Claire Pegorier

Claire Pegorier

Senior FX Artist / 24 yrs

London, United Kingdom

Hire Me

FX Artist

Shogun (2024)

Visual Effects Artist

Barb and Star Go to Vista Del Mar (2021)

Digital Artist

Fate: The Winx Saga (2021)

VFX Artist / Visual Effects Artist

Zog and the Flying Doctors (2020)

Visual Effects Artist

Archive (2020)

Digital Effects Artist

Dracula (2020)

Digital Effects Artist

Dora the Explorer (2019)

Digital Effects Artist

Cold Pursuit (2019)

Digital Effects Artist

Stan & Ollie (2019)

CG Artist

The Guernsey Literary and Potato Peel Pie Society (2018)

Digital Effects Artist

White Fang (2018)

Digital Effects Artist

Victoria & Abdul (2017)

Digital Effects Artist

Kingsman: The Golden Circle (2017)

Digital Effects Artist

DxM (2017)

Digital Effects Artist

Ritter Rost 2: Das Schrottkomplott (2017)

Digital Effects Artist

Passengers (2016)

Visual Effects Artist

Ali and Nino (2016)

Digital Effects Artist

Residue (2015)

Digital Effects Artist

White House Down (2013)

Digital Effects Artist

Snow White and the Huntsman (2012)

Digital Effects Artist

John Carter (2012)

Digital Effects Artist

X-Men: First Class (2011)

Digital Artist

Battle Los Angeles (2011)

Digital Effects Artist / Visual Effects Artist

Clash of the Titans (2010)

Digital Effects Artist

Prince of Persia: The Sands of Time (2010)

Visual Effects Artist

Dance Flick (2009)

Digital Effects Artist

Angels & Demons (2009)

Visual Effects Artist

Quantum of Solace (2008)

Digital Effects Artist

Quantum of Solace (2008)

Digital Effects Artist

The Chronicles of Narnia: Prince Caspian (2008)

Visual Effects

10,000 BC (2008)

Digital Effects Artist / Head Cloth Artist

Fred Claus (2007)

Digital Effects Artist

Elizabeth: The Golden Age (2007)

Digital Artist

Poseidon (2006)

Animator

Harry Potter and the Goblet of Fire (2005)

Digital Effects Artist

Charlie and the Chocolate Factory (2005)

Digital Effects Artist

Captain Scarlet (2005)

Digital Effects Artist

The Jacket (2005)

Digital Effects Artist

Asterix and Obelix Meet Cleopatra (2005)

Digital Effects Artist

Immortal (Ad Vitam) (2004)

Effects Technical Director

Alexander (2004)

Digital Effects Artist

Harry Potter and the Prisoner of Azkaban (2004)

Visual Effects

Aliens Versus Predator: Extinction (2003)

Animator / Digital Effects Artist

What Dreams May Come (1998)

Work History
  • Houdini Mentor

    CG Spectrum College of Digital Art and Animation

    September 2018 - Present
    remote

    Houdini instructor

  • FX Technical Director

    remote FX

    August 2018 - January 2023
    London

    particles, liquids, explosions, destruction, fluids, cloth, hair, rigid bodies, digi doubles.procedural animation, procedural modelling
    Houdini -> particles and pyro trails for Mac Laren (Orchard Post remote)
    Houdini, Arnold -> water, bubbles, pyro for Burberry fragance (Absolute Post remote)
    Maya, Arnold -> snow animation for undisclosed Netflix series (Jam VFX remote)
    Houdini->water simulation: breaking of Thames Barrier Brussels (Dupe VFX remote)
    Houdini->pyro, particles and water, car and truck integration Havoc (Dupe VFX remote)
    Houdini-> Strawberry juice for Welch commercial (Feed me Light remote)
    Houdini -> snow for close up car commercial Lexus ( three thirds remote)
    Houdini -> pyro swirl particles animation lightening for OJO play prize (flipbook studio remote)
    Houdini -> chocolate simulation for Impact (flipbook studio remote)
    Houdini -> hi res water simulation for Kia (Labmeta remote)
    Houdini -> procedural animation, vellum and flip for Pot Noodle commercial (Orchard remote)
    Houdini, Redhsift -> FX for BBC Zog 2 flip, pyro, particles (Giant Remote)
    Maya-> Particles animation for lotto balls (Orchard Remote)
    Houdini-> Submarine coming out of water wake for Besties (Dupe vfx Remote)
    Maya -> Crowd animation of a swarm bat, Xgen hair for Dracula Netflix/BBC (Space Digital Remote)
    Houdini -> Sop, pop and pyro for Motion Graphics Magnificent (Territory)
    Houdini -> Ocean and terrain for Motion Graphics Asics (Third Eye)
    Houdini, Maya -> tech Anim CFX fur for"Dora and the lost city of gold" (MPC)
    Houdini-> flip and pyro for"Witness to disaster" National Geographic Eye (Atomic Arts)
    Houdini-> particles and coloured pyro for commercial Nakd (Atomic Arts)
    Python, Shotgun ->writing of a Maya pipeline embedded in Shotgun with Python (studio AKA)
    Houdini-> dynamic lines and particles for a commercial for Lottery (Taylor James)

  • FX Artist

    Glass

    May 2022 - May 2022
    remote
  • FX Artist

    ...

    October 2021 - February 2022
    remote
  • FX Artist

    remote FX

    August 2021 - August 2021
    remote
  • FX Artist

    Dope vfx

    March 2021 - April 2021
    London
  • FX Artist

    remote FX

    December 2020 - January 2021
    London
  • Digital Effects Artist

    remote FX

    July 2020 - September 2020

    All 3D FX for animation movie Zog and the flying doctors (BBC Christmas)

  • FX Technical Director

    remote FX

    April 2014 - March 2020
    London, United Kingdom

    using Houdini, Maya, Realflow, Yeti, Marvelous Designer and Phoenix.

    Maya -> golden particles for Imagination Rolls Royce (Rewind FX)
    Houdini -> particles for air circulation in lungs for BBC (Jellyfish Pictures)
    Houdini -> lines, custom hair, vex and cvex for Glenfiddich (Studio Private)
    Houdini-> slush using the grain solver (Territory)
    Houdini-> motion trail for a plane. Volumetric rendering on particles (Gone)
    Houdini -> slow motion splashes for ORS tablets(Territory)
    Houdini, Phoenix -> fire, dust, sparkles ... for the "fast and furious" live show (Hooper)
    Houdini -> liquid filling a dancing body. Tea for Chi Ice Tea (Lola Production)
    Maya -> Steam smoke for Ali and Nino, Canon smoke for War And Peace (Bluebolt)
    Maya -> Cloth for House Style (Sky).
    Maya -> Cloth animation for the trailer "Whitefang" (Solid Anim)
    Maya -> scarves animations (Burberry)
    Maya, Mental Ray->particles and fluids for eddies effect for DxM (BaseBlack)
    Houdini, Maya, Phoenix -> rigid bodies, smoke ,particles for a floor cracking for DxM (BaseBlack)
    Houdini and Maya-> fluid and rigid bodies for explosion. Pitch won for London Falling(BaseBlack)
    Yeti and nCloth in Maya -> hair and cloth animation for Hoy Hoy Dating and (Red Knuckles)
    Yeti in Maya -> hair animation for Hoy Hoy Hospital (Red Knuckles)
    Houdini -> many splashes for Cancer Research Channel 4 with flip particles. (Nexus Productions)
    Python-> efficient transfer from Houdini to 3dsMax (Nexus Productions)
    c++ openGL PBO ->programming transfer to build up a 4 panels image wall (Engage Productions)
    Maya -> FX lookdev, particles, fluids and nHair for the paramental in Residu. (Shadow Jack)
    Houdini -> bubbles witch saga: explosion of clouds of points rigid bubbles. (Nexus Productions)
    Houdini -> mushroom explosion for lenscare FX with pyro fluid solver (Lenscare FX)
    Realflow -> Buxton: water fountain pitch Flip particles (Munky)
    Houdini -> Johnny appleseed: liquid and bubles . Animation and render (Nexus Productions)

  • FX Technical Director

    Lipsync Post

    September 2019 - March 2020

    Houdini-> plasma gun and gravity energy ball(Skyline)
    Maya -> Cloth animation for inauguration of a mauseleum (Duke of Corsica)
    Houdini-> Birds flocking, Murmuration for Corvidae
    Houdini, Maya, C++ ->Diving suit desintegration in water for Archive (Archive)
    Houdini -> body desintegration in ashes (she will)

  • FX Technical Director

    Union Visual Effects

    July 2017 - July 2018
    London, United Kingdom

    Houdini -> shading and lighting (Victoria and Albert )
    Houdini -> flip simulation, particles and pyro for Waterfall, river and snow plough (Cold Pursuit)
    Houdini -> ocean tool for quite river flow (Outlander)
    Houdini -> particles and pyro for fireworks (Mama mia 2)
    Maya -> Cloth animation for close up (Trust)
    Python and Vex -> toolkit for farm pipeline

  • FX specialist - Partner

    remoteCG

    July 2016 - July 2017
    London, United Kingdom

    Particles, explosions, liquids, cloth, hair, fluids ...
    using Houdini, Maya, Realflow, Yeti, Marvelous Designer and Phoenix.Arnold, Mantra, Mental Ray.

    Maya, Xgen, Vray -> hair growing on heads for TV humanoid transformations (Lexhag)
    Houdini, Arnold-> pyro explosions, debris, dust for Start Wars(Jellyfish Pictures)
    Houdini ->modeling and water splashes for Zentium (unit)
    Houdini, Maya -> river flow and wave for the Amazon Adventures (Lola Post)
    Openframeworks -> slit scan effect R&D (Studio Private)
    Maya, Arnold -> particles, fluid and bifrost for Passengers and Kingsman (Senate VFX)
    Houdini, Arnold -> smoke, dust and fire with Pref for Rusty Knight 2 (MARK 13)
    Maya, Python, C++, mel -> Cloth setups and production pipeline for White Fang (Solid Anim)

  • FX Technical Director

    @Freelance

    July 2013 - March 2014
    London, United Kingdom

    Using Houdini and Maya

    Houdini -> Great technology: laser beam rig and render, procedural model for a scaffold (Field)
    Maya fluids and Houdini pyro ->smoky heads: comparison of Fume FX, ( Hoxon Redsox)
    Houdini and Maya -> hybrid hair process: groom and render with Houdini, animation in Maya
    Maya API -> Clever cache: C++ Plug in Maya API (Solid Anim)
    Houdini -> Waterfalls based on flip particles Animation and python production OTL(Method Studios)
    Maya-> Spatial traffic concept and particles animation and mel scripts(Method Studios)
    Houdini -> Concept FX animation for Nike EB (Nexus Productions)
    Houdini -> snow, snow splashes and fog for Orange (Nexus Productions)
    Houdini -> explosions, dust, and liquids for John Kelly's Google VFX (Nexus Productions)
    Maya -> coloured explosions for Mac Donalds Coca Cola (particles and fluids for Screenday )
    Maya -> Cloth character setups (2) for a mexican film using Maya cloth (Solid Anim)
    Realflow -> Chocolate spiral for Pitch Chocapic using Realflow(BE Animation)
    Realflow -> Water sculpture for commercial Pampers using Realflow (Absolute Post )

  • FX Technical Director

    Prime Focus World

    December 2012 - May 2013
    London, United Kingdom

    Using Houdini and Maya for White house down:

    Flip particles, explosions (fluids) and rigid bodies in houdini. nCloth animation in maya. Bridges between houdini and maya to transfer rigid bodies animation.
    Flip particles for water: fountain and water splashes animation in houdini
    Rigid bodies: poolhouse destruction animation in houdini. Clean up done in maya. Particles done with destruction.
    Trees animation in maya cloth
    Tennis net animation.

  • FX Technical Director

    Molinare

    March 2012 - December 2012
    London, United Kingdom

    Using Maya and Houdini

    Particles animation to create a full frame blood layer and several layers of dust and sand for the iranian movie "doomsday".
    Custom script to kick Maya Houdini and Nuke on the dispatcher Qube
    Production pipeline using python QT and python.
    Cloud animation based on fluid for Keith Lemon.(houdini)
    Snow blizzard based on particles for Theatre of Dreams.(maya)
    Build up bridges in c++ between Maya and Houdini, interfaces for Alembic in Maya.
    Water animation based on Houdini flip particles for the doorway.
    Hair and cloth digi-doubles animation in Maya.

  • FX Technical Director

    Absolute Post

    January 2012 - February 2012
    London, United Kingdom

    Particles animation for an holographic projection, the dunhill fashion show in Bejiing named trafalgar. Worked on the 4 seasons tree : blossoming, leaves growing, flowers petals and pollen falling, leaves shivering in the wind, leaves falling and tumbling until they disappeared, butterflies flocking animation for summer. Full 10 minutes of particles animation with a still camera.
    Wrote of several python script to create flocking behaviour animation of particles.
    https://www.youtube.com/watch?v=iPizPHlFNOw

  • FX Technical Director

    The Mill

    July 2011 - December 2011

    Snow White and the huntsman:
    Liquid gold effect for the mirror man transformation based on nCloth and particles animation. Animation of the melting mirror and the transformation into the mirror man. Wrote of maya c++ plug-ins to sew, shrink the cloth and change the mesh topology to adapt it to the mirror man scan.

  • FX Technical Director

    Cinesite

    May 2009 - June 2011

    Massive 3D fog environnement using self made plugins to hi res maya fluids for XMen.
    self made plugin and interface to control hair animation for John Carter of March. In house plugin writing to control destruction geometry topology during animation.
    Maya fluids for Battle of Los Angeles, John Carter of Mars: massive explosions, smoke, dust fire, smoke rings, rigid bodies, nParticles.
    FX library concept and developpement. Wrote of several emitters, and fields.
    Sand animation using self made plugins for Clash of the Titans.
    Learning of Houdini

  • FX Technical Director

    @Freelance

    March 2009 - May 2009
    London, United Kingdom

    Prince of Persia
    Hi level C++ programming and delivering of fluid animation maya plug inns.

  • FX Technical Director

    The Senate Visual Effects

    February 2009 - March 2009

    Angels And Demons
    glass breaking and volumetric lights

  • FX Technical Director/Cloth HOD

    MPC

    June 2004 - December 2008

    worked on several films: Narnia, Fred Claus, Poseidon adventures, Golden Age, Harry Potter, Quantum of Solace.....
    Production of many cloth setups, lots of shots animation. Conception and writing of the company cloth pipe
    Particle animation, realflow, syflex, pipeline conception

  • FX Technical Director

    Double Negative

    March 2004 - June 2004

    Alien versus Predator, The Jacket, Harry Potter
    particle animation, rendering and writing c++ particle shaders.

  • FX HOD

    Scarlet Digital Imaging

    September 2003 - February 2004

    Captain Scarlet Gerry Anderson
    VFX pipeline conception, particle setups and animation for gas leak, dust, gun bullets, smoke....

  • Cloth Lead

    Duboi

    September 2001 - July 2003

    Immortelles Enki Bilal
    Cloth pipeline and cloth setups and animation

  • FX Techinacal Director

    Duboi

    April 2001 - August 2001

    Asterix Mission Cléopâtre Alain Chabat
    particle and cloth animation

  • FX Technical Director

    kalumet

    March 1998 - March 2001

    TV show Karl Zero and software
    Facial animation. C++ programming

  • FX Technical Director

    Mass Illusion

    October 1997 - February 1998

    What dream may come
    procedural flowers animation

  • FX Technical Director

    Ex Machina Group

    March 1996 - September 1997

    Many commercials and for Mad City Costa Gavras
    Particle animation

  • FX Technical Director

    Hybride

    July 1995 - January 1996

    Habitat René Dadler: 3rd HDTV film:
    particle animation and c++ tools writing

Education
  • Master in robotics

    CentraleSupelec

    ? - ?
  • Art and Image Technology(PhD in Paris VIII) and Centrale Paris

    ? - ?
  • Master in physics

    Université Claude Bernard Lyon 1

    ? - ?
  • Phd in computer graphics

    Université Vincennes-Saint-Denis (Paris VIII)

    ? - ?