I studied games design and software engineering which aids me to make impactful decisions within technical limitations behind it.
I'm also knowledgeable in monetization field as I learn my trade from a self made millionaire when I was working in Internet Mastermind. My Interest in finance and investment makes it easier for me to absorb new monetization strategies.
With my expertise I'm an ideal person for games/software in business designs and strategies.
Specialties:
- Game Design
- Quality assurance
- Monetization and Internet business
Work History
Game/Monetization Designer
Ubisoft
February 2012 - Present
Currently working on an unannounced project
- Design game economy
- Design post launch features for monetization and retention
Work in Ghost Recon Phantom (free to play with micro transaction)
- Design monetization strategies and features
- Design live events and set item prices
Project Developer
Internet Mastermind
May 2011 - January 2012
- Working on projects related to online business such as
--- Marketing and generating traffic to website
--- Monetize traffic and improve conversion rate
Server Config QA
IBM
September 2010 - August 2011
Server Configuration QA.
QA lead
Electronic Arts
February 2009 - December 2010
Work on FIFA Online
https://fifa-online.easports.com/
Work on Need For Speed World
https://www.ea.com/games/need-for-speed-world
Game Designer
River Walk Multimedia
2008 - 2009
Work there as a game designer
- Design a MMO Sports Game (free to play with microtransaction)
Lead Game Designer
Hatchling Studio
2005 - 2006
Co-founder of the company with friends. Develop casual games.