Host bi-monthly Story Slam Storytelling Competitions for San Francisco production of nationally syndicated podcast/radio show "The Moth."
www.themoth.org
Company Member
BATS Improv
2002 - Present
Actor/Improvisor/Teacher/Member of 20 person Improvisational Theater company, the longest-running and best known in the Bay Area. Create fully improvised short and long-form shows with brilliant collaborators in one of San Francisco's best theater spaces, The Bayfront.
Practice, perform, explore, teach, and collaborate with improvisation.
Director of Creative Marketing
Tippett Studio
September 2011 - June 2014
San Francisco Bay Area
Lead the creative management of Tippett Studio marketing, finding innovative ways to promote and extend the company’s presence in the worlds of social media, publishing, original film production and advertising. Launched and managed 2 successful Kickstarter campaigns for Phil Tippett’s independently produced return to stop motion animation, MAD GOD, garnering $200,000 in funding.
Academy of Art University
January 2011 - June 2014
San Francisco Bay Area
Developed and taught grad-level classes in production for Animation and VFX Students.
Classes: Pre-Production, Compositing, Research & Development, Professional Practices for
Mr. Bagel Productions
1999 - 2012
Created Theater, Film, and Video projects including Busch Gardens' "Cheetah Hunt" commercial and "A Citizens Cry," which received over 5 million views on YouTube.com (https://www.youtube.com/watch?v=mYnfhFlS6U8)
XYZ Graphics
September 2009 - November 2010
San Francisco Bay Area
Creative liaison between Agency Creatives and production artists for ads, web sites, and commercial work including large scale outdoor boards, magazines, and e-commerce web assets.
KLLC-FM (Alice @ 97.3)
2003 - 2010
San Francisco Bay Area
Co-hosted weekly on-air movie reviews with Hooman Khalili during peak morning drive-time
ImageMovers
February 2009 - September 2009
San Francisco Bay Area
The Orphanage
July 2005 - February 2009
San Francisco Bay Area
Created Creature Development Department, overseeing all modeling, rigging, simulation, and animation-pipeline tool development. Heavy multi-tasking, with supervision on multiple shows simultaneously, including bidding, artist management, shot creation, and on-set direction.
Industrial Light & Magic
June 1993 - July 2005
San Francisco Bay Area
12 Years with groundbreaking VFX Powerhouse. Credits Include: