Chase Shields

Chase Shields

Senior Animator / 12 yrs

Austin, TX

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Work History
  • Senior Technical Artist

    Mighty Coconut

    July 2022 - Present
    Austin, Texas Metropolitan Area

    - Unity development for Walkabout Mini Golf VR

  • Senior Unity Engineer

    BOSS AI

    February 2021 - July 2022
    Austin, Texas, United States

    - Design and engineering for enterprise software built using Unity
    - C#, JS, React, WebGL, and UWP
    - Lighting, Rendering, Performance optimization, 3D Modeling, animation, and UI engineering
    - Also developed an automated build pipeline with CI/CD hooks

  • Senior Animator

    illFonic

    November 2019 - February 2021
    Austin, Texas

    - Character animation in Unreal
    - Animation engineering in Unreal using C++ and Blueprint
    - Maya, MotionBuilder, and mocap
    - Shipped Predator Hunting Grounds & Arcadegeddon for multiplatform

  • Senior Animator

    Rooster Teeth

    July 2018 - October 2019
    Austin, Texas

    - Character animation in 1P and 3P in Unreal
    - Animation engineering using Blueprints
    - Animation Supervision
    - VFX and Shader experience
    - Shipped Vicious Circle for PC

  • Animator

    Retro Studios

    April 2017 - June 2018
    Austin, Texas

    - Character animation for Retro's proprietary game engine
    - Animation engineering
    - Donkey Kong Tropical Freeze & Metroid Prime Remastered for the Switch

  • Animator

    Twisted Pixel Games

    January 2017 - April 2017
    Austin, Texas
  • Senior Animator

    Mighty Coconut

    July 2016 - January 2017
  • Animator

    Psyop

    June 2016 - July 2016
    Los Angeles, California

    Worked on various commercial projects including: Criket Wireless, Clash of Clans, & Toyota Marai VR.

  • Animator

    Reel FX

    December 2014 - May 2016
    Dallas, TX

    Rock Dog (2015)

  • Freelance Animator

    MegaFive

    August 2015 - August 2015

    - Character animation for Lindsey Stirling's "We Are Giants" music video

  • Animator

    House of Moves

    September 2014 - November 2014
    Los Angeles, CA

    Unannounced In-game animation

  • Animator

    Blur Studio

    May 2014 - September 2014
    Culver City, CA

    - Character animation in XSI for Halo: The Master Chief Collection cinematics (Halo 2)
    - Character animation for Assassin's Creed Unity Commercial

  • Freelance Animator

    Binary Digital

    August 2013 - September 2013

    - Character animation for Disney's FROZEN online marketing games

  • Lead Graphic Designer

    MLT Innovations Inc.

    January 2011 - May 2013

    Design print materials, web advertisements, web sites, and any other marketing needs for clients.

Education
  • AnimSquad

    2013 - 2015
  • iAnimate

    2013 - 2013
  • Animation Collaborative

    2012 - 2012
  • Animation Mentor

    2010 - 2012
  • Ed Hooks Masterclass

    2011 - 2011
  • Indiana University-Purdue University at Indianapol

    2010 - 2011