Hello!
Little about me, I've enjoyed working on sequences with a great team. On a tight schedule, having to brainstorm how to get a show from point A to point B is something I love to do. I not only take the task of lighting but help in other aspects of the pipeline if needed.
Work History
Lighting/Lookdev
House Of Parliament
July 2023 - March 2025
Los Angeles, California, US
Lighting TD
Outpost VFX
June 2021 - June 2023
Burbank, California, United States
Lighting TD
FuseFX
August 2020 - June 2021
Lighting TD
Freelance
August 2020 - November 2020
Lighting TD
Double Negative
July 2019 - February 2020
Los Angeles
Lighting for Star Trek:Picard using Clarisse
Lead Lighter
Encore VFX
January 2016 - July 2019
Burbank,Ca
Freelance Artist
Gradient Effects
February 2015 - January 2016
Matchmove Artist
Pixomondo
April 2015 - May 2015
Tracked shot for film in Syntheyes
Created layout in Maya.
Exported camera and layout to 3dMax for artists
Freelance Artist
Zoic Studios
October 2014 - December 2014
Greater Los Angeles Area
Man in the High Castle
commercial
Freelance Artist
Comen VFX
September 2014 - November 2014
Santa Monica,CA
Film: The Best of Me
Commericial
Lighting TD
ICON Creative Studio
June 2014 - June 2014
Vancouver, Canada Area
Tracking/Layout Artist
Gener8 Media Corp
January 2014 - June 2014
Vancouver, Canada Area
Films
Godzilla
Maleficent
Jupiter Rising
Tracking in Syntheyes and PF Matchit
Creating the layout in Maya
Lighter
The Graphic Film Company
August 2013 - January 2014
Greater Los Angeles Area
Vray Lighter for Cg Film
track/layout artist
Mirada Studios
September 2012 - February 2013
Greater Los Angeles Area
Pacific Rim
Tracking shots in syntheyes and making sure the camera is working correctly in maya for other cg artists
Some shots I did the tracking then created the layout in Maya
Tmobile Commercial
Unnannunced commercial
Tracking in Syntheyes
Lighter
Logan
August 2012 - August 2012
Santa Monica,CA
Lighting in maya vray
Lighting and Compositing
Saatchi & Saatchi
June 2012 - July 2012
Torrance,CA
Lighting cars in Maya with Vray and compositing in Nuke
Track/Matchmover artist
Zoic Studios
March 2012 - May 2012
culver city,ca
Vegas
Once upon a time
Arrow
tracked shots in syntheyes for pilot shows
Realtime Lighter
Hydrogen Whiskey Studios
January 2012 - March 2012
Santa Monica,CA
Game Lighting Artist (Infernal Engine)
Lighting & Scripting In-Game / Cinematic levels for Star Wars Kinect (Xbox)
Post vis Artist(Freelance 2wks)
Halon Entertainment
December 2011 - January 2012
Santa Monica,CA
Lighting/ Lead Track Matchmover
Technicolor Group
June 2011 - August 2011
Beijing,China
Stereo artist
Stereo D
May 2011 - May 2011
Track Match Moving artist
Sassoon Film Design
September 2010 - May 2011
Tracking and Match Moving live plates for feature film using Boujou, PFTrack,and Maya. Creation of necessary elements and animating for 2D to 3D conversion.
Lighting Artist (freelance)
Radium
January 2011 - January 2011
Santa Monica,CA
Lighting TD/Rendering
Mosaik Studios
June 2010 - September 2010
CG generalist
FMJ
August 2009 - January 2010
Lighter
Nylon
December 2009 - December 2009
Syfy-Christmas spot
Lighter
Nylon
October 2009 - October 2009
Syfy-Halloween Spot
Lighting TD
Sony Pictures Imageworks
February 2009 - June 2009
Gforce-3d
Lighter
Technicolor Interactive Services
February 2009 - February 2009
Activision Sizzler spot
Lighter/Texture artist
Red Giant
July 2008 - January 2009
Help texture any assets that need to be done. help set tone for Animation Short films and be consistent with the storyboard.
Asset modeler/Texture artist
Digital Toybox
August 2008 - December 2008
I was given reference to make the assets needed for the scene.I modeled and textured assets then put them in engine.
Cg Lighter
Game Wizards
July 2008 - September 2008
Set the tone for the game and give each level a different feel but stay consistent to the theme
Producer/Lighter,Aftermath
Game Wizards
January 2008 - May 2008
As a producer for the Game Wizards team, it was my responsibility to make sure that the team runs smoothly. I check to make sure that the props artists are staying on track and making sure that props are done properly and game ready. I try to be an example to my team and lead them in a way that will help the team succeed and to reach our goals.
As well as being the producer for our team, I am also the lead lighter. I use the Unreal Tournament 3 Engine to light our scenes. As the lighter it is my responsibility to make sure the lighting is appropriate to the scene.
Cinematic Director
Game Wizards
March 2007 - 2007
I oversee a team of animators for in-game cinematics.