Clint Thorne

Clint Thorne

Seeking New Opportunities

Senior Modeler / Senior Technical Artist / 20 yrs

San Francisco, CA

Hire Me
Specialties: Computer Skills:

Programming:
Python, MEL, Java, JavaScript, HTML, C, C++, and more...

Software:
Maya, Photoshop, Solidworks, ZBrush, Mudbox, Substance Painter, Unreal, Unity, and more...

APIs:
VTK, FLTK, X-Forms, Open GL, QT, PyQT and more...

Training in traditional art, sculpture and ceramics.

Familiar with both the film industry and the games industry.
Work History
  • Pipe Line Developer

    Evil Eye Pictures

    January 2023 - December 2023
    United States
  • Senior Digital Artist / Modeler

    Whiskytree

    October 2021 - December 2022
    San Francisco Bay Area · On-site

    Created hard surface assets, character assets, and developed artist tools to procedurally generate modeling assets for various film and television projects such as Obi Wan Kenobi, Wakanda Forever, and Masters of the Air. Pipeline development to automate asset handling and archiving. Helped create lobby environments for VR headsets in UE 5. Long term contract hire.

  • Senior Digital Artist/Modeler

    Tippett Studio

    May 2020 - April 2022
    San Francisco Bay Area · Remote

    Creating hard surface, character, and environmental assets for commercial ride projects and streaming media content for Disney and other clients. Doing ongoing pipeline and workflow design and development to streamline processes.

  • Digital Artist AR/VR

    Google

    June 2019 - August 2020
    United States · Remote

    Creating augmented reality assets, assisting in developing artist tools to generate AR assets, and assisting software development team for ongoing AR marketing campaigns. Part time freelance contract hire.

  • Senior Modeler

    Evil Eye Pictures

    March 2020 - April 2020
    San Francisco Bay Area · Remote

    Modeled assets for a visualization project for an unreleased Fortune 500 IP. Short term contract hire.

  • Digital Artist / Modeler

    Whiskytree

    January 2019 - June 2019
    San Rafael, CA · On-site

    Creating hard surface assets, character assets, and developing artist tools to procedurally generate modeling assets for a film project. Short term contract hire.

  • Senior Modeler

    Evil Eye Pictures

    October 2018 - November 2018
    San Francisco Bay Area · Remote

    Contributed to a visualization project for an unreleased Google IP. Short term contract hire.

  • Senior Modeler/Tech Artist

    Telltale Games

    May 2018 - September 2018
    San Rafael, CA · On-site

    Contributed to the creation of characters and creatures for unreleased IP. Developed software tools for integration of blend shapes and fabric simulations in the Unity Game Engine and the requisite pipeline.

  • Senior Modeler/Pipeline Development

    vesalius creations

    October 2017 - April 2018
    San Rafael, CA · On-site

    Contributed to the creation of photorealistic digital performers, younger versions of living celebrities. Developed software tools for automation, archiving, and tracking of digital assets.

  • Senior Character Artist

    Gazillion Entertainment

    July 2011 - August 2017
    On-site

    Responsible for creating 3D assets, textures, and shaders for Unreal real-time game engine based on super heroes from Marvel Comics.

  • Modeling Lead/Texture/Look Dev/Matte Paint Artist

    Evil Eye Pictures

    January 2011 - July 2011
    San Francisco, California, United States · On-site

    Responsible for creating 3D assets, textures, and environments for motion picture projects.

  • Freelance Modeler/Texture Artist

    Gazillion Entertainment

    December 2010 - June 2011
    Remote

    Dinosaurs.

  • Freelance Maya Generalist

    Northern Lights

    December 2010 - December 2010
    Remote

    Constructed digital car interior parts for replacement and integration in to a real world vehicle for an automotive commercial.

  • Instructor

    Ex'pression College

    June 2010 - August 2010
    Emeryville, California, United States · On-site

    Teaching courses in Modeling and Dynamic Effects.

  • Spy Post

    January 2010 - June 2010

    Responsible for hard surface and character modeling for the motion picture Priest. Worked closely with other departments to create the desired look in the most efficient manner possible.

  • Eveo

    September 2009 - December 2009

    Responsibilities included modeling, texture painting, shader building and scene layout and lighting for medical imaging and visualization.

  • Freelance Artist

    xyz

    July 2009 - September 2009

    Modeled various things for print, billboard and other types of advertising. Renders were extremely high resolution and creative solutions had to be found for the unique problems that created. Subject material was varied from custom automobiles, air conditioning units and football helmets.

  • Frantic Films / PostLogic Studios

    March 2009 - July 2009

    I worked remotely with multiple teams located in Los Angeles, Vancouver, and Spokane on development, modeling and texturing of multiple high resolution character models for an upcoming film. Anatomical research to ensure accuracy, modeling, sculpting and texturing were all among the job requirements

  • The Orphanage

    January 2007 - February 2009

    Modeling supervisor.

    Hard surface modeler.

    Visual effects artist.

    Pipeline development.

  • Visual Effects Artist

    Giant Killer Robots

    February 2004 - December 2006
    San Francisco, California, United States · On-site

    2D Paint Artist, Rotoscope Artist, Match Move Artist, Software Developer, Technical Director and Lighting Artist, Rendering Technician, Texture Artist, Modeler and other tasks on such feature films as Scooby Doo 2, Blade: Trinity, Son of the Mask, Fantastic Four, The Producers, Poseidon, The Fountain, Happy Feet and others.

  • Visual Effects Artist

    ESC Entertainment

    July 2003 - October 2003
    Alameda, California, United States · On-site

    2D Paint and Rotoscope Artist - Created hold out mattes, scene corrections, plate touch-ups and produced special painted elements while working on The Matrix: Revolutions.

Education
  • B.A. (Double Major) in Film & Digital Media (Production Emphasis) + Co

    University of California, Santa Cruz

    1998 - 2003
  • n/a (transferred) in Art, Sculpture & Ceramicsn/a (transferred), Art,

    Montana State University-Billings

    1997 - 1998
  • A.A. in Graphic Design & Printing TradesA.A., Graphic Design & Printin

    Boulder Valley Vo-Tech Center, Boulder CO

    1985 - 1986
  • diploma in generaldiploma, general

    Durango Senior High

    1981 - 1984