Jason Huang

Jason Huang

Senior Lighting/Lookdev / Senior lookdev artist / 13 yrs

Los Angeles, CA

Hire Me
Work History
  • lighting artist

    Industrial Light & Magic

    December 2022 - Present
    Burbank, California

    vfx for feature film, episodic TV, cinematics

  • Lighting Technical Director

    Wētā FX

    November 2021 - November 2022
    Manhattan Beach, California, United States
  • Senior Lighting Artist

    The Mill

    January 2021 - November 2021
    Los Angeles, California, United States
  • Learning Resource Specialist

    Epic Games

    March 2020 - November 2021
    Remote

    - creating learning content, documentation, tutorials
    - release notes media

    unreal engine, UE4, UE5

  • Lighting Artist | Unreal

    Mold3D Studio

    September 2020 - March 2021
    Los Angeles

    - shot lighting for "Slay" cinematic project in Unreal (partner with Epic Games)

  • Sr. LookDev/Lighting + Unreal Developer

    Digital Domain

    January 2019 - December 2019
    Los Angeles, CA
  • Senior Visualization Specialist

    Tesla

    September 2014 - December 2018
    Greater Los Angeles Area

    • taking creative briefs to create stills and animations for external/internal uses on various platforms
    • shaded, lit, comp for pre-render projects using Maya, V-Ray, and Nuke
    • implement katana as workflow architect and pipeline planning for vehicle configurator
    • Lighting calibration and material authoring

  • Assistant Professor

    Lunghwa University of Sci. & Tech, Multimedia & Game Develop

    July 2013 - July 2014
    New Taipei City, Taiwan

    - teaching “Digital Lighting & Compositing”, “Mocap Animation”, and “Digital Environments”
    - creating course materials, syllabus, and presentation docs
    - leading and mentoring students capstone projects

  • Lead Lighter & Look-Dev | Retrofit

    Imagescope Productions

    March 2013 - July 2014
    International

    - building and deploying sequence light-rig based on set survey
    - shading and lookdev for hard surface hero character

  • Lighter

    Shade VFX

    October 2012 - March 2013
    Santa Monica

    - shot lighting for features and commercials.
    - shot lighting for integrating characters and props into plates
    - full-body creature fur grooming and rendering
    maya, vray, nuke, shave & haircut

  • 3D Artist

    3DExcite

    March 2012 - September 2012

    - developing spatially-aware HDR light-rig to localize lighting and reflection
    - vehicle lighting and compositing for hi-rez stills and animations in V-Ray and Nuke

    maya, vray, mental ray, nuke, PFTack, PTGui, after effects.

Education
  • Master of Arts (M.A.) in Arts and Technology

    The University of Texas at Dallas

    ? - ?
  • Master of Science in Ocean Engineering

    National Cheng Kung University

    ? - ?
  • VFX

    FXPHD - Professional Online VFX Training

    ? - ?