Christopher Bakrer

Christopher Bakrer

Senior 3D Artist / 10 yrs

Meridian, ID

Hire Me

3D Environment artist

RWBY (2013)

3D Environment artist

Kinect Star Wars (2012)

3D Environment artist

Def Jam Rapstar (2010)

3D Artist

Gen:Lock

https://www.artstation.com/da1barker
Work History
  • Senior 3D Artist and AI Director

    Visual Purple

    August 2022 - February 2024
    Meridian, ID

    Creating 3d models in Blender and Modo for projects in Unreal 5. I introduced AI workflows to the team using A1111, ComfyUI, webui-forge, and Luma AI's Genie. I built multiple LoRA models based on our inhouse work to use with stable diffusion. As an AI Director I utilized 2D and 3D with various AI tools to achieve my vision. Artist on Scrap Age VR and Scrap Age Survivors.

  • 3D Environment artist

    Rooster Teeth

    July 2017 - January 2022
    Austin, TX

    Living in Austin and building environments in Maya for RWBY, Gen:Lock, and sometimes Red vs Blue.
    Full Time then Contract with EP when Warner Media bought RT.

  • Senior Artist

    Software Management Services, Inc

    January 2015 - November 2015
    Plano, TX

    Diving into 2015 and full time with the company I complete a laundry list of art for many small games in the style of Casino. These titles include: Duck Game, Court of the Fae, Galactic Victory, Gates of Hell 2, Pegasus Fortune 2, Origami Game, Loot Wheel, Safari Wheel, Twin Magi, and the Sun and Sand UI.

  • Senior Contract Artist

    Motus Digital

    August 2013 - November 2013
    Plano, TX

    Collaborated with app team to provide new art focus on character, environment, UI, and marketing material for DD. Advised and helped create the Kickstarter. Created a new character for a Unity Action Pack.

  • Art Director

    Nerd kingdom

    September 2012 - June 2013
    Dallas, TX

    Rose to the challenge of directing a small art team on a new voxel based creative game and pushed the studio to uphold game development standards I learned while at Terminal Reality.

  • 3D Environment artist

    Terminal Reality

    April 2010 - September 2012
    Irving, TX

    Developed Environments for Rapstar, Star Wars Kinect, and The Walking Dead “Survival Instinct” while growing as an artist in my first big game development job.

  • Microsoft Game Studios

    October 2010 - April 2012