Together with the CTO and a small pipeline team I lead on the design and implementation of the main 2d/3d asset and rendering pipeline, utilising a grid engine based cluster server to automate tasks such as model, texture and matte-painting conversions. Also client quicktime generation and uploads to shotgun. I also headed the main colour pipeline for the company making sure compositors and supervisors had the correct grades and previews available on their workstations and during daily screenings.
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Games Of Thrones : Season 1
Sherlock Holmes: A Game Of shadows
Great Expectations (BBC)
Snow White and the Huntsman
Skyfall
Cloud Atlas
Man from U.N.C.LE
Doctor Who
Technical director
Candy Lab
December 2003 - September 2010
Responsible for company infrastructure , systems. CG technical requirement (dynamics, shader programming, rigging, rendering compositing), company tools and web-based tools.