Nicolas Collings

Nicolas Collings

Senior Character Artist / 19 yrs

Los Angeles, CA

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Asset Supervisor

Sonic the Hedgehog 2 (2022)

Senior Character Artist

Call of Duty: Modern Warfare (2019)

Asset Supervisor

Love, Death & Robots (2019)

3D Modeling/ Texture

The Ningyo (2017)

Lead Character Modeler - Texture painter

Halo: The Master Chief Collection (2014)

Senior Character Artist

Dead Rising 3 (2013)

Lead Character Modeler - Texture painter

Thor: The Dark World (2013)

Senior Character Artist

Lost Planet 3 (2013)

Senior Character Artist

Injustice: Gods Among Us (2013)

Senior Character Artist

Far Cry 3 (2012)

Lead Character Artist

Guardians of Middle-Earth (2012)

Senior Character Artist

PlanetSide 2 (2012)

Lead Character Artist

Halo 4 (2012)

Senior Character Artist

Dishonored (2012)

Senior Character Artist

Resident Evil: Operation Raccoon City (2012)

Senior Character Modeler

Assassin's Creed: Brotherhood (2010)

Assassin's Creed II (2009)

Character Modeler

Divinity II: Ego Draconis (2009)

Work History
  • Senior Character Artist - concept, modeling, texturing, shading

    Riot Games

    August 2014 - January 2018
    Santa Monica, California

    project - RYZE: call for power cinematic (YouTube)

    Initially help to establish a new innovative animation character pipeline and defining the character art direction by working closely with designers and animators.

    key roles include modeling, texturing, shading and helping on the design of the characters by doing concept ideation and providing 3d maquette to find final character design.



    From January to March 2017 : (shipped) Involved in a VR project in UE4 for a Vive experience. (made for a league of legends popup event in china ). I was responsible for the creation and integration of the characters in UE4.

  • Senior Character Modeler - Texture Painter

    Naughty Dog

    January 2014 - August 2014
    santa monica, california

    Uncharted 4 - in production

  • Lead Character Modeler - Texture painter

    Blur Studio

    December 2010 - January 2014
    venice, ca

    Feature Films I've worked on as Lead Character Artist ...

    - Thor: The Dark World ( Marvel Studios ) 2013

    Game Cinematics I've worked on as Lead/Supervisor Character Artist managing btw 5 and 15 people ...

    - League of Legends Cinenatic: New dawn (Riot Games) - 2013
    - League of Legends Cinematic: A Twist of Fate (Riot Games) -2013
    - Halo 4 Launch Trailer 'Scanned' (Microsoft) - 2012
    -The guardians of the middle earth (Monolith) - 2012

    Game Cinematics/Commercials I've worked on as Senior Character Artist

    -The elder scrolls online (Bethesda) - 2013
    - Goldfish Season 6 (Commercials) - 2013
    - Dead Rising 3 (Capcom) - 2013
    - Injustice Gods Among Us (Capcom) - 2012
    - PlanetSide 2 ( Sony Online Entertainment) - 2012
    - FarCry 3 (ubisoft) - 2012
    - Dishonored (Bethesda) -2012
    - Resident Evil Raccoon City (Capcom) - 2011
    - Overstrike (Insomniac Games) - 2011
    - Lost Planet 3 (Capcom) - 2011

  • Senior Character Modeler / Texture Painter

    Ubisoft Montréal

    August 2008 - November 2010
    Montreal, Canada Area

    Titles:
    - Assassin's Creed 3 (Pre-Production Only)
    - Assassin's Creed Brotherhood (2010) PS3, X360, PC
    - Assassin's Creed 2 (2009) PS3, X360, PC

    (Modelling - Texturing on hi poly / in game characters)

  • Speaker

    CG CON INC

    April 2010 - April 2010

    CGCON White Conference in Montreal
    3h presentation about the in-game character modeling pipeline on assassin's creed 2 .

  • cg creature and character modeler

    Larian Studios

    February 2007 - June 2008

    Title:

    Divinity2 : Ego Draconis (2008) | Next-Gen RPG | PC&Xbox360;
    Modeling/Sculpting Hi-res Creatures and Characters
    (Zbrush - digital sculpting)

  • Character Modeler

    Walking The Dog

    March 2006 - April 2006

    Short Film " Dji Vou Veu Volti".
    Duties : Modeling character + some props

    Won the Best Short Film Award at Imagina 2008 ( France )

  • Character Modeler

    Blue Spirit Studio

    December 2005 - March 2006

    TV Serie " SamSam"
    ( animated preschool series air on the French television )
    character modeling + texturing + skinning + Facial Blendshape creation

    TV Serie: Pilot of "Sinbad of the Stars"
    Character Modeling / Facial Blendshapes

  • Intern Character Modeler

    Oniria Pictures

    February 2005 - May 2005

    TV Serie: Pilot of " MMM"
    Character Modeling / Texturing / Skinning / Facial Blenshape

Education
  • National Animation and Design (Montreal,QC)

    2010 - 2010
  • Haute Ecole de la Province de Liège (Belgium)

    2002 - 2005