Christoph is an award winning Visual Effect Supervisor with almost 25 years of experience in the digital entertainment and film/television industry.
He has worked on projects such as "The Mandalorian", "Star Trek Into Darkness", "Game of Thrones", "Oblivion", "Fast Five", "The Amazing Spider-Man", and the Academy Award-winning film "Hugo". But numerous Chinese film projects can also be found in his track record, like "Lost in Hong Kong", "Breakup Guru" and "Gone with the Bullets" for which he received the Asian Film Award in the category "Best Visual Effects".
Proficient on set, through out pre- and post-production, as visual effects producer and now mainly as supervisor, he lead and continues to lead multi disciplinary, multi facility and multi cultural teams to deliver shows of various sizes. Both for Hollywood and China.
He continues his passionate work as visual effects supervisor on local Chinese, international theatrical/television and VOD projects.
Lecturer for Visual Effects Production, Filmmaking & Storytelling
Beijing Film Academy
2017 - Present
China
Lecturing about all aspects of the Visual Effects Production Workflow. From Concept/Planning, Pre-Production, through out the physical aspect of Production and ultimately Post-Production. Creative Decisions and impacts on Story and vice versa.
"The Outcast (-)
Live Action adaption of the popular Anime Series "Hitori no Shita: The Outcast"
VFX Supervisor
Pixomondo
January 2013 - September 2021
Beijing City, China
Overseeing the facility's resources and coordinating the production staff to assure quality in-time/budget deliveries. Responsible for feature and commercial projects, executive matters, such as acquisitions and client relations, shot breakdowns, bidding.
Supervising feature film projects from previz stage, on-set/location, till final shot delivery.
Garantuee a flawless integration of the Beijing facility into PIXOMONDO's 24/7 pipeline.
In charge of VR projects, both interactive (game engine based) and non interactive
(video based), setting up methods and workflows within the existing pipeline
Virtual Production Supervisor
Pixomondo
January 2020 - June 2021
Peking, China
Integrating and further adapting PXO's global advances into the field of realtime visual effects to local production needs. Developing tools/methods and workflows for artists and film makers alike, to streamline the pre-production, on-set and post-production process utilizing the smart stage concept.
VFX Producer
Pixomondo
November 2010 - January 2019
Beijing
Overseeing the facility's resources and coordinating the production staff to assure quality in-time/budget deliveries. Responsible for feature and commercial projects, executive matters, such as acquisitions and client relations.
Garantuee a flawless integration of the Beijing facility into PIXOMONDO's 24/7 pipeline.
VFX Producer
Pixomondo
September 2010 - October 2010
Responsible for commercial projects, client relation and executive matters.
VFX Producer
Pixomondo
July 2010 - August 2010
Overseeing and coordinating the resources (team and schedules) for commercial projects.
In addition, filling in the VFX Producer of "Suckerpunch" and "Hindenburg" for around 3 weeks.
Coordinator / VFX Producer
Pixomondo
February 2009 - July 2010
The primary working field besides client relations was also project management, coordination, budgeting, art direction and conceptional work, mostly for commercial projects.
VFX Producer
Pixomondo
June 2009 - October 2009
Producer in the newly established facility in Shanghai. Mainly responsible for commercial projects, as well as consolidate PIXOMONDO routines and workflows through its setup phase.
2D/3D Artist
EA Phenomic
June 2001 - March 2006
Concept Design, Modelling, Texturing, Animation
"Spellforce - The Order of Dawn"
"Breath of Winter" (Addon)
"Shadow of the Phoenix" (Addon)
"Spellforce 2 - Shadow Wars"