I have worked for ILM, Weta Digital, Digital Domain, Cinesite, OneOfUs and Animal Logic as a matchmove artist on stereo and anamorphic shows.
I've also created python scripts to improve pipeline and data processing.
In addition to matchmove I've worked for 2 years in motion capture and 3 years in other generalist roles.
Prior to VFX I worked as a back-end web developer which allows me to quickly create hyper-detailed wiki-style documentation on tools/pipeline which can and has been used to train staff.
Also known as The Walking IMDB for film knowledge
Work History
Matchmove Lead
One Of Us
January 2021 - Present
London, United Kingdom
Lead Matchmove Artist
One Of Us
October 2019 - December 2020
London, United Kingdom
Matchmover
BlueBolt
April 2019 - October 2019
London, GB
camera technical director
Wētā FX
October 2017 - April 2019
Wellington, New Zealand
Wētā FX
October 2015 - October 2017
matchmove artist
Nviz
July 2015 - September 2015
London
camera tracking, body tracking
matchmove artist
Method Studios
May 2015 - July 2015
London, United Kingdom
Matchmover
Digital Domain
February 2015 - April 2015
senior layout/matchmove TD : Warcraft
Industrial Light & Magic
May 2014 - December 2014
camera tracking
object tracking
roto/match-animation
python scripting
documentation
shot QC
senior matchmover : Edge of Tomorrow, Robocop, X-Men : Days
Cinesite
July 2013 - May 2014
camera matchmoving
object tracking
character rotomation
python scripting
documentation
training ...
matchmover : 1D3D, Monuments Men
BlueBolt
May 2013 - July 2013
stereo camera matchmoving, disposable pipeline using Python / MEL ;o)
matchmover : Jack Ryan : Shadow Recruit, 300: Rise of an Emp
Cinesite
February 2013 - May 2013
camera matchmoving, python, mel
camera TD : Prometheus / Avengers / Hobbit / Man of Steel
Wētā FX
October 2011 - October 2012
Camera matchmoving, object tracking, rotomation (mono/stereo), python.
senior motion processor : Happy Feet 2
Dr. D Studios
August 2010 - October 2011
Giant Software Suite
Python / MEL Scripting
Staff Training
Documentation
Motion Editing on Crowds - Bulk Edit
assembly TD : Legend of the Guardians
Animal Logic
November 2008 - August 2010
Delivering assets to Layout, Animation and Lighting Departments
Creating Python tools/scripts to increase productivity
Writing exhaustive documentation as a reference for the team
Some render wrangling
Training staff
visual effects artist
Claws Short
March 2010 - November 2010
helped a mate out on a short film project initially for previz but ended up modelling, animating, rendering and compositing a huey chopper into several shots.
matchmover : Sucker Punch
Animal Logic
January 2010 - March 2010
Helped out the trackers until permanent staff were available.
Maya / Boujou / 3D Equalizer (v3)
matchmover : Knowing
Animal Logic
June 2008 - November 2008
Maya / Boujou / 3D Equalizer (v3)
3D Artist : Where the Wild Things Are (2009)
Animal Logic
November 2007 - February 2008
3D Artist, XSI, some MEL.
vfx / 2D / 3D : A Perfect Life
Partisan Pictures
August 2007 - November 2007
VFX Supervision, 3D Modelling, Rendering, Compositing, Roto, Matchmoving ....
digital artist : L.A.Noire
Team Bondi
2007 - 2007
World Building Team
motion capture technical assistant : Happy Feet
Animal Logic
October 2005 - October 2006
Using Giant Software: Identify, Realtime, Nuance, Review
Python scripting to improve crowd processing
previsualisation artist : 2007
"Gabriel" Film
August 2005 - June 2006
Previs'd some shots by taking an existing plate, some matchmoving work and adding a cg set extension. Did some other 3D modelling too.