Chris Singer

Chris Singer

Passionate and creative person, wishing to create marvels

Senior Animator / 17 yrs

Guildford, United Kingdom

Hire Me

Animator

Dead Island 2 (2023)

3d character animator

Sonic The Hedgehog (2020)

Animator

Captain Marvel (2019)

Animator

Forza Horizon 4 (2018)

Animator

Battlefield 1 (2016)

Animator

Assassins creed chronicles (2016)

Senior Animator

Assassin's Creed Chronicles: China (2015)

Eve (2015)

Until Dawn (2015)

Hercules (2014)

David Attenborough's Natural History Museum Alive (2014)

3D Creature Animator

Zoo Tycoon (2013)

Senior Animator

Killzone Mercenary (2013)

Roto / Animation Artist

World War Z (2013)

Animation Artist

The Underwater Realm (2012)

Animator

Dark Shadows (2012)

Animator

Wrath of the Titans (2012)

Kinect Disneyland Adventures (2011)

Character Animator

Kinectimals (2010)

The Chronicles of Narnia: Prince Caspian (2008)

Personal

The Interceptor TV Series

Animation Test

Zoo Game, un-released

Personal Acting Piece

Non release Game

Personal Work

Doctor who christmas special

Dead Island 2 Trailer

FA Lions

To produce great marvels for the betterment of mankind!
Work History
  • Creator - Project FEEL

    Self-employed

    July 2020 - Present

    An exciting new project. An experience of healing proportions. A soothing of the soul. An insight to what could be. A project for the people. A journey of exploration and delight. Stay tuned, the journey has begun.

  • Animator

    Squint / Opera

    October 2023 - November 2023
    remote/London
  • Lead Animator

    Stellar Entertainment Software

    February 2023 - June 2023
    Guildford · Hybrid

    Setting up pipeline and working on Technical side of all assets to be used in the main project. Rigging / Skinning, animation setup of assets in Maya and then implementation into Unreal Engine.

  • Senior 3D Animator

    Flipbook Studio

    December 2022 - February 2023
    Manchester, England, United Kingdom · Remote

    Animating Realistic Animal for a TV show, working with Groom dept and layout/roto dept, creating sollutions to any issues that pop up.

  • Senior Animator / Key Artist

    MPC

    May 2022 - October 2022
    London

    Working on huge project involving one of the biggest companies in the world. Working with unreal engine, main characters, mixture of keyframe and motion capture editing. Previsualisation and technical functions to get the results required for visual stimulai. Great team and fun to work with. Post vis, pre vis and Animation work.

  • Ion Dreams

    December 2021 - April 2022
    stevenage, United Kingdom
  • Animator

    Goodbye Kansas Studios

    August 2021 - December 2021
    Stevenage, England, United Kingdom (remote)
  • Animator

    TROLL VFX

    February 2021 - June 2021
    Remote or Finland
  • 3D Animator

    Xena Games Studios

    July 2020 - September 2020
    Remote

    Working on a secret IP with a few other Indy Game creators, where I am the Animation Department.

  • Digimonsters

    February 2020 - March 2020
    remote
  • Animator

    The Digi Monsters

    February 2020 - March 2020
    Remote

    Motion Capture editing

  • Senior Animator

    oxford vr

    March 2019 - February 2020
    London, United Kingdom
  • Senior Animator

    Deep Silver Dambuster Studios

    February 2019 - April 2019
    Nottingham, United Kingdom

    Facial Animation, and helping with solutions for the facial rig and working with Facial performance capture. Face FX, Facs Facial techniques on a realistic AAA action game. Acting and performing as characters in the game using motion capture suits (Vicon) and the Unreal engine. Working with Actors to achieve cinematic excellence within a shoot.

  • Animator

    TRIXTER

    October 2018 - January 2019
    Munich Area, Germany
  • Senior Animator

    Outpost VFX

    January 2019 - January 2019
    Bournemouth, United Kingdom

    Working on a Major HBO Production (TV series) - Live action, animating realistic animals. (Buffalos and cows)

  • 3D Animator

    Humain

    May 2018 - May 2018
    Belfast
  • Sole 3D Animator

    Cherry Pop Games

    February 2018 - March 2018
    Manchester, United Kingdom

    Animation, Rigging, skinning, 3D Consultant

  • Senior Animator

    Playground Games

    December 2017 - January 2018
    Royal Leamington Spa

    Working on Character Animation and Motion Capture data.

  • Character / Creature Animator

    Preloaded

    July 2017 - October 2017
    London, United Kingdom

    Sole Animator Working on a Wonderful VR experience Game for BBC and Google.
    (VR Experience of the Year Shortlist)

  • CG Animator

    Figment Productions Ltd

    January 2017 - June 2017
    Guildford, United Kingdom

    VR - Secret Projects

  • 3D Animator

    STUDIO AKA

    September 2016 - October 2016
  • Unreal 3D Animator (Sole)

    Framestore

    August 2016 - September 2016
    London
  • Animator

    Imaginarium

    June 2016 - August 2016
  • 3D Animator

    Golden Wolf

    April 2016 - May 2016
    London, United Kingdom

    Multiple projects, "Watch Dogs 2" trailer and 360 camera planetarian (San Diego Comic Con).
    Keyframe Animation and Camera work.

  • Traveller

    Travelling

    November 2015 - March 2016
    South east Asia

    Taking a small break to explore other areas of life and experience new wonderful and adventurous pursuits

  • 3D Animator (Sole)

    Axis VFX

    September 2015 - November 2015
    Bristol, United Kingdom

    Sole Animation Work for 2 Television series for the Christmas specials. (Doctor Who and Eve)
    (Key frame Animation, Camera work, Rigging Characters and General Choreography and Multiple creatures on screen, in multiple shots on entire production.) Working with Multiple Directors.

  • Senior 3D Animator

    Supermassive Games

    February 2015 - July 2015
    Guildford, United Kingdom


    Worked on "Until Dawn", a AAA Next Generation Game for PS4.
    (Keyframe Animation, Cutscenes, in game animation and also motion capture editing).
    Cinematography and working with the Director.

  • Senior Animator

    Climax Studios

    April 2014 - February 2015


    Keyframe character animation on main game character(ShaoJin). Work on cutscenes and camera work. Implementing function of animation into a game environment.
    Choreograph action sequences and armed combat. Attack moves, kills, acting out sequences for professional stunt artists to carry out. Implement motion capture and animate on top to give best effect for the scene / action within the game. Two other undisclosed projects - Character Animation and cinematic / trailer work (Disney/pixar style of animation.
    Projects: 2 Unannounced games and Assassin's Creed Chronicles, working in conjunction with Ubisoft.

  • Animator

    Axis Animation

    March 2014 - April 2014


    Animate Main character, and key shots for a Major Game trailer - Dead Island 2. Editing and animating over motion capture data. Key frame animation on additional items used in shots. Animating Cameras, Editing shots and working with the Director, sometimes in a one to one scenario.

  • Animator

    Milk Visual Effects

    October 2013 - December 2013
    London, United Kingdom

    Projects: Dr Who Xmas, Hercules Feature Film (The Rock), David Attenborough's Museum Alive

    Providing The best visual performances. Working within a great Team.
    Creature Quadroped / Character Animation, Weapon Animation, Vehicle Animation.
    Hyper real and realistic themes.

  • 3D Creature Animator

    RealtimeUK

    August 2013 - August 2013


    Full Keyframe animation for large set piece performances.
    "Zoo Tycoon" (Not yet released) Xbox One Next generation console game.

  • Head Animator / 3D generalist

    Uniform

    July 2013 - August 2013


    Major Branding and visualization advert for the Football Association (FA). Working within a small VFX team to achieve a great overall visualization / Animation to be shown initially at Wembley Stadium and the giant screens to the fans and the public.
    Tasks include, Scheduling, time management, Advanced Rigging and Skinning, with Full Keyframe animation through to final polish. General 3D help and consultancy.

  • Senior Animator

    Sony Computer Entertainment Europe

    April 2013 - June 2013
    Cambridge, United Kingdom


    AAA Major Title "Killzone Mercenary" for "Sony / Guerrilla"
    Working on Facial Animation. Key frame Animation and Torture / Interrogation cutscenes. Briefing Cutscenes. Posing Promo shots. Working with Motion Capture data, through to Final Polish.
    (Autodesk Maya)
    Implementing Complex diagram Mechanics for game function and actions. Using in-house tools for both Animation and Game implementation
    Realistic facial animation of characters in game and for major cutscenes.

  • Head Animator (Sole)

    Angel

    March 2013 - April 2013
    London, United Kingdom


    Create Trailer and Pitch for Investors (Editing Video and Audio in Premiere Pro).
    Create motion and content for game. Using the "Unity3D" engine and assisting Technically on asset and animation system into game.
    Full Key Frame Animation, Rigging, Skinning and Motion Capture Cleanup.
    Scheduling Animation work for tight deadlines.
    Creative Consultant

  • Explorer

    Traveling

    February 2013 - March 2013
    Asia / Thailand


    (Short Break)
    Exploring more of our world and open new horizons.
    Completed Advanced Diving, Deep Diving, Nitrox and Wreck Diving specialty courses.

  • Art/Creative Director/Animator and Writer

    Personal Projects

    March 2012 - January 2013
    Welwyn Garden City


    Multiple Projects in Various States of Development:

    Animator/ Director / Art Director/ Designer/ CEO (Game Project):
    - Heading team and organising schedules
    - Designing 10 game levels and play testing
    - Animating trailer and in game assets in 2D
    - Problem solving technical issues with game integration with Programmer

    Writer:
    - Story in Early Concept development for full feature live action movie

    Director/ Writer/ Editing:
    - Story creation, script editing and Direction on Short film Project.
    - Raindance 48 Hour, Collabor8te Short Film competition (Top 10 out of 157 entries - Film Screened at Raindance festival)
    - Film Editing (AVID), Sound operator and Creative Consultant.

  • Senior/Head Animator

    Realm Pictures

    December 2012 - December 2012
    (Remote) Welwyn Garden City


    Created Motion for background assets (2 shoals of Fish) and interactions between actors on screen. Rigging, Skinning to Full Key-Frame Animation.
    Completed Final Animation for 26 Shots in around 2 weeks!
    (55 fish characters in total)
    *Unfortunately Almost all Shots were removed on the Last Day - Due to events out of my control*

  • Animator

    MPC

    August 2011 - March 2012
    Soho


    Animator - "Full key-framing Creatures in "Wrath of the Titans"
    (with Sam Worthington).

    - Animation for Hero shots with realism, believability and of dramatic performance for Film quality.
    - Meeting shot deadlines and putting in the extra work that may be required to go beyond standard performance. Working in a very demanding and highly stressful environment with professionalism to all aspects of work and being a great team player.
    - Worked on 8 key shots in the Movie

    RotoAnimation - Highest level of RotoAnimation on Tim Burton's "Dark Shadows" (Angelique, Cracks on face and body),

    - Full Body and Full Facial RotoAnimation (Matching CG using animation to actors performance)
    - Worked on over 10 shots of the highest complexity

    - Rotoanimation for Human/ Zombie interaction - "World War Z"
    - Worked on 3-4 shots, some with up to 6 characters

  • Character Animator

    Frontier Developments

    June 2008 - July 2011
    Cambridge, United Kingdom


    Character Animator - "Kinect Disneyland® Adventures”. AAA title for Microsoft.

    - Animation and Direction on a main shot for Teaser Trailer for Microsoft Pitch (Camera work on Main Intro to the Game, Captain Hook fight sequence with 2 player Characters and Camera, Peter Pan and Players in Flying game and bobsleigh Ride)

    - Animation and Motion capture work on over 20 characters. The main sections being:

    Peter Pan Ride (Peter Pan Acting Cinematic, Flying on Peter Pan and characters), Alice in Wonderland game (Alice falling down hole and player characters falling). Bobsleigh Ride and Snow Ball fight (Animated Player, Sleigh, yeti's). Grand Canyon section (Animated buzzard, player, Cart), Tinkerbell Story Game (Animated Tinkerbell, Captain Hook, Peter Pan)
    (Captain Hook, Peter Pan, Bobsleigh Ride and Grand Canyon section)

    - Creating Disney looking Animation with character and style to the brief outlined.
    - Critiquing Animation Dailies and Critiquing Outsource Animation from outsourced companies.
    - Disney Animation study and in-depth Character Animation with Richard Williams DVD sessions.

    Character Animator - "Kinectimals" (Nom 2 Baftas). AAA title for Microsoft Xbox 360 "Kinect".
    - Creating high quality animations with character to outstanding quality within a game. Primarily Main Shots and Cinematics (Also Microsoft Pitch) (First game for Microsoft from our company).

    - Innovation and driving the team with positive energy to spearhead us through sited goals. Asset creation, rigging, skinning, coding and organisation within the project.
    - Ensuring deadlines are met to the highest quality and with efficiency.
    - Animated over 30 shots of cinematics, over 50 in-game animations.

  • Runner / Assistant

    MPC

    2008 - 2008


    Ensuring the facilities were running and lots of hard graft!!
    Helped with assets and modelling on a commercial

  • Animator

    Pineapple squared entertainment ltd

    August 2007 - October 2007


    Animator - TV series for Director David Lane (who worked on ‘Captain Scarlet’, Thunderbirds’ and ‘Superman’).

    - Key Motion Capture cleanup on around 30 shots, Keyframe Animation. Lip-syncing around 30 shots. Adapting to constant changes within the production to suit pioneering ideas and needs of the company.

  • Vehicle Mechanic

    British Army

    August 2000 - October 2004


    4 ½ years experience on working on a wide range of military vehicles. Tasks such as; maintenance, fault finding and servicing. (Administration of vehicles in a workshop environment). Basic military training and operations around the world within my military career.

Education
  • BA Honours in Digital Animation, 2:1 With Special Mention

    University of Hertfordshire

    2004 - 2007
  • Various NVQ's, Mechanical Engineering

    British Army

    2000 - 2002
  • IT GNVQ ADVANCED

    North Hertfordshire College

    1998 - 2000