- Apply traditional filmmaking principles in a live action and CG environment to create a sequence of shots that convey a story.
- Establish the environment, shot composition, camera movement and character blocking.
- Create 3D interpretations of storyboards that stay true to the director’s vision while at the same time enhancing the narrative through cinematography.
Previs Animator
Cavalry FX
June 2013 - September 2013
- Apply traditional filmmaking principles in a live action and CG environment to create a sequence of shots that convey a story.
- Establish the environment, shot composition, camera movement and character blocking.
- Create 3D interpretations of storyboards that stay true to the director’s vision while at the same time enhancing the narrative through cinematography.
Previs Animator
MPC
February 2013 - June 2013
- Apply traditional filmmaking principles in a live action and CG environment to create a sequence of shots that convey a story.
- Establish the environment, shot composition, camera movement and character blocking.
- Create 3D interpretations of storyboards that stay true to the director’s vision while at the same time enhancing the narrative through cinematography.
Contract Animator
High Moon Studios/Activision
July 2012 - February 2013
Worked on Marvel's Deadpool game
https://www.youtube.com/watch?v=XqORbzbEfoM
- Animated cinematics, vignettes, and mechanics
- Collaborated with cinematic designers, game designers, and programmers.
Contract Animator
High Moon Studios/Activision
June 2011 - March 2012
- Worked on Transformers: Fall of Cybertron
- Animated cinematics, vignettes, and mechanics
- Collaborated with game designers, cinematic designers and programmers.
Contract Animator
High Moon Studios/Activision
February 2011 - April 2011
- Worked on Transformers: Fall of Cybertron
- Animated cinematics, vignettes, and mechanics
- Collaborated with game designers, cinematic designers and programmers.
Remote 3D Artist
Blind Squirrel Digital
November 2010 - February 2011
3D Artist on mobile Games.
- Worked on mobile game "DoorWays"
https://www.youtube.com/watch?v=5uOA9tGuge4
Freelance Animator
Perpetual FX Creative
September 2010 - September 2010
- Worked on a AAA PS3 Game.
- combination of keyframe and mo-cap animation.
Freelance Character Animator
Janimation
August 2010 - August 2010
Job involved developing the identity and personality of a company's character. I was part of a team that helped create the library on how the character would be animated. The company cannot be disclosed until a later date.
Lead Pre-Visualization Animator
Blind Squirrel Digital
June 2010 - August 2010
Worked on the feature film called "Rise of the Apes" Starring James Franco coming summer 2011.
- Apply traditional filmmaking principles in a live action and CG environment to create a sequence of shots that convey a story.
- Establish the environment, shot composition, camera movement and character blocking.
- Create 3D interpretations of storyboards that stay true to the director’s vision while at the same time enhancing the narrative through cinematography.
3D Intern
Janimation
June 2009 - August 2009
3D Character Animator
Had the opportunity to do character animation for a Chick-Fil-A spot and on Janimation's in progress short film.