Craig Dowsett is a Model/Texture Lead with years of experience in animation, games, and VFX. Craig has worked for Marvel, DreamWorks, Sony, Epic, etc..Projects include Spider-Man Freshman Year, Puss in Boots 2, Boss Baby 2, Black Panther, God of War 4, Destiny, How To Train Your Dragon 2, ParaNorman and others.. Craig was nominated for a Visual Effects Society award in 2010 for his work on the film Coraline. He was also recognized for his contributions during the 2016 Oscars Sci-Tech awards acceptance speech.
Work History
Modeler/Texture Artist
DreamWorks Animation
April 2025 - December 2025
Glendale, CA
Art Modeler
Paramount Animation
January 2025 - March 2025
Burbank, California, United States
cg lead artist
Nickelodeon
May 2024 - December 2024
Burbank, CA
I am a lead asset artist at Nickelodeon working on Transformers: EarthSpark. My responsibilities include creating main assets, QCing models/textures, helping artists to meet deadlines, creating tutorials/documentation, critiquing the team’s work, and a variety of other tasks.
Environment Artist
NantStudios
February 2024 - May 2024
El Segundo, CA
I worked as a Environment Artist for a real time UE based volume. Responsibilities include Sculpting/Modeling/UVs, Texturing/Lookdev, Lighting/Rendering, Maya, Zbrush, Substance Painter, Marvelous Designer and more.
Character/Environment Artist
Mindshow, Inc
August 2023 - January 2024
At Mindshow I create character/prop assets for real time animation projects.
Model/Texture lead
Mold3D Studio
January 2023 - July 2023
I lead a team of several artists in the creation of modeling/texturing assets for Unreal projects. My responsibilities include creating main assets, QCing models/textures, helping artists to meet deadlines, creating tutorials/documentation, critiquing the team’s work, and a variety of other tasks.
Character Artist
Marvel Animation Studios
January 2022 - January 2023
I am currently working on "Spider-Man Freshman Year" at Marvel Animation. My job responsibilities involve character modeling for both development and final production.
Instructor
AnimSchool
October 2021 - June 2022
I teach advanced production modeling, focusing on character modeling industry standards. Topics covered are topology, anatomy/form, posing, Marvelous Cloth, Zbrush, Maya, rendering, and other modeling topics.
Modeler
DreamWorks Animation
April 2019 - January 2022
Glendale
My responsibilities included creating character and environment models. I helped to introduce Unreal as a tool for our team's pipeline.
Character Artist Lead
Fox VFX Lab
April 2018 - March 2019
Los Angeles CA
I worked as the character lead for the virtual art department. My role focused on creating real time character assets and leading a team of character artists to do the same. On top of generating character art, my team generated props and set decoration. As part of my lead responsibilities I kept artists on task, helped define a schedule, and created educational documentation for our team.
VAD Character Artist
Digital Domain
March 2016 - May 2018
Greater Los Angeles Area
I worked as part of the VAD team- focusing on creating Character Art for VR games, Film Visualization/VirProd, and other VR/Realtime related experiences. My pipeline involved creating assets in Maya, Zbrush, Marvelous Designer, and Zbrush. When not creating Character Art- I also created prop and environment assets. My work was used in the films Black Panther, Ready Player One, The Mummy, and VR games ArchAngel and Eleven11.
Senior Artist/Remesh Lead
Sony Computer Entertainment, Inc.
August 2015 - February 2016
Santa Monica
I preform a variety of digital art duties involving modeling, character remesh, and blendshape creation. I over saw a team of artists involved with the remesh character pipeline.
Modeler
Prologue Films
February 2015 - July 2015
Venice CA
I worked on character, environment, and prop models for Bungie's Destiny Game Cinematics.
Remesh Lead
Sony Computer Entertainment, Inc.
August 2014 - February 2015
San Diego CA
I worked on high end character models based on scan data. I over saw scan alignment, marker tracking, transferring scan data to final topology, mudbox cleanup of assets, and a variety of other character modeling tasks.
Instructor
Platt College San Diego
October 2014 - January 2015
San Diego
Part time Instructor for class on Zbrush/Maya character art.
Digital Artist
Digital Domain
July 2014 - July 2014
Los Angeles
I preformed a variety of digital art duties including modeling and texture map generation. Primary software used is Zbrush/Maya/Photoshop.
Modeler
DreamWorks Animation
September 2010 - July 2014
I worked on character/prop models for the movies Puss in Boots, The Croods, Turbo, Peabody and Sherman, How to Train Your Dragon 2, and The Penguins of Madagascar. My responsibilities include poly/nurb modeling, UV layout, hair curve generation, and model trouble shooting.
Modeler
Laika
January 2009 - August 2010
My position at Laika involved R&D, Visual Development, and general modeling/texture work.
Teacher
The Art Institute of Portland
July 2009 - July 2010
I taught a part time class on Zbrush/Maya character art.
Modeling TD
Rhythm & Hues Studios
September 2008 - December 2008
Working on "Night at the Museum 2" I generated prop and character models. My responsibilities include original model generation, remeshing, model cleanup, and UV layout.
CG Artist
Laika
March 2007 - September 2008
Working on "Coraline" I generated prop and character models. My responsibilities include original model generation, remeshing, model cleanup, and a variety of generalist tasks.
Cinematics Modeler
Sony Computer Entertainment America
February 2006 - March 2007
Worked on "Killzone: Liberation", "Lair", AND "Socom FTB2". As part of the modeling team, I generated character/prop models. I worked primarily in Zbrush, Maya, and Mudbox. My generalist responsibilities included shader and texture work.
Materials Artist
Sony Computer Entertainment America
2006 - 2007
Teacher
Platt
July 2003 - February 2006
My responsibilities included generating CG art and giving lectures. My classes cover several subjects including modeling, texturing, materials, MEL, life drawing, and a variety of Maya/Zbrush basics.
CG Artist
Klasky Csupo
September 2001 - April 2002
Using Maya, created lighting, texturing, and models for animated short "Milo".
CG Artist
Modern Cartoons
January 2001 - August 2001
Art Director
ThinkBox
January 2000 - January 2001
Glendale, CA
Art directed and created art assets. Managed a team of artists. Worked in Flash/3DSMax.