Senior Character Artist - concept, modeling, texturing, shading
Riot Games
August 2014 - January 2018
Santa Monica, California
project - RYZE: call for power cinematic (YouTube)
Initially help to establish a new innovative animation character pipeline and defining the character art direction by working closely with designers and animators.
key roles include modeling, texturing, shading and helping on the design of the characters by doing concept ideation and providing 3d maquette to find final character design.
From January to March 2017 : (shipped) Involved in a VR project in UE4 for a Vive experience. (made for a league of legends popup event in china ). I was responsible for the creation and integration of the characters in UE4.
Senior Character Modeler - Texture Painter
Naughty Dog
January 2014 - August 2014
santa monica, california
Uncharted 4 - in production
Lead Character Modeler - Texture painter
Blur Studio
December 2010 - January 2014
venice, ca
Feature Films I've worked on as Lead Character Artist ...
- Thor: The Dark World ( Marvel Studios ) 2013
Game Cinematics I've worked on as Lead/Supervisor Character Artist managing btw 5 and 15 people ...
- League of Legends Cinenatic: New dawn (Riot Games) - 2013
- League of Legends Cinematic: A Twist of Fate (Riot Games) -2013
- Halo 4 Launch Trailer 'Scanned' (Microsoft) - 2012
-The guardians of the middle earth (Monolith) - 2012
Game Cinematics/Commercials I've worked on as Senior Character Artist
-The elder scrolls online (Bethesda) - 2013
- Goldfish Season 6 (Commercials) - 2013
- Dead Rising 3 (Capcom) - 2013
- Injustice Gods Among Us (Capcom) - 2012
- PlanetSide 2 ( Sony Online Entertainment) - 2012
- FarCry 3 (ubisoft) - 2012
- Dishonored (Bethesda) -2012
- Resident Evil Raccoon City (Capcom) - 2011
- Overstrike (Insomniac Games) - 2011
- Lost Planet 3 (Capcom) - 2011