles Area
  • Generalist- Lighting / lookDev, Model/Texture

    Mission Studio

    May 2015 - October 2015
    Venice California

    While at the mission I worked on a few minutes of Chevy running footage, two Nike commercials and a Clearasil spot. On each project I was responsible for multiple aspects of production from Lighting, shading, textures, lookdev, modeling, Nparticle meshing, tracking, shooting reflection sphere footage for animated reflection maps etc. Super cool place to work with some of the most talented people in the Biz. Working under the guidance of Piotr Karwas is a treat and I would go to bat for him a hundred times over.

  • Lighting / LookDev / Modeling-Texture

    Zoic Studios

    November 2014 - May 2015
    Culver City, California

    Asset development (modeling/ texturing), shot lighting & lookdev on episodic, feature and commercials.

  • Robot

    Bad Robot

    April 2014 - November 2014
    Santa Monica
  • 3D Generalist

    Zoic Studios

    October 2013 - November 2013
    Culver City

    Worked in laying out a high volume of scenes in a short amount of time for the TV series ONCE Upon A Time and Once Upon A Time In Wonderland.

  • Texture / Shading Artist

    The Graphic Film Company / Simon West Production

    June 2013 - October 2013
    Studio City California

    Helped design and implement an R&D facial shader and textures for the lead characters in the animated feature film "Night Of The Living Dead 3D Origins."

  • CG Generalist

    The Mill

    January 2013 - May 2013
    Culver City

    While at the Mill I worked on various Super Bowl and Emmy commercials as well as a very cool short film for a prominent commercial director. I was tasked with Lighting, Modeling and Texturing depending where there was a need. I helped compile HDR image probe data as well as help with shot lighting on multiple spots including Chevy Sonic, Dr. Pepper and Old Spice. I got to sculpt organic models such as a cg claw extension on a practical bird as well as paint fantasy characters to be placed in a real world setting. The Mill is a great, fast paced place to work if you ever have the chance!!

  • Texture artist

    Digital Domain

    February 2012 - December 2012
    Venice California

    Currently working on a space themed Sci-Fi project painting hero assets as part of an amazingly skilled team of artists. Painted hero characters for Real Steel with Cathy Morin and Ben Neal as leads. Painted aircraft ospreys for Transformers 3 under Nick Banres, painted Viking village sets and characters on THOR with George Krauter

  • Shooter / director for CHOW.com

    CBS Interactive

    July 2012 - August 2012
    Greater Los Angeles Area

    I currently shoot video and record audio for various online video how to's that appear in chow.com

  • Teacher

    Gnomon School of Visual Effects

    September 2011 - 2012
    Hollywood California

    I teach texturing at gnomon school on a part time basis. I find it very rewarding and I am honored to have this highly regarded name as part of my resume.

  • Director / Shooter

    Popsugar

    June 2010 - November 2011

    Shooting branded content, web videos, red carpet, press events.

  • Director / shooter

    Rovi

    2011 - 2011
    Greater Los Angeles Area

    While freelancing at rovi/ sidereel.com I shoot red carpet events and celebrity interviews as well as edit video.

  • generalist /texturing / match moving

    Asylum Visual Effects

    September 2008 - May 2010
  • Director

    "The Great Marcusio"

    2010 - 2010
    Greater Los Angeles Area

    Director of the short film "The Great Marcusio." The film was shot using RED cameras, Television style hot head cranes, Fischer dolly and Super Speed lenses. We cast adult and child SAG actors, live animals and visual effects. All things which aren't recommended for a first short film. All said and done the film came out great and was a fun learning experience.

  • Modeling, texturing, tracking generalist.

    Method Studios

    2010 - 2010
  • director

    Space Race Films

    2005 - 2010
  • CG Generalist

    Gradient Effects

    April 2008 - October 2008

    Modeled and tracked for Richard Kelly's "The Box"
    modeled, lit, animated, rendered "This Side of the Truth"

  • CG Generalist

    Beau Studios

    January 2008 - February 2008

    Worked on Feature film "Wanted" as well as a commercial spot featuring Tiger Woods playing golf on the moon. Short term freelance. Excellent studio, Artists and Management are very proficient at what they do. Fun place to work

  • Sr. Texture / Shading artist

    Technicolor Interactive

    September 2007 - January 2008

    Managed local and outsourced talent for game cinematics animation.

  • Texture & Shader lead

    Technicolor

    August 2007 - January 2008
  • CG Generailist

    Zoic Studios

    2008 - 2008

    Tracked, modeled, rigged, animated, textured, lit, rendered assets for Quarentine. What I love about working here is the ability to lead entire shots yourself from A-Z

  • Texture Painter / 3D Tracking/ Generalist

    CBS Digital

    August 2006 - June 2007

    Texture Painter / Matte Painter. We are currently Polishing up the first and second season of Star Trek, prepping it for the high def world by recreating each visual effect element in the series. Im also working on a pilot for Barry Sononfeld, the Sopranos and a few television spots for Underdog. Woooo =)

  • VFX artist, modeling/texturing/setup

    3DSite

    November 2005 - August 2006

    I was responsible for creating 3d models and generating high resolution texture maps as well as blend shapes for facial animation

  • Texture Supervisor

    E=MC2

    November 2004 - September 2005

    I got hired by John Fullmer at E=MC2 in Burbank to Fly out to Taipei Taiwan to head up a Texturing as well as a 3D motion tracking dept. Our goal was to ramp up a team of talented artists to be able to pump out Hollywood quality work. I was in charge of developing a Texturing pipeline using Zbrush,Deep Paint & Body Paint. Aside from Texturing, I took a team of compositors and modelers and taught them how to solve a 3d camera, export the data from the tracking package and set up a shot in a 3d app. All of this was done while under the pressure of an actual deadline from 2 Discovery channel tv spots and 1 Lions Gate feature film title.

  • Texture Artist

    Rhythm & Hues Studios

    2005 - 2005

    responsible for working with prelighters on look development of a characters maps.

  • Texture Artist

    CIS Hollywood

    2005 - 2005

    textured props and characters for feature film "The Poseidon Adventures" as well as the fly for the venus fly trap scene in "Aeon Flux" I highly recomend working for this studio if you are ever afforded the opportunity

  • 3d artist

    Digiscope

    2004 - 2004

    I 3d tracked 2k and 4k plates in a program called Synth Eyes then brought the track data into 3dstudio max then lit and textured the characters. Most of this work was CG Head replacement for feature film racing stripes. WHat was bizzare about this job is that all texture maps were created using COMBUSTION of all programs. Very strange but very successful

  • CG lead

    Double Edge Entertainment

    2003 - 2003

    Managed a team upward of 15 artist in both texturing, shading and matchmoving while living in Taipei Taiwan

  • intern

    Digital Domain

    2002 - 2002

    Got coffee for some of the best in the biz. Hahah

Education
  • BS

    International Fine Arts College

    January 1999 - January 1999