Worked on simplifying and documenting Image Engine’s hair system while working on Bloodshot. This is a system that pipes Houdini simulations and proprietary hair deformation systems into Gaffer. My role turned into one of detective at a point, solving problems and errors in not only how we deform the hair for render, but how we prevent bugs from creeping into deformed hair.
I also created CFX focused artist tools that mirrored common industry tools from Autodesk Maya into SideFX Houdini.
Lead Creature TD
Cinesite
January 2016 - July 2019
London, United Kingdom
Lead a team of up to eight junior to mid-level CFX and tech anim artists. Supervised the following:
- Muscle Simulation & Setups
- Cloth Simulation & Setups
- Hair Simulation & Setups
Witcher (2020)
Avengers: Endgame (2019)
Avengers: Infinity War (2018)
Robin Hood: Origins (2018)
Adrift (2018)
Commuter (2018)
Assassin's Creed (2016)
Independence Day Resurgence (2017)
Fantastic Beasts and Where to Find Them (2016)
Captain America: Civil War (2016)
Lead Creature TD
Electric Theatre Collective
September 2015 - December 2015
London, United Kingdom
Lead a small team for developing a Creature FX pipeline and quality controlled animation rigs. This included:
- Muscle and fat system based on cMuscle jiggle and my own custom curve solution for rigging muscle geometry
- Skin simulation, based on nCloth but modified to preserve edge length and maintain volume.
- Tech fix setup for sculpting final fixes in shot.
Creature TD
Cinesite
April 2015 - September 2015
London, Greater London, United Kingdom
Ant Man (2015)
Gods Of Egypt (2016)
- Muscle Rigging
- Cloth Simulation
- Shot Sculpting
- Character FX tool writing
- Character FX Pipeline development
Rigging TD
Framestore
January 2015 - April 2015
London, United Kingdom
Avengers: Age of Ultron
Tarzan
Rigger
MPC
March 2014 - December 2014
London Area, United Kingdom
Muscle Rigging, face rigging, one off shot rigs, and packaging assets.
Monster Truck (2014)
Guardians of the Galaxy (2014)
Night at the Museum 3 (2014)
Tech Anim Artist
MPC
July 2013 - February 2014
- Cloth - simulation, sculpting
- In shot skin fixes - shaping muscle, fat, other types of materials.
- groom / hair - styling, render optimizing, simulation.
& some rigging / scripting
Godzilla (2014)
The Secret Life of Walter Mitty (2013)
Maleficent (2013)
Rigger / Shot Finaling
Newbreed Visual Effects
June 2013 - July 2013
Worked with Maya & Houdini in various aspects of the pipeline. From skin weighting rigs for production to setting up shots in Houdini I learned from and worked with some great talent in the industry.
Horns (2013)
Character Rigger / Creature FX TD
Image Engine
June 2010 - February 2013
RIPD (2013)
Elysium (2013)
Battleship (2012)
Safe House (2012)
Hop (2011)
SSX (game cinematic) (2011)
The Thing (2011)
Immortals (2011)
Breaking Dawn Part 1 (2011)
As a rigger at Image Engine I have been tasked with:
- Creating and implementing python based auto rigs.
- Analyzing scripts and making changes for efficiency and coding standards.
- Animation puppets for blocking animation.
- Muscle systems based on deformers and joints.
As a creature FX TD I have been given the tasks of:
- Shot sculpting bones and muscles in shot.
- Fine tuning muscle and fat simulations.
- Creating clothing rigs / problem solving rig issues.
- Running cloth shots and trying to hit a creative target for cloth deformation.
Lighting TD
Freelance
August 2011 - September 2011
The Story of Luke (2011)
- Mental Ray for maya to light a short sequence involving facial animation.
- Created a global light rig and fine tuned for each shot.
- Met a tight deadline.
Creature TD
Arcana Studios
September 2010 - January 2011
Built rigs for small production based on a comic book series. Developed photo-real muscle system based on the manipulation of joints and curves.
- Built auto rigging systems to create muscles and base rigs
- created facial gui with an override system for realistic/effective face movements.
- optimized and simplified rigs because I would not be around for the rest of production.
Tutor
The Art Institute of Vancouver
July 2009 - September 2010
Help students learn the basics of 3D and 2D applications.
Give students feedback on their assignments.
Elaborate on topics raised in class.
After Effects Artist
Studio Voltz
May 2010 - June 2010
- Worked independently & consistently meet deadlines, reviewed shots with supervisor and applied critique to complete the shot.
-Created a shot layout & naming convention for each shot that was passed down the pipeline.
Vfx Generalist
Ogilvie Films
March 2010 - June 2010
- modeled, rigged, animated, light, tracked and composited 3D butterflies
- worked remotely
- self managed
Rotoscope Artist
Prime Focus World
February 2010 - March 2010
Rotoscope Shots of various complexity for production on a feature film.