Jose Luis Gomez Diaz

Jose Luis Gomez Diaz

Senior Software Engineer / 22 yrs

Burbank, CA, United States

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Visual Effects Technology

The Creator (2023)

Software Engineer

Encanto (2021)

Software Developer

Short Circuit (2020)

Vr Technology Supervisor

Myth: A Frozen Tale (2019)

Pipeline & Tools

La Noria (2018)

Software Engineer

Donkey Xote (2016)

Senior Software Engineer

Big Hero 6 (2014)

Senior Software Engineer

Frozen (2013)

Software Engineer

Ender's Game (2013)

Tools Developer

Planet 51 (2009)

Work History
  • Senior Software Engineer

    Walt Disney Animation Studios

    April 2013 - July 2018
    Burbank, CA

    Animation technology: mesh deformers and tools to simplify and optimize artist workflows

    Virtual Production: tools to improve the workflow in the layout department for scouting, performance capture and camera capture

    Modeling: re-meshing tools to create meshes with organized structure

    Films:
    - Frozen (2013)
    - Big Hero 6 (2014)
    - Zootopia (2016)
    - Moana (2016)

  • Software Engineer

    Digital Domain

    November 2010 - April 2013

    Houdini Plugins (Rigid Bodies Simulation, Deep Shadow map viewer)
    Core technology (Asset browsing, dailies system, show building...)
    Support for all the different shows in production

    Films:
    - Jack The Giant Slayer (2013)
    - Ender's Game (2013)

  • Pipeline TD

    Framestore

    July 2009 - October 2010

    Programming tools for the pipeline department to help the artists in their daily work and to improve the pipeline for the shows.

    Films:
    - Clash of the titans (2010)
    - Gravity (2013)

  • Tools Developer

    Ilion Animation Studios

    September 2004 - June 2009

    I was developing programs for many areas, mainly dedicated to the creation of 3D content but also to help with the pipeline of the different
    departments. I was focused mainly in two areas:
    - Animation: developing tools both for the rig and animation artists and creating plug-ins for the character's rigs and facial animation.
    - Lighting: developing the lighting layers in house management system

    Films:
    - Planet 51 (2009)

  • R&D Programmer

    Bren Entertainment

    June 2003 - July 2004

    I was mainly doing pipeline tools to manage the film assets and a tool for storyboards. Also I did plug-ins for XSI, like a spring based motion system with constraints for the animators to drive the simulation or a subsurface scattering shader for mental ray.

    Films:
    - Donkey.Xote (2007) [preproduction]
    - El Cid: The Legend (2003)

  • Part Time Lecturer

    University of Teesside

    January 2003 - June 2003

    Teaching technical animation (scripting in MEL for artists) and C programming to 1st year students.

  • Software developer

    Reyes Infografica

    January 2002 - December 2002

    GUI programming for a virtual fashion application. The user could design garments and then simulate the cloth movements on 3d models.

Education
  • Teesside University

    2000 - 2001
  • Universidad de Salamanca

    1995 - 2000