Christophe Messier

Christophe Messier

Visual Development / 18 yrs

Montpellier, France

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Work History
  • Visual Development

    WildSheep Studio

    September 2014 - Present
  • Visual Development

    Ubisoft

    April 2014 - August 2014

    "Assassin's Creed Unity Dead Kings"
    Design of environement, color design and props

  • Visual Development

    Freelance

    March 2013 - February 2014

    Design of environement and color design

  • Visual development

    Ubisoft

    December 2011 - January 2013

    "Rayman Legends"
    Videogame, Ubisoft Studio, Montpellier, France.

  • Visual development

    Ubisoft

    May 2011 - August 2011

    "Rayman Origins"
    Videogame, Ubisoft Studio, Montpellier, France.

  • Concept Artist

    Ubisoft

    May 2011 - August 2011

    "Rayman Origins"
    Videogame

  • Concept Artist

    Ubisoft

    November 2009 - April 2011

    "Tintin Secret of the Unicorn"
    Videogame

  • Concept Artist

    Freelance

    March 2009 - October 2009
  • Concept Artist

    Action Synthèse

    March 2008 - October 2009

    "The wizard of Oz"
    3D Animation Feature

  • Concept Artist

    Action Synthese

    March 2008 - February 2009

    "The wizard of Oz"
    3D Animation Feature, Action Synthese, Marseille, France.

  • Matte painter

    Mac Guff

    March 2007 - January 2008

    "Dragon Hunters"
    3D Animation Feature, MacGuff, Paris, France.

  • Matte painter, Texture painter

    BFC (Berliner Film Company)

    July 2005 - December 2005

    "Happily N'ever after"
    3D Animation Feature, BFC (Berliner Film Company), Berlin, Germany.

  • Matte painter, Texture painter

    BFC Berlin Film Company

    July 2005 - December 2005

    "Happily N'ever after"
    3D Animation Feature

  • Matte painter, Texture painter

    Action Synthese

    June 2003 - January 2005

    "The magic roundabout" 3D Animation Feature, Action Synthese Studio, Marseille, France, Pathe UK (Producers).

  • Matte Painter, Texture Artist

    Action Synthèse

    June 2003 - January 2005

    "The magic roundabout"
    3D Animation Feature

  • Lead Texture painter

    Ubisoft

    October 2002 - April 2003

    "Splinter Cell"
    Videogame, Ubisoft Studio, Shangai, China.

  • Lead Texture Artist

    Ubisoft Shanghai

    October 2002 - April 2003

    Splinter Cell
    Videogame

  • Texture Artist

    Ubisoft

    March 2000 - October 2002

    Rayman3
    Videogame

  • Texture painter

    Ubisoft

    February 2000 - October 2002

    "Rayman3".
    Videogame, Ubisoft Studio, Paris, France.

Education
  • Ecole Estienne

    September 1995 - June 1997
  • Estienne School (Paris, France)

    1995 - 1997