particles, liquids, explosions, destruction, fluids, cloth, hair, rigid bodies, digi doubles.procedural animation, procedural modelling
Houdini -> particles and pyro trails for Mac Laren (Orchard Post remote)
Houdini, Arnold -> water, bubbles, pyro for Burberry fragance (Absolute Post remote)
Maya, Arnold -> snow animation for undisclosed Netflix series (Jam VFX remote)
Houdini->water simulation: breaking of Thames Barrier Brussels (Dupe VFX remote)
Houdini->pyro, particles and water, car and truck integration Havoc (Dupe VFX remote)
Houdini-> Strawberry juice for Welch commercial (Feed me Light remote)
Houdini -> snow for close up car commercial Lexus ( three thirds remote)
Houdini -> pyro swirl particles animation lightening for OJO play prize (flipbook studio remote)
Houdini -> chocolate simulation for Impact (flipbook studio remote)
Houdini -> hi res water simulation for Kia (Labmeta remote)
Houdini -> procedural animation, vellum and flip for Pot Noodle commercial (Orchard remote)
Houdini, Redhsift -> FX for BBC Zog 2 flip, pyro, particles (Giant Remote)
Maya-> Particles animation for lotto balls (Orchard Remote)
Houdini-> Submarine coming out of water wake for Besties (Dupe vfx Remote)
Maya -> Crowd animation of a swarm bat, Xgen hair for Dracula Netflix/BBC (Space Digital Remote)
Houdini -> Sop, pop and pyro for Motion Graphics Magnificent (Territory)
Houdini -> Ocean and terrain for Motion Graphics Asics (Third Eye)
Houdini, Maya -> tech Anim CFX fur for"Dora and the lost city of gold" (MPC)
Houdini-> flip and pyro for"Witness to disaster" National Geographic Eye (Atomic Arts)
Houdini-> particles and coloured pyro for commercial Nakd (Atomic Arts)
Python, Shotgun ->writing of a Maya pipeline embedded in Shotgun with Python (studio AKA)
Houdini-> dynamic lines and particles for a commercial for Lottery (Taylor James)
FX Artist
Glass
May 2022 - May 2022
FX Artist
...
October 2021 - February 2022
FX Artist
remote FX
August 2021 - August 2021
FX Artist
Dope vfx
March 2021 - April 2021
London
FX Artist
remote FX
December 2020 - January 2021
London
Digital Effects Artist
remote FX
July 2020 - September 2020
All 3D FX for animation movie Zog and the flying doctors (BBC Christmas)
FX Technical Director
remote FX
April 2014 - March 2020
London, United Kingdom
using Houdini, Maya, Realflow, Yeti, Marvelous Designer and Phoenix.
Maya -> golden particles for Imagination Rolls Royce (Rewind FX)
Houdini -> particles for air circulation in lungs for BBC (Jellyfish Pictures)
Houdini -> lines, custom hair, vex and cvex for Glenfiddich (Studio Private)
Houdini-> slush using the grain solver (Territory)
Houdini-> motion trail for a plane. Volumetric rendering on particles (Gone)
Houdini -> slow motion splashes for ORS tablets(Territory)
Houdini, Phoenix -> fire, dust, sparkles ... for the "fast and furious" live show (Hooper)
Houdini -> liquid filling a dancing body. Tea for Chi Ice Tea (Lola Production)
Maya -> Steam smoke for Ali and Nino, Canon smoke for War And Peace (Bluebolt)
Maya -> Cloth for House Style (Sky).
Maya -> Cloth animation for the trailer "Whitefang" (Solid Anim)
Maya -> scarves animations (Burberry)
Maya, Mental Ray->particles and fluids for eddies effect for DxM (BaseBlack)
Houdini, Maya, Phoenix -> rigid bodies, smoke ,particles for a floor cracking for DxM (BaseBlack)
Houdini and Maya-> fluid and rigid bodies for explosion. Pitch won for London Falling(BaseBlack)
Yeti and nCloth in Maya -> hair and cloth animation for Hoy Hoy Dating and (Red Knuckles)
Yeti in Maya -> hair animation for Hoy Hoy Hospital (Red Knuckles)
Houdini -> many splashes for Cancer Research Channel 4 with flip particles. (Nexus Productions)
Python-> efficient transfer from Houdini to 3dsMax (Nexus Productions)
c++ openGL PBO ->programming transfer to build up a 4 panels image wall (Engage Productions)
Maya -> FX lookdev, particles, fluids and nHair for the paramental in Residu. (Shadow Jack)
Houdini -> bubbles witch saga: explosion of clouds of points rigid bubbles. (Nexus Productions)
Houdini -> mushroom explosion for lenscare FX with pyro fluid solver (Lenscare FX)
Realflow -> Buxton: water fountain pitch Flip particles (Munky)
Houdini -> Johnny appleseed: liquid and bubles . Animation and render (Nexus Productions)
FX Technical Director
Lipsync Post
September 2019 - March 2020
Houdini-> plasma gun and gravity energy ball(Skyline)
Maya -> Cloth animation for inauguration of a mauseleum (Duke of Corsica)
Houdini-> Birds flocking, Murmuration for Corvidae
Houdini, Maya, C++ ->Diving suit desintegration in water for Archive (Archive)
Houdini -> body desintegration in ashes (she will)
FX Technical Director
Union Visual Effects
July 2017 - July 2018
London, United Kingdom
Houdini -> shading and lighting (Victoria and Albert )
Houdini -> flip simulation, particles and pyro for Waterfall, river and snow plough (Cold Pursuit)
Houdini -> ocean tool for quite river flow (Outlander)
Houdini -> particles and pyro for fireworks (Mama mia 2)
Maya -> Cloth animation for close up (Trust)
Python and Vex -> toolkit for farm pipeline
FX specialist - Partner
remoteCG
July 2016 - July 2017
London, United Kingdom
Particles, explosions, liquids, cloth, hair, fluids ...
using Houdini, Maya, Realflow, Yeti, Marvelous Designer and Phoenix.Arnold, Mantra, Mental Ray.
Maya, Xgen, Vray -> hair growing on heads for TV humanoid transformations (Lexhag)
Houdini, Arnold-> pyro explosions, debris, dust for Start Wars(Jellyfish Pictures)
Houdini ->modeling and water splashes for Zentium (unit)
Houdini, Maya -> river flow and wave for the Amazon Adventures (Lola Post)
Openframeworks -> slit scan effect R&D (Studio Private)
Maya, Arnold -> particles, fluid and bifrost for Passengers and Kingsman (Senate VFX)
Houdini, Arnold -> smoke, dust and fire with Pref for Rusty Knight 2 (MARK 13)
Maya, Python, C++, mel -> Cloth setups and production pipeline for White Fang (Solid Anim)
FX Technical Director
@Freelance
July 2013 - March 2014
London, United Kingdom
Using Houdini and Maya
Houdini -> Great technology: laser beam rig and render, procedural model for a scaffold (Field)
Maya fluids and Houdini pyro ->smoky heads: comparison of Fume FX, ( Hoxon Redsox)
Houdini and Maya -> hybrid hair process: groom and render with Houdini, animation in Maya
Maya API -> Clever cache: C++ Plug in Maya API (Solid Anim)
Houdini -> Waterfalls based on flip particles Animation and python production OTL(Method Studios)
Maya-> Spatial traffic concept and particles animation and mel scripts(Method Studios)
Houdini -> Concept FX animation for Nike EB (Nexus Productions)
Houdini -> snow, snow splashes and fog for Orange (Nexus Productions)
Houdini -> explosions, dust, and liquids for John Kelly's Google VFX (Nexus Productions)
Maya -> coloured explosions for Mac Donalds Coca Cola (particles and fluids for Screenday )
Maya -> Cloth character setups (2) for a mexican film using Maya cloth (Solid Anim)
Realflow -> Chocolate spiral for Pitch Chocapic using Realflow(BE Animation)
Realflow -> Water sculpture for commercial Pampers using Realflow (Absolute Post )
FX Technical Director
Prime Focus World
December 2012 - May 2013
London, United Kingdom
Using Houdini and Maya for White house down:
Flip particles, explosions (fluids) and rigid bodies in houdini. nCloth animation in maya. Bridges between houdini and maya to transfer rigid bodies animation.
Flip particles for water: fountain and water splashes animation in houdini
Rigid bodies: poolhouse destruction animation in houdini. Clean up done in maya. Particles done with destruction.
Trees animation in maya cloth
Tennis net animation.
FX Technical Director
Molinare
March 2012 - December 2012
London, United Kingdom
Using Maya and Houdini
Particles animation to create a full frame blood layer and several layers of dust and sand for the iranian movie "doomsday".
Custom script to kick Maya Houdini and Nuke on the dispatcher Qube
Production pipeline using python QT and python.
Cloud animation based on fluid for Keith Lemon.(houdini)
Snow blizzard based on particles for Theatre of Dreams.(maya)
Build up bridges in c++ between Maya and Houdini, interfaces for Alembic in Maya.
Water animation based on Houdini flip particles for the doorway.
Hair and cloth digi-doubles animation in Maya.
FX Technical Director
Absolute Post
January 2012 - February 2012
London, United Kingdom
Particles animation for an holographic projection, the dunhill fashion show in Bejiing named trafalgar. Worked on the 4 seasons tree : blossoming, leaves growing, flowers petals and pollen falling, leaves shivering in the wind, leaves falling and tumbling until they disappeared, butterflies flocking animation for summer. Full 10 minutes of particles animation with a still camera.
Wrote of several python script to create flocking behaviour animation of particles.
https://www.youtube.com/watch?v=iPizPHlFNOw
FX Technical Director
The Mill
July 2011 - December 2011
Snow White and the huntsman:
Liquid gold effect for the mirror man transformation based on nCloth and particles animation. Animation of the melting mirror and the transformation into the mirror man. Wrote of maya c++ plug-ins to sew, shrink the cloth and change the mesh topology to adapt it to the mirror man scan.
FX Technical Director
Cinesite
May 2009 - June 2011
Massive 3D fog environnement using self made plugins to hi res maya fluids for XMen.
self made plugin and interface to control hair animation for John Carter of March. In house plugin writing to control destruction geometry topology during animation.
Maya fluids for Battle of Los Angeles, John Carter of Mars: massive explosions, smoke, dust fire, smoke rings, rigid bodies, nParticles.
FX library concept and developpement. Wrote of several emitters, and fields.
Sand animation using self made plugins for Clash of the Titans.
Learning of Houdini
FX Technical Director
@Freelance
March 2009 - May 2009
London, United Kingdom
Prince of Persia
Hi level C++ programming and delivering of fluid animation maya plug inns.
FX Technical Director
The Senate Visual Effects
February 2009 - March 2009
Angels And Demons
glass breaking and volumetric lights
FX Technical Director/Cloth HOD
MPC
June 2004 - December 2008
worked on several films: Narnia, Fred Claus, Poseidon adventures, Golden Age, Harry Potter, Quantum of Solace.....
Production of many cloth setups, lots of shots animation. Conception and writing of the company cloth pipe
Particle animation, realflow, syflex, pipeline conception
FX Technical Director
Double Negative
March 2004 - June 2004
Alien versus Predator, The Jacket, Harry Potter
particle animation, rendering and writing c++ particle shaders.
FX HOD
Scarlet Digital Imaging
September 2003 - February 2004
Captain Scarlet Gerry Anderson
VFX pipeline conception, particle setups and animation for gas leak, dust, gun bullets, smoke....
Cloth Lead
Duboi
September 2001 - July 2003
Immortelles Enki Bilal
Cloth pipeline and cloth setups and animation
FX Techinacal Director
Duboi
April 2001 - August 2001
Asterix Mission Cléopâtre Alain Chabat
particle and cloth animation
FX Technical Director
kalumet
March 1998 - March 2001
TV show Karl Zero and software
Facial animation. C++ programming
FX Technical Director
Mass Illusion
October 1997 - February 1998
What dream may come
procedural flowers animation
FX Technical Director
Ex Machina Group
March 1996 - September 1997
Many commercials and for Mad City Costa Gavras
Particle animation
FX Technical Director
Hybride
July 1995 - January 1996
Habitat René Dadler: 3rd HDTV film:
particle animation and c++ tools writing