- Green screen and set/talent lighting, set dressing, green screen keying and real-time compositing, color grading, and operating for virtual production and AR
- On-site operating with LED walls for XR, as well as providing "on-the-fly" scene changes to match the vision of the project's clients, DP's and directors
- Look development/3D generalist work in Unreal Engine - layout, shading, lighting, sequencing, procedural effects, optimization, as well as troubleshooting technical issues
- Camera work, both with camera tracking solutions and camera operating
- Assistance in studio's virtual production workflow/pipeline development
- R&D with various software/hardware to discover and develop best practices
- Client and vendor interfacing, both during project development and on-site execution
- Creative direction and execution, from initial concept to on-site operating (KBIS 2021, by NKBA)
Virtual Production TD
The Third Floor
November 2021 - Present
Credits:
Obi-Wan Kenobi (2022) - Techvis Artist
Ant-Man and The Wasp: Quantumania - Techvis Artist
Prey (2022) - Unreal Engine TA
Candy Cane Lane (2023) - Unreal Engine TA/TD
Madame Web (2024) - Unreal Engine TA
Undisclosed Feature Film (2023) - Unreal Engine TA/TD, VP Lead
Undisclosed Feature Film - Unreal Engine TA/TD, VP Lead
Undisclosed Feature Film (Current) - Unreal Engine TA/TD
CFO
PolyKnight Games, LLC
January 2019 - August 2021
Managing the business/financial sector, as well as networking/working with future/current clients
Look Development Artist
Brazen Animation
June 2019 - September 2019
Dallas, TX
Previz, surfacing, lighting, compositing, and video editing services in
the architecture visualization sector, as well as reviewing work based
off of architectural plans
Look Development Artist
Brazen Animation
April 2019 - May 2019
Dallas, TX
Shot lighting and compositing, as well as surfacing for various
characters/assets
Lighting/Compositing Artist
Reel FX
January 2019 - March 2019
Dallas, Texas
Lighting and compositing shots for the feature film "UglyDolls"
3D Artist
sector 5 digital
October 2018 - January 2019
Dallas/Fort Worth Area
UV unwrapping, animating, lighting, and compositing the Bell Nexus
model into recorded video footage at varying times of day/night
CG Production Artist
Harper House
April 2018 - September 2018
Dallas/Fort Worth Area
Surfacing, lighting, compositing, and look development services to
photo-real interior/exterior 3D scenes, as well as real-time work in UE4
Lighting/Compositing Artist
Reel FX
December 2017 - January 2018
Dallas/Fort Worth Area
Lighting and compositing shots for the feature film "Sherlock
Gnomes"
Audio Director
PolyKnight Games, LLC
May 2017 - March 2018
Dallas, Texas
I recently completed all music/sound design for InnerSpace, which released on XBox One, PS4, Nintendo Switch, PC, Mac, and Linux on January 16th!
https://polyknightgames.com/project/innerspace/
Digital Artist
Corgan MediaLab
April 2016 - May 2017
Dallas/Fort Worth Area
Lighting, rendering, and compositing near-photo-real architecture
visualization images/animations for a variety of clients
Freelance 3D Artist
Corgan MediaLab
July 2015 - April 2016
Lighting, rendering, and compositing near-photo-real architecture
visualization images/animations for a variety of clients
Lighting/Compositing Artist
Reel FX
December 2014 - May 2015
Dallas, Texas
Lighting and compositing shots for the feature film "Rock Dog"
Compositing Artist
Reel FX
May 2014 - August 2014
Dallas, TX
General compositing, continuity, and compositing effects for the
feature film “The Book of Life”