Those last 2 decades, I worked for companies such as Weta FX, Dontnod, Quantic Dream, Asobo, Eden Games, Attitude Studio and Mocaplab. This gave me the opportunity to put my fingers on various kind of projects, from feature film to VR experience, but most of them were video games. I'm specialized in body motion capture animation and keyframe.
In the future, I would like to learn and work on Facial Motion Capture or combine both body and facial technologies. I also will be very happy to improve my skills in keyframe. In our profession, never stop learning is the key to longevity.
Work History
Motion Editor
Wētā FX
October 2021 - March 2024
Worked on various projects :
- "Kingdom of the Planet of the Apes" movie
- "War Is Over" (Electro League won the Oscar & Annie for best animated short movie among others "Avatar : The Way Of Water" movie (multi awarded including Oscar for Best Visual Effects)
awards)
- "She-Hulk: Attorney at Law" TV serie 1st season
- "Rebel Moon - Part Two: The Scargiver" movie
Animator
Emissive
May 2021 - October 2021
Motion editing on "Eternelle Notre-Dame" VR experience.
Cleaning, blending and looping of in-game animations. Rigging and props animation.
Senior Motion Editor
Small by Mac Guff
July 2020 - March 2021
Paris
3 months of work at all.
Post-animation of motion capture on some sequences of the short interactive narrative VR "Minimum Mass".
Rigging of character and props in Maya & Motion Builder.
Senior Motion Editor
Totem Production
September 2020 - February 2021
Rough body mocap data cleanup & post-animation for a dance game
Motion Editor
Le Fresnoy, studio des arts contemporain
June 2020 - July 2020
Post-animation of body motion capture datas recorded on a Neuron Axis system for an artistic project designed by FleuryFontaine duo for Panorama 22 festival
3D Animator
Palladium Software
April 2020 - May 2020
On an unannounced VR 3D project, I was in charge of :
- character animation (keyframe and mocap)
- character rigging (based on a personal Auto Rig script)
- consulting about character modeling
Mocap teacher
New3dge
January 2019 - January 2020
Paris
Short term contract (around 2 x 1 week per year) on a Vicon mocap stage and in classroom :
- Supervision of recordings (facial & body) for 4 short movies
- Teaching of Motion Builder, demonstration of the whole process.
I also animate a similar workshop at "ESRA Paris" university since April 2016.
Previs Artist
Androids
December 2019 - December 2019
Paris, France
Layout, staging, motion editing and keyframe animation for the previsualization of "THE ELDER SCROLLS ONLINE : Greymoor / The Dark Heart of Skyrim" launch cinematic.
Senior Motion Editor
mocaplab
June 2019 - August 2019
Aubervilliers, France
Senior Motion Editor
mocaplab
September 2013 - October 2018
Aubervilliers, France
I work on several projects of different purpose (video game, animated serie...). Mainly, my duty is to reconstruct and retarget motion capture datas we recorded ourselves with our Vicon system. Sometimes I'm on stage to record actors' performances.
I've also made a prototyped version of a 3D realtime app for deaf & hearing-impaired persons.
Director Assistant Tech Animation
TeamTO
April 2016 - March 2018
Bourg-lès-Valence, France
- Follow FX animation and report technical issues on Skylanders Academy (the 3 seasons).
- Manage a little team of technical animators.
- Anticipate rendering issues due to animation mainly and fix them.
- Help animators on technical issues, provide to them some rigs and scripts to automate/simplify tasks.
- Ease communication between Valence and Paris studios.
- Preserve the link between each departments involved in the project.
- Continuity man
Animator
The Digital Lounge
October 2015 - December 2015
I was in charge of the in-game characters animations on Kick Off Revival (PS4 & PS Vita game)
3D Animator
DONTNOD Entertainment
May 2015 - October 2015
Paris, France
I helped for character/props animation on the 4th and 5th episodes of Life Is Strange. It was a great human experience, Dontnod has a modern vision of team and project management based on confidence to its employees and promotion of positive spirit. This is one of the reasons making this game a success.
Body Animator
Quantic Dream
February 2013 - July 2013
Paris, France
Refinement and post-animation of body motion capture datas on "Beyond : Two Souls" PS3 videogame. Animation of props.
Senior Animator
Eden Games
August 2007 - June 2011
Lyon, France
Character Animator specialized in Optical Motion Capture (full pipe from shooting to final delivery of body animations). Few keyframing skills (post animations, fingers, props, stunts,...).
I've worked on "Alone In The Dark chapter 5" for the 8 last months and the whole "Test Drive Unlimited 2".
Softwares : Motion Builder, Maya, PhaseSpace suit, Diva, Photoshop
Senior Animator and Character Setup Designer
ARTEFACTO
October 2006 - May 2007
Rennes, France
I was in charge of all character animations on architectural and military projects and a pilot of a TV serie. I had to make a generic animations database which could be reused for any kind of realistic project.
Keyframe and motion capture animation, rigging, post-FX and video editing.
Softwares : Motion Builder, Maya, 3DSmax, After Effect, Premiere
Motion Capture Animator
Attitude Studio
April 2003 - May 2006
Pantin, France
Character Animator specialized in Optical Motion Capture on Renaissance, the first full “mocapped” 3D European feature, and the 26 X 26 minutes TV series Skyland, and many Video Games
cinematics (Getting Up, Dead To Rights 2, Shadow Ops, ... ). From
post-treatment of motion capture datas to final delivery of animations. Keyframing for post-animations, props, vehicles...
In the early months, Beta-Tester on the renderfarm (software and hardware maintenance).
Softwares : Motion Builder, Maya, Vicon suit
R&D Trainee
Duboi
July 2000 - July 2000
Boulogne-Billancourt, France
Internship for intranet development (CGI, MySQL, PERL, html).