Managed and mentored the Active Environments team of content designers to implement dynamic systems and content. Authored and maintained all design documentation relating to Active Environments. Reviewed and provided feedback on content and game balance for members of the content design team.
Content Developer
Electronic Arts
January 2005 - July 2009
Fairfax, VA
Designed and implemented encounter, quest, and dungeon content. Managed team's progress to meet milestones on schedule. Lead the design team to push the limits with the latest technology, tools, and functionality Evaluated other Content Developers' work; instructed them on how to implement higher quality work and become better developers. Participated in weekly presentations and feedback sessions to peers and supervisors focusing on the quality of encounters, quests, and story elements.
Senior Designer
Artifact Entertainment
May 2003 - January 2005
Mesa, AZ
Designed, implemented, and executed story-advancing Live Events content using in-house Database and World Editing Tools. Prepared and maintained Live Event Documentation for the North American, and European teams. Redesigned entire game to attract and retain customers and integrated new content with legacy systems while maintaining pre-existing game-play.