Developing new workflows and technology for creating digital humans.
Spearhead volumetric capture post production workflow
Head of Creatures
ScanlineVFX
January 2021 - December 2022
Vancouver, British Columbia, Canada
Developing new workflows and technology surrounding cgi creatures and digital humans.
Spearhead volumetric capture post production workflow
Creature Supervisor
ScanlineVFX
June 2018 - January 2021
Game of Thrones
Dragon rigging and muscle development
Godzilla vs Kong
Supervise and work on Kong and Godzilla body rigs and hands on Facial rigging
Supervise facial blendshapes
Implement Faceware Motion Capture pipeline at Scanline
Implement Procedural Jiggle workflow and supervise Muscle simulation
Supervise Hair workflow
Research and Development for Anatomical Eye
CFX and Shot Final review
Rigging Supervisor
ScanlineVFX
August 2017 - June 2018
Vancouver, Canada
Creature Supervisor
Zoic Studios
May 2016 - July 2017
Vancouver, Canada Area
Sr. Rigger
Double Negative
April 2015 - May 2016
CGI Face Consultant - The Voice (NBC)
Freelance
April 2016 - May 2016
CGI Face consultant for Hologram USA on a Whitney Houston project for the NBC tv show 'The Voice'.
Rigging Supervisor
ScanlineVFX
August 2012 - April 2015
Vancouver
In charge of making sure hundreds of assets are promptly rigged and export ready in the Maya to Max pipeline.
-Rigged a horse with full muscle system.
- Wrote an FK/IK mocap retargeter for the horse.
- Wrote modular components for biped rig including: Foot Viewport controls, Metacarpal controls, FK/IK Fingers, Eye and Eyelid rig, Jaw rig, Matchmove controls, Joint labeler.
- Wrote animation support tools including: FK/IK Matcher, FX null animation connector, motion trails.
300: Rise of an Empire - Rigging Supervisor
Pompeii
Wolf of Wallstreet
Captain Am
Rigging Supervisor
Mr. X
November 2006 - July 2012
Rigging and support for animation, lighting, and FX department. Troubleshoot animation export issues. Develop and maintain Houdini stereo cameras. Character finaling shot work. Manage a team of riggers. Oversee asset management. Bid on rigging tasks.
- Resident Evil Extinction.
- The Seeker: The Dark is Rising
- Lust, Caution
- The Rocker
- Death Race
- Max Payne
- Repo Mambo
- Whiteout
- Scott Pilgrim
- Hot Tub Time Machine
- Resident Evil Afterlife
- Tron Legacy
- Three Musketeers
- The Thing
- Resident Evil : Retribution
- Mama
- Silent Hill Revelations
Artist Match Box
Mattel
2005 - 2008
Package illustrations for Battle Kings
Facial Blendshape Artist
Image Metrics
November 2006 - December 2006
Building Facial Blendshapes for a Hillary Duff Feature Film - Freelance work
Character Modeler / Rigger
C.O.R.E. Digital Pictures
July 2006 - November 2006
Television project.
RND Facial rigging/Blendshape.
Character Rigger, Character Generalist
C.O.R.E. Digital Pictures
December 2005 - April 2006
Firehouse Dog - Rigging, Facial Set-Up, Modeling and Texture support, even Animation and Tracking. Worked with TD to help design pipeline for Firehouse Dog.
Silent Hill - Rigging and support, Animation and Tracking.
Character Modeler / Character Rigger / Character Finaller
C.O.R.E. Feature Animation
August 2003 - October 2005
Character Modeler and Rigger on Disney Feature Film: The Wild.
Senior Character Modeler
Mainframe Entertainment
1999 - 2003
Model, Rig, Texture and Facial Setup for characters on productions such as Spider-Man: The Animated Series, Popeye: Quest for Pappy, 2003 MTV Movie Awards, ReBoot Season 4, Action Man Season 1&2, Casper Haunted Christmas, Transformers Beast Machines.
Also involved in R&D for Dot's Bots, Scary Godmother, Gatecrashers, ReBoot, Surf & Turf.
Senior Character Modeler
Mainframe Entertainment
1999 - 2003
Model, Rig, Texture and Facial Setup for characters on productions such as Spider-Man: The Animated Series, Popeye: Quest for Pappy, 2003 MTV Movie Awards, ReBoot Season 4, Action Man Season 1&2, Casper Haunted Christmas, Transformers Beast Machines.
Also involved in R&D for Dot's Bots, Scary Godmother, Gatecrashers, ReBoot, Surf & Turf.