Christopher Watkins

Christopher Watkins

Lead Environment Artist at Digital Domain 3.0

Lead Environment Artist / 17 yrs

Vancouver, Canada Area

Hire Me

Lead Environment Artist

Blue Beetle (2023)

Lead Environment Artist

Ms. Marvel (2022)

Digital Artist

Chapter Seven: The Massacre at Hawkins Lab (2022)

Senior Environment Artist

Doctor Strange in the Multiverse of Madness (2022)

Senior Environment Artist

Morbius (2022)

Senior Environment Artist

Shang-Chi (2021)

Senior Environment Artist

Loki (2021)

Senior Environment Artist

WandaVision (2021)

Lead Environment Artist

Carnival Row (2019)

Senior Environment Artist

Avengers: Endgame (2019)

Senior CG Generalist

Captain Marvel (2019)

Senior Environment Artist

Shadow (2018)

Senior Environment Artist

Lost in Space (2018)

Senior Environment Artist

Ready Player One (2018)

Senior Environment Artist

Thor: Ragnarok (2017)

Senior Environment Artist

The Mummy (2017)

Senior Environment Artist

The fate of the furious (2017)

Senior Environment Artist

Ghost in the Shell (2017)

Senior CG Generalist

Aquaman (2016)

Digital Artist

Stranger Things (2016)

Senior Environment Artist

Independence Day: Resurgence (2016)

Senior Environment Artist

Batman v Superman: Dawn of Justice Ultimate Edition (2016)

Senior Environment Artist

Ghostbusters (2016)

Senior Environment Artist

Batman v Superman: Dawn of Justice (2016)

Senior Environment Artist

Spectre (2015)

Senior Environment Artist

The Mummy (1999)

Senior Environment Artist

The Rescue (1988)

I am an innovative and passionate artist with creative production management experience that includes unique, effective, 3D design, as well as advanced team planning. I have acquired expertise in 3D modeling of environments, props, vehicles, and charters, along with exceptional light, animating, rendering, compositing, motion tracking, and rotoscope proficiency. Exceptional flexibility and resourcefulness coupled with the capability to multi-task in a fast-paced environment without compromising product quality.
Work History
  • Lead Environment Artist

    Digital Domain

    September 2021 - September 2025
    Vancouver, Canada
  • Sr. Environment Artist

    Digital Domain

    January 2019 - September 2021
    Vancouver, Canada
  • Senior CG Generalist

    Industrial Light & Magic

    December 2017 - January 2019
    Vancouver
  • Senior Environment Artist

    Digital Domain

    November 2016 - November 2017
    Vancouver, Canada
  • Senior Environment Artist

    MPC

    December 2014 - November 2016

    Projects:
    Batman v Superman (Credited)
    Spectre
    Independence Day Resurgence (Credited)
    Ghostbusters (2016)(Credited)
    The Mummy
    Summary:
    Modeling photo real environments in multiple levels of detail to be rendered in 4k resolution.
    Texturing photo real environment pieces in Mari and Photoshop
    Setting up camera projections in Maya and Nuke
    Slap comp setup
    Lighting and rendering of full CG assets

  • Lead 3D Artist

    New York Air Brake

    October 2011 - November 2014

    • Streamlined content creation to maximize productivity and quality for new product lines in a rapidly expanding company.
    • Implemented and trained team to utilize Agile/Scrum methodology for faster, more accurate, deliveries to customers resulting in higher confidence and satisfaction.
    • Updated and improved 3D modeling and texturing of new and existing projects to exceed current quality expectations and standards creating higher customer satisfaction.
    • Key Lead in creating content for train simulators, as well as setting and innovating standards for all internal artists.
    • Supervised 12 artists in creation, simulation integration, and quality assurance, of digital assets.

  • 2D/3D Generalist

    L-3 Communications

    April 2009 - November 2011

    • 3D modeling of aircraft, automobiles, watercraft, airfields, environment buildings, and level of detail; creating texture maps, developing IR texture map, and setting up vehicle and airfield lighting.
    • Successfully promoted to a higher level position to supervise several projects; allocated projects to the team, provided continuous quality control, and ensured that established deadline was met.
    • Instrumental in creating content for the flight simulators, as well as in setting and innovating standards for internal artists.
    Noted Projects:
    F-16 Flight Simulator, F-18 Flight Simulator, F-22 Flight Simulator

  • 3D Rendering Artist

    Tryba Architects

    October 2007 - November 2008

    • Directed 3D rendering, modeling from CAD drawing, texturing, lighting, camera setup, animation, and final image through Maya, Photoshop, Shake, and Mental Ray. Collaborated with the architects during the design development stage.
    • Major Contributions:
    o Significantly implemented multiple and successful high end, photo real 3D renderings for the company that were used in advertisements, brochures, and billboards.
    o Played a vital role in supporting the design team to visualize the buildings; contributed in generating an improved, faster, and higher quality end product.
    Noted Projects:
    1900 Sixteenth Street, Cabo San Lucas, Denver botanical Gardens, Colorado Center

  • 3D Rendering Artist

    Watkins Associates

    February 2007 - October 2007

    • Responsibilities included modeling, texturing, lighting, camera setup, rendering, final image composition, logo design, branding, marketing, and brochure design.
    • Utilized various programs, such as Maya, Photoshop, Shake, Mental Ray, and Indesign.
    Noted Projects:
    One Cherry Creek, Whispering Creek, Polar Ice

Education
  • Computer Animation in Computer Graphics

    Full Sail University

    2003 - 2005
  • Associate in Computer Animation

    Full Sail University

    2003 - 2005