Chris Lynch

Chris Lynch

Lead Combat Designer at Bioware

Lead Lead Combat Designer / 23 yrs

Austin, Texas Area

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Work History
  • Lead Combat Designer

    BioWare

    June 2014 - Present
  • Lead Combat Designer

    Carbine Studios

    June 2011 - June 2014
    Aliso Viejo, CA
  • Senior Content Designer

    Carbine Studios

    July 2009 - June 2011
    Aliso Viejo, CA

    Managed and mentored the Active Environments team of content designers to implement dynamic systems and content. Authored and maintained all design documentation relating to Active Environments. Reviewed and provided feedback on content and game balance for members of the content design team.

  • Content Developer

    Electronic Arts

    January 2005 - July 2009
    Fairfax, VA

    Designed and implemented encounter, quest, and dungeon content. Managed team's progress to meet milestones on schedule. Lead the design team to push the limits with the latest technology, tools, and functionality Evaluated other Content Developers' work; instructed them on how to implement higher quality work and become better developers. Participated in weekly presentations and feedback sessions to peers and supervisors focusing on the quality of encounters, quests, and story elements.

  • Senior Designer

    Artifact Entertainment

    May 2003 - January 2005
    Mesa, AZ

    Designed, implemented, and executed story-advancing Live Events content using in-house Database and World Editing Tools. Prepared and maintained Live Event Documentation for the North American, and European teams. Redesigned entire game to attract and retain customers and integrated new content with legacy systems while maintaining pre-existing game-play.

Education
  • Elizabeth High School

    1994 - 1998