Jose Luis Gomez Diaz

Jose Luis Gomez Diaz

Senior Software Engineer / 22 yrs

Burbank, CA, United States

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Visual Effects Technology

The Creator (2023)

Visual Effects Technology

Indiana Jones and the Dial of Destiny (2023)

Software Engineer

Encanto (2021)

Software Engineer

Raya and the Last Dragon (2021)

Software Developer

Short Circuit (2020)

Vr Technology Supervisor

Myth: A Frozen Tale (2019)

Pipeline & Tools

La Noria (2018)

Gravity (2016)

Software Engineer

Donkey Xote (2016)

Senior Software Engineer

Big Hero 6 (2014)

Senior Software Engineer

Frozen (2013)

Software Engineer

Ender's Game (2013)

Software Engineer

Jack the Giant Slayer (2013)

Pipeline TD

Clash of the Titans (2010)

Tools Developer

Planet 51 (2009)

software engineer

El Cid: The Legend (2003)

Work History
  • Senior Software Engineer

    Walt Disney Animation Studios

    April 2013 - July 2018
    Burbank, CA

    Animation technology: mesh deformers and tools to simplify and optimize artist workflows

    Virtual Production: tools to improve the workflow in the layout department for scouting, performance capture and camera capture

    Modeling: re-meshing tools to create meshes with organized structure

    Films:
    - Frozen (2013)
    - Big Hero 6 (2014)
    - Zootopia (2016)
    - Moana (2016)

  • Software Engineer

    Digital Domain

    November 2010 - April 2013

    Houdini Plugins (Rigid Bodies Simulation, Deep Shadow map viewer)
    Core technology (Asset browsing, dailies system, show building...)
    Support for all the different shows in production

    Films:
    - Jack The Giant Slayer (2013)
    - Ender's Game (2013)

  • Pipeline TD

    Framestore

    July 2009 - October 2010

    Programming tools for the pipeline department to help the artists in their daily work and to improve the pipeline for the shows.

    Films:
    - Clash of the titans (2010)
    - Gravity (2013)

  • Tools Developer

    Ilion Animation Studios

    September 2004 - June 2009

    I was developing programs for many areas, mainly dedicated to the creation of 3D content but also to help with the pipeline of the different
    departments. I was focused mainly in two areas:
    - Animation: developing tools both for the rig and animation artists and creating plug-ins for the character's rigs and facial animation.
    - Lighting: developing the lighting layers in house management system

    Films:
    - Planet 51 (2009)

  • R&D Programmer

    Bren Entertainment

    June 2003 - July 2004

    I was mainly doing pipeline tools to manage the film assets and a tool for storyboards. Also I did plug-ins for XSI, like a spring based motion system with constraints for the animators to drive the simulation or a subsurface scattering shader for mental ray.

    Films:
    - Donkey.Xote (2007) [preproduction]
    - El Cid: The Legend (2003)

  • Part Time Lecturer

    University of Teesside

    January 2003 - June 2003

    Teaching technical animation (scripting in MEL for artists) and C programming to 1st year students.

  • Software developer

    Reyes Infografica

    January 2002 - December 2002

    GUI programming for a virtual fashion application. The user could design garments and then simulate the cloth movements on 3d models.

Education
  • Teesside University

    2000 - 2001
  • Universidad de Salamanca

    1995 - 2000