Houdini Plugins (Rigid Bodies Simulation, Deep Shadow map viewer)
Core technology (Asset browsing, dailies system, show building...)
Support for all the different shows in production
Films:
- Jack The Giant Slayer (2013)
- Ender's Game (2013)
Pipeline TD
Framestore
July 2009 - October 2010
Programming tools for the pipeline department to help the artists in their daily work and to improve the pipeline for the shows.
Films:
- Clash of the titans (2010)
- Gravity (2013)
Tools Developer
Ilion Animation Studios
September 2004 - June 2009
I was developing programs for many areas, mainly dedicated to the creation of 3D content but also to help with the pipeline of the different
departments. I was focused mainly in two areas:
- Animation: developing tools both for the rig and animation artists and creating plug-ins for the character's rigs and facial animation.
- Lighting: developing the lighting layers in house management system
Films:
- Planet 51 (2009)
R&D Programmer
Bren Entertainment
June 2003 - July 2004
I was mainly doing pipeline tools to manage the film assets and a tool for storyboards. Also I did plug-ins for XSI, like a spring based motion system with constraints for the animators to drive the simulation or a subsurface scattering shader for mental ray.
Films:
- Donkey.Xote (2007) [preproduction]
- El Cid: The Legend (2003)
Part Time Lecturer
University of Teesside
January 2003 - June 2003
Teaching technical animation (scripting in MEL for artists) and C programming to 1st year students.
Software developer
Reyes Infografica
January 2002 - December 2002
GUI programming for a virtual fashion application. The user could design garments and then simulate the cloth movements on 3d models.