- creating learning content, documentation, tutorials
- release notes media
unreal engine, UE4, UE5
Lighting Artist | Unreal
Mold3D Studio
September 2020 - March 2021
Los Angeles
- shot lighting for "Slay" cinematic project in Unreal (partner with Epic Games)
Sr. LookDev/Lighting + Unreal Developer
Digital Domain
January 2019 - December 2019
Los Angeles, CA
Senior Visualization Specialist
Tesla
September 2014 - December 2018
Greater Los Angeles Area
• taking creative briefs to create stills and animations for external/internal uses on various platforms
• shaded, lit, comp for pre-render projects using Maya, V-Ray, and Nuke
• implement katana as workflow architect and pipeline planning for vehicle configurator
• Lighting calibration and material authoring
Assistant Professor
Lunghwa University of Sci. & Tech, Multimedia & Game Develop
July 2013 - July 2014
New Taipei City, Taiwan
- teaching “Digital Lighting & Compositing”, “Mocap Animation”, and “Digital Environments”
- creating course materials, syllabus, and presentation docs
- leading and mentoring students capstone projects
Lead Lighter & Look-Dev | Retrofit
Imagescope Productions
March 2013 - July 2014
International
- building and deploying sequence light-rig based on set survey
- shading and lookdev for hard surface hero character
Lighter
Shade VFX
October 2012 - March 2013
Santa Monica
- shot lighting for features and commercials.
- shot lighting for integrating characters and props into plates
- full-body creature fur grooming and rendering
maya, vray, nuke, shave & haircut
3D Artist
3DExcite
March 2012 - September 2012
- developing spatially-aware HDR light-rig to localize lighting and reflection
- vehicle lighting and compositing for hi-rez stills and animations in V-Ray and Nuke
maya, vray, mental ray, nuke, PFTack, PTGui, after effects.