Freelance 3D FX artist. VFX production, research, visualisation.
Specialties: Effects and tools development, simulation, crowds, lighting, R&D, data/scientific visualisation. Excited to learn new software tools and techniques.
Work History
Senior FX Artist
The Mill
March 2019 - March 2022
New York City, NY
FX Lead
TRIXTER
January 2018 - February 2019
Munich Area, Germany
Senior FX TD
Industrial Light & Magic
January 2016 - October 2017
London, United Kingdom
Freelance Houdini TD
The Mill
July 2011 - December 2015
London
Fluid simulation and rendering. Particle FX. RBD and destruction simulations. Lighting etc...
Freelance 3D TD
Glassworks
July 2010 - February 2015
London
Setting up procedural smashing in Softimage with Momentum and Implosia. Naiad RnD. Setting up a workflow between Naiad and Softimage.
Freelance FX TD
Psyop
September 2009 - November 2014
New York
-Softimage ICE flocking systems, character FX
-FX artist, R&D and tools for VFX-heavy commercial productions.
-Lighting,shading, FX and custom procedural modeling tools for a 60 sec stereoscopic spot.
-Houdini cloud assets and simulation.
Crowd TD
MPC
August 2013 - July 2014
London, United Kingdom
Guardians of the Galaxy.
Senior Crowd TD, worked on climactic space battle and Starblaster net sequences.
Built tools to help artists drive flying crowd sequences. Contributed to development of custom crowd behavior (flight control, chasing, shooting, collision detection) and to integration of Softimage simulations into MPCs ALICE framework.
Exodus: Gods and Kings
Crowd TD
Freelance Lighting TD
Royale
June 2013 - August 2013
Los Angeles
TD, Lead Houdini Artist
Not To Scale
April 2013 - May 2013
London, United Kingdom
Houdini fluids. Lighting, pipeline and Royal Render integration.
Freelance Houdini Artist
Realise Studio
February 2013 - March 2013
London, United Kingdom
Freelance FX TD
Passion Pictures
May 2010 - May 2012
London
-Naiad water simulations and Naiad > Softimage pipeline tools.
-Fluid simulation and tools development. Created fluid simulation assets that could be incorporated into character rigs for straightforward control and manipulation by animators.
FX and Lighting TD
Jellyfish Pictures
October 2010 - May 2011
Built extensive FX sequences and tools for artists.
Created a pipeline for simulating crowds in Softimage and rendering through Arnold.
Various small pipeline tools and ICE magic tricks.
Animator
Deer Lake Films. Dublin.
May 2010 - August 2010
Animated graphics for IFTA award-winning documentary, Voices from the Grave.
Freelance FX Artist
Swiss International
January 2010 - February 2010
Hired to develop complex fluid FX elements on a short deadline. Developed re-usable FX assets in Softimage ICE. Rendering, compositing and look dev of FX elements.
Was lead technical artist on or contributed significantly to several high-end scientific and medical animations, including winner of AMI Salon Award 2009 Best New Media (Zirus Antivirotics).
Produced major interactive animation for US's largest science museum.
Research Assistant
The New York Botanical Garden
June 2004 - September 2008
Microscopy and digital imaging, exhibit design, journal editing, research.