To produce great marvels for the betterment of mankind!
Work History
Creator - Project FEEL
Self-employed
July 2020 - Present
An exciting new project. An experience of healing proportions. A soothing of the soul. An insight to what could be. A project for the people. A journey of exploration and delight. Stay tuned, the journey has begun.
Animator
Squint / Opera
October 2023 - November 2023
remote/London
Lead Animator
Stellar Entertainment Software
February 2023 - June 2023
Guildford · Hybrid
Setting up pipeline and working on Technical side of all assets to be used in the main project. Rigging / Skinning, animation setup of assets in Maya and then implementation into Unreal Engine.
Senior 3D Animator
Flipbook Studio
December 2022 - February 2023
Manchester, England, United Kingdom · Remote
Animating Realistic Animal for a TV show, working with Groom dept and layout/roto dept, creating sollutions to any issues that pop up.
Senior Animator / Key Artist
MPC
May 2022 - October 2022
London
Working on huge project involving one of the biggest companies in the world. Working with unreal engine, main characters, mixture of keyframe and motion capture editing. Previsualisation and technical functions to get the results required for visual stimulai. Great team and fun to work with. Post vis, pre vis and Animation work.
Ion Dreams
December 2021 - April 2022
stevenage, United Kingdom
Animator
Goodbye Kansas
August 2021 - December 2021
Stevenage, England, United Kingdom (remote)
Animator
TROLL VFX
February 2021 - June 2021
Remote or Finland
3D Animator
Xena Games Studios
July 2020 - September 2020
Working on a secret IP with a few other Indy Game creators, where I am the Animation Department.
Digimonsters
February 2020 - March 2020
Animator
The Digi Monsters
February 2020 - March 2020
Motion Capture editing
Senior Animator
oxford vr
March 2019 - February 2020
London, United Kingdom
Senior Animator
Deep Silver Dambuster Studios
February 2019 - April 2019
Nottingham, United Kingdom
Facial Animation, and helping with solutions for the facial rig and working with Facial performance capture. Face FX, Facs Facial techniques on a realistic AAA action game. Acting and performing as characters in the game using motion capture suits (Vicon) and the Unreal engine. Working with Actors to achieve cinematic excellence within a shoot.
Animator
TRIXTER
October 2018 - January 2019
Munich Area, Germany
Senior Animator
Outpost VFX
January 2019 - January 2019
Bournemouth, United Kingdom
Working on a Major HBO Production (TV series) - Live action, animating realistic animals. (Buffalos and cows)
3D Animator
Humain
May 2018 - May 2018
Belfast
Sole 3D Animator
Cherry Pop Games
February 2018 - March 2018
Manchester, United Kingdom
Animation, Rigging, skinning, 3D Consultant
Senior Animator
Playground Games
December 2017 - January 2018
Royal Leamington Spa
Working on Character Animation and Motion Capture data.
Character / Creature Animator
Preloaded
July 2017 - October 2017
London, United Kingdom
Sole Animator Working on a Wonderful VR experience Game for BBC and Google.
(VR Experience of the Year Shortlist)
CG Animator
Figment Productions Ltd
January 2017 - June 2017
Guildford, United Kingdom
VR - Secret Projects
3D Animator
STUDIO AKA
September 2016 - October 2016
Unreal 3D Animator (Sole)
Framestore
August 2016 - September 2016
London
Animator
Imaginarium
June 2016 - August 2016
3D Animator
Golden Wolf
April 2016 - May 2016
London, United Kingdom
Multiple projects, "Watch Dogs 2" trailer and 360 camera planetarian (San Diego Comic Con).
Keyframe Animation and Camera work.
Traveller
Travelling
November 2015 - March 2016
South east Asia
Taking a small break to explore other areas of life and experience new wonderful and adventurous pursuits
3D Animator (Sole)
Axis VFX
September 2015 - November 2015
Bristol, United Kingdom
Sole Animation Work for 2 Television series for the Christmas specials. (Doctor Who and Eve)
(Key frame Animation, Camera work, Rigging Characters and General Choreography and Multiple creatures on screen, in multiple shots on entire production.) Working with Multiple Directors.
Senior 3D Animator
Supermassive Games
February 2015 - July 2015
Guildford, United Kingdom
Worked on "Until Dawn", a AAA Next Generation Game for PS4.
(Keyframe Animation, Cutscenes, in game animation and also motion capture editing).
Cinematography and working with the Director.
Senior Animator
Climax Studios
April 2014 - February 2015
Keyframe character animation on main game character(ShaoJin). Work on cutscenes and camera work. Implementing function of animation into a game environment.
Choreograph action sequences and armed combat. Attack moves, kills, acting out sequences for professional stunt artists to carry out. Implement motion capture and animate on top to give best effect for the scene / action within the game. Two other undisclosed projects - Character Animation and cinematic / trailer work (Disney/pixar style of animation.
Projects: 2 Unannounced games and Assassin's Creed Chronicles, working in conjunction with Ubisoft.
Animator
Axis Animation
March 2014 - April 2014
Animate Main character, and key shots for a Major Game trailer - Dead Island 2. Editing and animating over motion capture data. Key frame animation on additional items used in shots. Animating Cameras, Editing shots and working with the Director, sometimes in a one to one scenario.
Animator
Milk VFX
October 2013 - December 2013
London, United Kingdom
Projects: Dr Who Xmas, Hercules Feature Film (The Rock), David Attenborough's Museum Alive
Providing The best visual performances. Working within a great Team.
Creature Quadroped / Character Animation, Weapon Animation, Vehicle Animation.
Hyper real and realistic themes.
3D Creature Animator
RealtimeUK
August 2013 - August 2013
Full Keyframe animation for large set piece performances.
"Zoo Tycoon" (Not yet released) Xbox One Next generation console game.
Head Animator / 3D generalist
Uniform
July 2013 - August 2013
Major Branding and visualization advert for the Football Association (FA). Working within a small VFX team to achieve a great overall visualization / Animation to be shown initially at Wembley Stadium and the giant screens to the fans and the public.
Tasks include, Scheduling, time management, Advanced Rigging and Skinning, with Full Keyframe animation through to final polish. General 3D help and consultancy.
Senior Animator
Sony Computer Entertainment Europe
April 2013 - June 2013
Cambridge, United Kingdom
AAA Major Title "Killzone Mercenary" for "Sony / Guerrilla"
Working on Facial Animation. Key frame Animation and Torture / Interrogation cutscenes. Briefing Cutscenes. Posing Promo shots. Working with Motion Capture data, through to Final Polish.
(Autodesk Maya)
Implementing Complex diagram Mechanics for game function and actions. Using in-house tools for both Animation and Game implementation
Realistic facial animation of characters in game and for major cutscenes.
Head Animator (Sole)
Angel
March 2013 - April 2013
London, United Kingdom
Create Trailer and Pitch for Investors (Editing Video and Audio in Premiere Pro).
Create motion and content for game. Using the "Unity3D" engine and assisting Technically on asset and animation system into game.
Full Key Frame Animation, Rigging, Skinning and Motion Capture Cleanup.
Scheduling Animation work for tight deadlines.
Creative Consultant
Explorer
Traveling
February 2013 - March 2013
Asia / Thailand
(Short Break)
Exploring more of our world and open new horizons.
Completed Advanced Diving, Deep Diving, Nitrox and Wreck Diving specialty courses.
Art/Creative Director/Animator and Writer
Personal Projects
March 2012 - January 2013
Welwyn Garden City
Multiple Projects in Various States of Development:
Animator/ Director / Art Director/ Designer/ CEO (Game Project):
- Heading team and organising schedules
- Designing 10 game levels and play testing
- Animating trailer and in game assets in 2D
- Problem solving technical issues with game integration with Programmer
Writer:
- Story in Early Concept development for full feature live action movie
Director/ Writer/ Editing:
- Story creation, script editing and Direction on Short film Project.
- Raindance 48 Hour, Collabor8te Short Film competition (Top 10 out of 157 entries - Film Screened at Raindance festival)
- Film Editing (AVID), Sound operator and Creative Consultant.
Senior/Head Animator
Realm Pictures
December 2012 - December 2012
(Remote) Welwyn Garden City
Created Motion for background assets (2 shoals of Fish) and interactions between actors on screen. Rigging, Skinning to Full Key-Frame Animation.
Completed Final Animation for 26 Shots in around 2 weeks!
(55 fish characters in total)
*Unfortunately Almost all Shots were removed on the Last Day - Due to events out of my control*
Animator
MPC
August 2011 - March 2012
Soho
Animator - "Full key-framing Creatures in "Wrath of the Titans"
(with Sam Worthington).
- Animation for Hero shots with realism, believability and of dramatic performance for Film quality.
- Meeting shot deadlines and putting in the extra work that may be required to go beyond standard performance. Working in a very demanding and highly stressful environment with professionalism to all aspects of work and being a great team player.
- Worked on 8 key shots in the Movie
RotoAnimation - Highest level of RotoAnimation on Tim Burton's "Dark Shadows" (Angelique, Cracks on face and body),
- Full Body and Full Facial RotoAnimation (Matching CG using animation to actors performance)
- Worked on over 10 shots of the highest complexity
- Rotoanimation for Human/ Zombie interaction - "World War Z"
- Worked on 3-4 shots, some with up to 6 characters
Character Animator
Frontier Developments
June 2008 - July 2011
Cambridge, United Kingdom
Character Animator - "Kinect Disneyland® Adventures”. AAA title for Microsoft.
- Animation and Direction on a main shot for Teaser Trailer for Microsoft Pitch (Camera work on Main Intro to the Game, Captain Hook fight sequence with 2 player Characters and Camera, Peter Pan and Players in Flying game and bobsleigh Ride)
- Animation and Motion capture work on over 20 characters. The main sections being:
Peter Pan Ride (Peter Pan Acting Cinematic, Flying on Peter Pan and characters), Alice in Wonderland game (Alice falling down hole and player characters falling). Bobsleigh Ride and Snow Ball fight (Animated Player, Sleigh, yeti's). Grand Canyon section (Animated buzzard, player, Cart), Tinkerbell Story Game (Animated Tinkerbell, Captain Hook, Peter Pan)
(Captain Hook, Peter Pan, Bobsleigh Ride and Grand Canyon section)
- Creating Disney looking Animation with character and style to the brief outlined.
- Critiquing Animation Dailies and Critiquing Outsource Animation from outsourced companies.
- Disney Animation study and in-depth Character Animation with Richard Williams DVD sessions.
Character Animator - "Kinectimals" (Nom 2 Baftas). AAA title for Microsoft Xbox 360 "Kinect".
- Creating high quality animations with character to outstanding quality within a game. Primarily Main Shots and Cinematics (Also Microsoft Pitch) (First game for Microsoft from our company).
- Innovation and driving the team with positive energy to spearhead us through sited goals. Asset creation, rigging, skinning, coding and organisation within the project.
- Ensuring deadlines are met to the highest quality and with efficiency.
- Animated over 30 shots of cinematics, over 50 in-game animations.
Runner / Assistant
MPC
2008 - 2008
Ensuring the facilities were running and lots of hard graft!!
Helped with assets and modelling on a commercial
Animator
Pineapple squared entertainment ltd
August 2007 - October 2007
Animator - TV series for Director David Lane (who worked on ‘Captain Scarlet’, Thunderbirds’ and ‘Superman’).
- Key Motion Capture cleanup on around 30 shots, Keyframe Animation. Lip-syncing around 30 shots. Adapting to constant changes within the production to suit pioneering ideas and needs of the company.
Vehicle Mechanic
British Army
August 2000 - October 2004
4 ½ years experience on working on a wide range of military vehicles. Tasks such as; maintenance, fault finding and servicing. (Administration of vehicles in a workshop environment). Basic military training and operations around the world within my military career.