Star Wars: Ragtag
Battlefield Hardline
Battlefield 4
Dead Space 3: Awakened DLC
Dead Space 3
Dead Space 2: Severed DLC
Dead Space 2
Dante's Inferno
Instructor
Gnomon School of Visual Effects
January 2005 - April 2009
Wrote and taught Hypershade and Texturing curriculum.
Wrote and taught Dynamics 1 curriculum.
Visual Effects Artist
LucasArts
December 2007 - June 2008
Compositor of Cinematics for The Force Unleashed.
Visual Effects Artist
Digital Kitchen
December 2007 - December 2007
Freelance artist helping finish a Target spot. Services rendered were some modeling, texturing, lighting and particles.
Instructor
Gnomon Online
May 2007 - December 2007
Instructor for Gnomon Online. Gnomon Online is an online course driven website where students can take the same classes you could at Gnomon but without having to live in Hollywood.
Visual Art Director of FX
Electronic Arts Chicago
July 2006 - November 2007
Visual Art Director of FX. Was also a Technical VFX artist, wrote a lot of tools in MEL to help out with creating visual effects, data management and lower redundancy with work.
Visual Effects Artist
Digital Kitchen
January 2007 - March 2007
I helped create particle effects on nascar cars for a target spot. Maya was used for all particle dynamics.
Visual Art Director of Effects
EA
2006 - 2007
Consultant
NGTV
March 2006 - July 2006
Consultant for Maya services. Helped trouble shoot and problem solve specific needs and requirements necessary to finish project(s).
Instructor
Gnomon Workshop
December 2005 - July 2006
Instructed students with Maya's various Texture Mapping techniques using the Hypershade. I also re-wrote the entire curriculum for this class based on my experience of how Maya handles shading and lighting and common workflow with various industry work.
Senior Artist
Zoic Studios
October 2002 - July 2006
Visual Effects Generalist using Maya and After Effects. Responsible for 80-100% of all responsibilities on all shots that were assigned to me.
3D Artist
V Squared Labs
2002 - 2002
Texture and Lighting artist for KoRn live stage visuals.