• VFX Animator on many theatrical feature film and episodic TV projects, including “The Matrix Resurrections”, “Fast X”, “Shazam: Fury of the Gods”, “Bullet Train”,
“Ghostbusters:Afterlife”, “Ghostbusters: Frozen Empire” and Bong Joon Ho’s upcoming “Mickey 17”. In total films I worked on have grossed over 2 billion dollars
worldwide.
• Animated Creatures, Characters, Digi-doubles, Vehicles, tentacles and ropes, and Cameras in Maya.
• Previsualised sequences, using assets and cameras to create and iterate shots at CG supervisor’s direction.
• I have used the Ragdoll Dynamics plugin in production on multiple shows. I am well versed in the setup of Ragdoll puppets and their use.
• I am very comfortable with animation using path systems, Houdini OTLs in Maya constraint systems and Motion capture cleanup for use in shot.
• I have helped to onboard new starters and get them up to speed on the pipeline and general best practices.
Animator
Double Negative
June 2016 - June 2019
London, England, United Kingdom · On-site
London - June 2016 - July 2019
• Animator on numerous episodic TV projects, including but not limited to - HBO’s multi award-winning “Chernobyl”, Netflix’s “Dark Crystal:Age of Resistance”,
“Altered Carbon” seasons 1 and 2, “Black Mirror” (BAFTA winning “Metalhead” and "Rachel, Jack and Ashley Too"), “Star Trek Discovery” and the BBC’s “Doctor Who”.
• Vehicle animation, character animation, creature animation, lipsync, camera animation.
• Crowd Artist on several projects including “Chernobyl”, “Will” and the BBC’s “Les Misrables” using Maya, Houdini, Clarisse and DNEG’s own proprietary software,
Riot.I performed motion capture, processed the animation into loops and vignettes, produced variations and utilized the animation in crowd simulations.
• Used rigid body simulations in shot to create animation.
• Previsualised sequences for “Altered Carbon” and “Chernobyl”.
3D Generalist
12TH BATTALION PRODUCTIONS LIMITED
February 2016 - May 2016
London, United Kingdom · On-site
• Sole 3D artist on the world’s first fully holographic opera, “Symphony to a Lost Generation”.
• I produced all the assets for holographic projection, modelling, texturing, rigging, animation, rendering, etc using Maya and Photoshop.
• Worked directly with the Director, Visual Director and VFX Supervisor on the development of the project.
• FX - Destruction simulations with PullDownIt, gas simulations with FumeFX and cloth simulations with nCloth.
Independant Content Creator
HoneyVR
January 2016 - March 2016
London, United Kingdom
I developed an original 3D animation for HoneyVR’s online VR content service.
Character Animator
Jellyfish Pictures
June 2015 - December 2015
Brixton, London, UK · On-site
• Produced finished 3d character animation for the children‘s TV series
“Floogals” in Autodesk Maya.
• Worked on thirteen 11 minute episodes as one of a team of 5 animators.
Approximately 3 weeks per episode for animation.
• Cartoon style animation included extensive full body dynamics, performance
shots, lipsync, props, and character interaction.
• Helped troubleshoot rigs and performed some rigging tasks.
Trainee Character Animator
Jellyfish Pictures
June 2014 - June 2015
London, United Kingdom
Freelance Generalist
Myriad Global Media
March 2014 - May 2014
London, United Kingdom · On-site
• Created 3 3d animated corporate informational films as a solo CG artist.
• Produced full sequences, including modelling, texturing, rigging, animation,
lighting, and rendering in Maya and texturing and matte painting in
Photoshop.
• Composited and produced motion graphics for sequences in After Effect
Junior Animator
SquareZero
September 2013 - January 2014
At Square Zero, I have had the opportunity to take on many challenging projects. I fully rigged a falcon in Maya, including individually rigged, folding wing feathers and creating a full coat of body feathers using the Yeti plugin. I have also taken the lead on two other projects for clients, taking responsibility for all the animation, rigging, camera movement and scene setup, as well as shared responsibilty for lighting, before handing off to a senior animator for rendering. I was also the main contact with the client, and took responsibility for delivering the projects on time.
Intern
SquareZero
May 2013 - September 2013
Freelancer
London Animation Studio Ltd.
April 2013 - April 2013
London, United Kingdom
I returned to London Animation Limited to work on the follow up to our previous project. Again, I helped to develop the concept, storyboard and artwork.
Freelancer
London Animation Studio Ltd.
January 2013 - February 2013
I worked on an animation for a global healthcare company. I helped to develop the concept, artwork and storyboard.