APIs:
VTK, FLTK, X-Forms, Open GL, QT, PyQT and more...
Training in traditional art, sculpture and ceramics.
Familiar with both the film industry and the games industry.
Work History
Pipe Line Developer
Evil Eye Pictures
January 2023 - December 2023
United States
Senior Digital Artist / Modeler
Whiskytree
October 2021 - December 2022
San Francisco Bay Area · On-site
Created hard surface assets, character assets, and developed artist tools to procedurally generate modeling assets for various film and television projects such as Obi Wan Kenobi, Wakanda Forever, and Masters of the Air. Pipeline development to automate asset handling and archiving. Helped create lobby environments for VR headsets in UE 5. Long term contract hire.
Senior Digital Artist/Modeler
Tippett Studio
May 2020 - April 2022
San Francisco Bay Area · Remote
Creating hard surface, character, and environmental assets for commercial ride projects and streaming media content for Disney and other clients. Doing ongoing pipeline and workflow design and development to streamline processes.
Digital Artist AR/VR
Google
June 2019 - August 2020
United States · Remote
Creating augmented reality assets, assisting in developing artist tools to generate AR assets, and assisting software development team for ongoing AR marketing campaigns. Part time freelance contract hire.
Senior Modeler
Evil Eye Pictures
March 2020 - April 2020
San Francisco Bay Area · Remote
Modeled assets for a visualization project for an unreleased Fortune 500 IP. Short term contract hire.
Digital Artist / Modeler
Whiskytree
January 2019 - June 2019
San Rafael, CA · On-site
Creating hard surface assets, character assets, and developing artist tools to procedurally generate modeling assets for a film project. Short term contract hire.
Senior Modeler
Evil Eye Pictures
October 2018 - November 2018
San Francisco Bay Area · Remote
Contributed to a visualization project for an unreleased Google IP. Short term contract hire.
Senior Modeler/Tech Artist
Telltale Games
May 2018 - September 2018
San Rafael, CA · On-site
Contributed to the creation of characters and creatures for unreleased IP. Developed software tools for integration of blend shapes and fabric simulations in the Unity Game Engine and the requisite pipeline.
Senior Modeler/Pipeline Development
vesalius creations
October 2017 - April 2018
San Rafael, CA · On-site
Contributed to the creation of photorealistic digital performers, younger versions of living celebrities. Developed software tools for automation, archiving, and tracking of digital assets.
Senior Character Artist
Gazillion Entertainment
July 2011 - August 2017
On-site
Responsible for creating 3D assets, textures, and shaders for Unreal real-time game engine based on super heroes from Marvel Comics.
Modeling Lead/Texture/Look Dev/Matte Paint Artist
Evil Eye Pictures
January 2011 - July 2011
San Francisco, California, United States · On-site
Responsible for creating 3D assets, textures, and environments for motion picture projects.
Freelance Modeler/Texture Artist
Gazillion Entertainment
December 2010 - June 2011
Remote
Dinosaurs.
Freelance Maya Generalist
Northern Lights
December 2010 - December 2010
Remote
Constructed digital car interior parts for replacement and integration in to a real world vehicle for an automotive commercial.
Instructor
Ex'pression College
June 2010 - August 2010
Emeryville, California, United States · On-site
Teaching courses in Modeling and Dynamic Effects.
Spy Post
January 2010 - June 2010
Responsible for hard surface and character modeling for the motion picture Priest. Worked closely with other departments to create the desired look in the most efficient manner possible.
Eveo
September 2009 - December 2009
Responsibilities included modeling, texture painting, shader building and scene layout and lighting for medical imaging and visualization.
Freelance Artist
xyz
July 2009 - September 2009
Modeled various things for print, billboard and other types of advertising. Renders were extremely high resolution and creative solutions had to be found for the unique problems that created. Subject material was varied from custom automobiles, air conditioning units and football helmets.
Frantic Films / PostLogic Studios
March 2009 - July 2009
I worked remotely with multiple teams located in Los Angeles, Vancouver, and Spokane on development, modeling and texturing of multiple high resolution character models for an upcoming film. Anatomical research to ensure accuracy, modeling, sculpting and texturing were all among the job requirements
The Orphanage
January 2007 - February 2009
Modeling supervisor.
Hard surface modeler.
Visual effects artist.
Pipeline development.
Visual Effects Artist
Giant Killer Robots
February 2004 - December 2006
San Francisco, California, United States · On-site
2D Paint Artist, Rotoscope Artist, Match Move Artist, Software Developer, Technical Director and Lighting Artist, Rendering Technician, Texture Artist, Modeler and other tasks on such feature films as Scooby Doo 2, Blade: Trinity, Son of the Mask, Fantastic Four, The Producers, Poseidon, The Fountain, Happy Feet and others.
Visual Effects Artist
ESC Entertainment
July 2003 - October 2003
Alameda, California, United States · On-site
2D Paint and Rotoscope Artist - Created hold out mattes, scene corrections, plate touch-ups and produced special painted elements while working on The Matrix: Revolutions.