Chris Wells

Chris Wells

Artist level, light at Pixar: Technical level, love Houdini!

Lead FX Artist / 22 yrs

Utah

Hire Me

Visual Effects Artist

Extinct (2017)

Visual Effects Lead

12 Dogs of Christmas: Great Puppy Rescue (2012)

Visual Effects Lead

Saints and Soldiers: Airborne Creed (2012)

Visual Effects Artist

Spider-Man: No Way Home (2021)

Digital Effects

The Amazing Spider-Man (2012)

Digital Artist

Toy Story 3 (2010)

Marketing

Up (2009)

Visual Effects Artist

Leverage: Redemption (2021)

FX Artist

The Outpost (2018)

Visual Effects Artist

Star Trek: Strange New Worlds (2022)

Digital Compositor

Pushing Daisies (2007)

Visual Effects Artist / Visual Effects Supervisor

Other Side of Heaven 2: Fires of Faith (2019)

Visual Effects Artist

Virtual Revolution (2016)

Visual Effects Artist

Bunraku (2011)

Visual Effects Artist

Mythica: The Godslayer (2016)

Visual Effects Artist

Mythica: The Iron Crown (2016)

Visual Effects Artist

Mythica: The Darkspore (2015)

Visual Effects Artist

Mythica: The Necromancer (2015)

Visual Effects Artist

Survivor (2015)

Visual Effects Artist

Mythica: A Quest for Heroes (2014)

Visual Effects

SAGA: Curse of the Shadow (2013)

Visual Effects Artist

Skinwalker Ranch (2013)

Visual Effects

Dragonfyre (2013)

Visual Effects Artist

HENRi (2012)

Additional Effects

Christmas Oranges (2012)

Compositor

Dawn of the Dragonslayer (2011)

Digital Effects

The Flyboys (2008)

Visual Effects Artist

Red Riding Hood (2007)

Visual Effects

Church Ball (2006)

Visual Effects

Joseph Smith: Prophet of the Restoration (2011)

I am a creative, talented, and technical Artist. I love opportunities to push myself, develop new techniques, and find the most efficient methods with the best results. The combination of keen observation and a great desire to continually learn have given me a great love for this industry. I have been doing this type of work since I was a kid, learning to draw circles and boxes with Qbasic on a old 286 computer. My love for art has been as long as I can remember. As a kid I wanted to work for Disney and make cartoons. I got my chance from 2008-2010 when I worked for Pixar. The best dang animation studio in the world. It was a great experience and I learned a lot about what makes Pixar great. I had a wonderful opportunity come up, so I left Pixar and am currently in Utah.
Work History
  • lighting td

    Pixar

    September 2008 - March 2010
    Emeryville, CA

    Lighting, Comp

  • Lead VFX Artist

    BluFire Studios

    February 2011 - Present
  • Lead VFX Artist

    Origami Digital

    2008 - 2008
    Los Angeles
  • Lead VFX Artist

    Origami Digital

    2010 - 2011
    Los Angeles
  • Lead FX TD

    BluFire Studios

    March 2011 - March 2020
    Orem, UT

    Houdini FX, lighting, comping, tracking, Python scripting.

  • lead 3d artist

    LDS Motion Picture Studio

    March 2006 - March 2007
    Orem, UT

    lighting, sim, tracking, compositing.

  • Generalist

    Sandman Studios

    March 2005 - March 2006
    Orem, UT

    lighting, comp, sim, tracking.

  • 3D Artist

    BYU

    March 2003 - March 2005
    Provo, UT

    All aspects of 3D

Education
  • media arts

    BYU

    March 2001 - March 2005
  • media arts, film

    Brigham Young University

    2002 - 2005