Developing visual effects solutions at Visceral Games for projects ranging from hard sci-fi horror to fast paced multiplayer shooters.
Senior Technical Artist
Apple Inc.
January 2018 - November 2020
Sunnyvale, California
Expert Technical Artist
Sledgehammer Games
November 2020 - Present
Lead Environment Artist
Visceral Games
January 2017 - January 2018
Redwood City, CA
Leading a team of all-star artists building new worlds for the Star Wars universe. Responsible for helping the team implement the creative vision of a new corner of a galaxy far, far away, as well as problem solving the technical challenges of creating the highest quality visuals possible in current generation games. Work closely with creative and art leadership to align vision. Coordinated with design team to develop a process that leads to success for both departments.
Freelance Visual Effects Artist
n/a
November 2007 - July 2009
Freelance visual effects artist, primarily for television commercials. Supervise production from primary shot design to final render and compositing.