Creating 3d models in Blender and Modo for projects in Unreal 5. I introduced AI workflows to the team using A1111, ComfyUI, webui-forge, and Luma AI's Genie. I built multiple LoRA models based on our inhouse work to use with stable diffusion. As an AI Director I utilized 2D and 3D with various AI tools to achieve my vision. Artist on Scrap Age VR and Scrap Age Survivors.
3D Environment artist
Rooster Teeth
July 2017 - January 2022
Austin, TX
Living in Austin and building environments in Maya for RWBY, Gen:Lock, and sometimes Red vs Blue.
Full Time then Contract with EP when Warner Media bought RT.
Senior Artist
Software Management Services, Inc
January 2015 - November 2015
Plano, TX
Diving into 2015 and full time with the company I complete a laundry list of art for many small games in the style of Casino. These titles include: Duck Game, Court of the Fae, Galactic Victory, Gates of Hell 2, Pegasus Fortune 2, Origami Game, Loot Wheel, Safari Wheel, Twin Magi, and the Sun and Sand UI.
Senior Contract Artist
Motus Digital
August 2013 - November 2013
Plano, TX
Collaborated with app team to provide new art focus on character, environment, UI, and marketing material for DD. Advised and helped create the Kickstarter. Created a new character for a Unity Action Pack.
Art Director
Nerd kingdom
September 2012 - June 2013
Dallas, TX
Rose to the challenge of directing a small art team on a new voxel based creative game and pushed the studio to uphold game development standards I learned while at Terminal Reality.
3D Environment artist
Terminal Reality
April 2010 - September 2012
Irving, TX
Developed Environments for Rapstar, Star Wars Kinect, and The Walking Dead “Survival Instinct” while growing as an artist in my first big game development job.