At Scanline VFX part of my responsibilities included creating hyper realistic effects based on natural phenomena for blockbuster movies and big budget television series under very tight and strict deadlines. During y time at the company I received training to use their property software "Flowline" and I used it in production to create large scale special effects for ambitious shots, other than Flowline I also used Houdini, 3DSMax and Nuke to develop special effects according to the necessities of each project.
A very important aspect of the studio was working and coordinating with other FX artists to tackle effects for entire sequences and helping decide the best approach for multi-shot tasks. Most of the times I was required to work with people not only from Montreal but also from Vancouver and sometimes from other parts of the world; communication, patience and self reliance were key skills I needed and that I improved when working with the team at Scanline.
FX Artist
Reel FX
July 2019 - May 2021
Montreal, Canada Area · Remote
At Reel FX I was tasked with creating different kinds of special effects for animated movies, sometimes with the intention of making them look realistic and other times following the art direction and style of the project as needed as well as working closely with animation to achieve the desired look.
My responsibilities also included developing set-ups and tools based on entire sequences or recurring effects for the team to use. Likewise I also developed special effects using other team members tools and
set-ups, following different workflows and techniques and going back and forth with the team to decide the best approach to each challenge and to design the look and feel of the effect, ranging from realistic to
stylized and cartoony.
FX Artist
MELS Studios
October 2017 - March 2019
Montreal, Canada Area
-Work in coordination with a small team to plan and develop special effects for a variety of shows from film, television and advertisement.
-Build set-ups from the ground up and work with set-ups from other artists, work in an organized and efficient way, be communicative with the team.
-Develop and sometimes even design the look and behavior of special effects for brand new fantasy and sci-fi shows.
FX Artist
Pixomondo
August 2016 - March 2017
629 Eastern Ave., Toronto ON
-Designing and developing a variety of special effects for
feature films, addressing notes and meeting strict deadlines.
-Creating set-ups for a variety of effects as well as working
with established tools from other artists.
-Using different software like Houdini, Maya and Nuke to
develop the desired effect and look as well as evaluating the
best software choice for each task.
-Working and getting coordinated with the FX team to find
the best solution for each task and effect.
FX TD
MPC
January 2016 - May 2016
Montreal, Canada Area
-Developing special effects for one of the company most important projects, addressing notes and meeting deadlines.
-Creating a specific effect set-up for several shots throughout the project and coordinating other artists to use it.
-Emulating effects from previous movies of the same franchise while building them from scratch.
-Working and communicating with the FX team to develop the different kinds of special effects required for the project.
FX Supervisor, 3D Generalist
Inside Frame / Alteacorp
February 2013 - December 2015
Guadalajara Area, Mexico
-Designing and developing special effects, animations and characters for video mapping shows, commercials, corporate presentations and theme parks, often doing other functions as well like modelling, creating shaders and editing.
-Working closely with a number of different clients to achieve their desired experience and represent the image of their product and/or company in the best possible way.
-Choosing the best software and technique for the effects to deliver each project on time, coordinating the team and helping them achieve the final look of each effect.
3D Generalist
Vertigo Studio
February 2012 - September 2012
Guadalajara Area, Mexico
-Modelling architectural designs based on plans, creating lighting, shaders and the most efficient rendering techniques to deliver the projects on a tight schedule.
-Working and getting coordinated with other artists to create an efficient workflow.