Character Rigging TD, specializing in face rigging, cartoony rigs, and Python tools for animation pipelines.
Work History
Props Rigging Supervisor
ON Animation
March 2017 - December 2017
Montreal, Canada Area
Props and vehicles rigging, Python tools development, Python training
Character Rigger
SHED Mtl
January 2017 - February 2017
Freelance Rigging
SHED Inc.
February 2017 - February 2017
Cartoon character rigging and Python scripting support for animated ad spots.
character td/rigger
Moonbot Studios
March 2016 - November 2016
Rigging TD
Framestore
September 2015 - January 2016
- Feature film rigging
Senior Rigger
Massive Entertainment
November 2014 - June 2015
- Facial rigging and rigging-based tools for Tom Clancy's The Division
Lead Prop Rigger
Mikros Image
March 2014 - November 2014
- Rigged background elements, props, machinery for The Little Prince (2015) feature film.
Character Rigger
Ember Lab
October 2011 - April 2013
- Lead rigger on the indie sci-fi/fantasy film, Dust
- Character rigging and game rigs for commercials, mobile games, and cinematics (Maya/Unity3D)
Character TD
Frima Studios
July 2011 - December 2012
- Character and facial rigging for a cartoon feature film
- Character technical direction and rigging for a stereoscopic IMAX film
- Animation tool development (Python/PyMEL)
3D Generalist & Technical Artist
NeoReel
February 2011 - July 2011
Feature film pre-vis (modelling, rigging, texturing, animation)
Character TD
Classics Animated
February 2010 - September 2010
- Character rigging, R&D and technical support for an animated feature film in development
- Wrote plugins for the animation pipeline and mocap data management
- Developed a reusable auto-rig framework
Character Rigger
Digital District
May 2008 - January 2010
- Cartoony character, vehicle and mechanical rigging and technical support for an animated t.v. series and various advertising projects
- Realistic creature rigging for two prehistoric documentaries
- Scripted a pose-preset plugin and synoptic interfaces
Character Rigger
damnfx
August 2006 - September 2007
- Maya creature rigging, skinning, setup and technical support for stereoscopic IMAX resolution characters (dinosaurs and prehistoric sea creatures)
- Particle-based fish school animation, dynamic behaviour, various swimming cycles, water particulate effects
- Layout animation, particle effects (planetary dust storm, space ship gas leak)
Maya Generalist
BarXseven
2007 - 2007
Toy animation, render support and particle effects for the feature film Mr. Magorium's Wonder Emporium
Character Animator/Technical Director
New Machine Studios
April 2004 - July 2006
- Character animation for 6x22min CGI television series, and various other projects
- Animation supervision, including scheduling, lead animation, layout and supervising an internship program
- Stylized character rigging and setup for dozens of characters
- Designed an elegant rig that the animators loved
- Supervised video game proof-of-concept (assets, models, in-game animation, etc.)
3D Animator/Modeller
AurenyA Entertainment
August 2001 - April 2002
- Character animation for various television projects
- Modelling of main villain characters and props