Cloth/Hair TD, Character FX Artist, British citizen, US Permanent Resident
Work History
Character TD
Industrial Light and Magic - London
January 2025 - Present
London, United Kingdom
Character TD
Industrial Light & Magic
February 2021 - January 2025
London, United Kingdom
Creature FX TD
Framestore
December 2018 - November 2020
London, United Kingdom
Framestore
July 2017 - August 2018
cfx artist
Digital Domain
April 2017 - May 2017
cfx artist
Luma Pictures
February 2017 - February 2017
Luma Pictures
January 2017 - January 2017
Digital Domain
June 2016 - October 2016
cloth and hair simulations
Image Engine
December 2015 - May 2016
muscle, cloth and hair sims. one off setups.
after Independence Day also worked on Kingslaive: Final Fantasy XV. Also cloth and hair sims.
Sony Pictures Imageworks
April 2015 - July 2015
Creature TD
Industrial Light & Magic
November 2014 - February 2015
Industrial Light & Magic
April 2014 - July 2014
Flesh, cloth and rigids sims and cleanup.
Sony Pictures Imageworks
February 2013 - July 2013
Sony Pictures Imageworks
December 2012 - February 2013
Sony Pictures Imageworks
January 2012 - July 2012
DreamWorks Animation
May 2011 - August 2011
DreamWorks Animation
March 2010 - March 2011
Sony Pictures Imageworks
October 2009 - December 2009
Cats and Dogs 2 - Hair
ImageMovers
June 2009 - August 2009
shot based simulations using nCloth. hired to work in off-site facility for crunch period. time to hit the ground running. dynamic simulations of flowing costumes including wind and shots involving scaled characters, cloth simulations of animating characters in period style layered costumes.
Sony Pictures Imageworks
March 2009 - June 2009
Character TD
Walt Disney Animation Studios
January 2008 - September 2008
Technical Animation - BOLT
Hair dynamics and Cloth Sims. Clean up of character surface and rig based performance issues. Contact cleanup and deformation.
Character TD
Walt Disney Animation Studios
August 2005 - March 2007
Character Finaling - Meet the Robinsons
Character cleanup, cloth sims and cleanup, contact cleanup and deformation.