• Created areas in the main campaign that are visually clear, interesting, and performant.
• Created assets ranging from small plants to large rock caves, terrain, and hard surface futuristic architechure.
• Assisted in defining the look of Forerunner architecture.
Halo 5
Sr. Environment Artist
Airtight Games
October 2012 - January 2014
-Created exterior buildings and terrain, interior props and materials.
Murdered - Soul Suspect
Environment Artist
343 Industries
January 2012 - July 2012
- Created areas in the main campaign that were visually clear, had a good flow, and ran at targeted framerate.
Halo 4
3D Artist (short-term contract)
Enter the Studio
November 2011 - January 2012
- Generated most arena backgrounds from concept to final, incorporating Transformers lore.
Transformers BotShots
Environment Artist
Monolith Productions
2006 - November 2011
- Created an area that met the very specific goals of both gameplay and art that seemed at odds with each other.
- Added content to empty areas of a level with minimal memory impact.
- Concepted assets on many occasions.
- Worked with FX and Technical Artists to develop beautiful yet efficient materials.
- Developed and implemented modular road system.
Lord of the Rings - War in the North
This Is Vegas
unannounced titles