I teach the fundamentals of 3D character animation, bringing the skills and lessons I've learned in my career to the students at my alma mater. I currently teach classes ranging from bouncing balls to basic body mechanics, and am working with the program director to continue developing the curriculum.
Senior Animator
Blizzard Entertainment
July 2020 - March 2022
Irvine, California, United States
I create keyframe character performances for all of Blizzard's IPs as part of the animation team. Most recently I have been the animation lead for the "World of Warcraft: Shadowlands" expansion in-game cinematics. In this role I am involved in pre-production planning, model reviews and rig testing, shot casting, resource management and creative oversight of the animation team.
Senior Animator II
Blizzard Entertainment
March 2022 - Present
cinematics animator
Blizzard Entertainment
January 2017 - July 2020
Irvine, California
Animator
Telltale Games
April 2014 - January 2017
San Rafael, CA
Keyframe Animator on:
The Walking Dead: Michonne, Episode 1
Game of Thrones, Episode 6 "The Ice Dragon"
Game of Thrones, Episode 5 “A Nest of Vipers”
Game of Thrones, Episode 4 "Sons of Winter"
Game of Thrones, Episode 3 "The Sword In The Darkness"
Game of Thrones, Episode 2 "The Lost Lords"
Game of Thrones, Episode 1 "Iron From Ice"
Tales From the Borderlands, Episode 1 "Zer0 Sum"
The Walking Dead, Season 2, Episode 5 "No Going Back"
The Walking Dead, Season 2, Episode 4 "Amid the Ruins"
The Walking Dead, Season 2, Episode 3 "In Harm's Way"
Fix Animator
Pixar
September 2013 - September 2013
San Francisco Bay Area
Animation Intern
Pixar
June 2013 - September 2013
Emeryville, CA
Digital Renderer/Animation Designer
Navistar
November 2010 - May 2013
Lisle, IL
My main job function is pre-visualization shading, lighting and photo-realistic rendering of truck and bus designs before production.