Charles Trebino

Charles Trebino

Passionate 3D Layout artist

Senior Layout Artist / Previs Artist / 22 yrs

Los Angeles, CA

Hire Me
Let me introduce myself. My name is Charles Trebino, I am a passionate 3D artist I have over 18 years experience in feature animation and live action production. 16 of those years have been focused on pre visualization and layout.

Some of my key strengths include:
Character blocking, camera animation and composition.
Pre visualization set and prop modeling
Strong communication skills with the flexibility and experience required to adjust to rapidly changing schedules in high-pressure productions.
Creative and technical problem solving skills in streamlining pipeline work flow inefficiencies.

I specialize in translating the director's vision from 2D storyboards into 3D space, I work closely with the art director, animation leads and technical leads to bring the directors vision to the screen. Layout is the blue print from which the rest of the production is visualized and delivered.
Work History
  • Previs Artist

    Digital Domain

    May 2022 - August 2022
    Los Angeles, CA
  • Previs/Layout Artist

    FuseFX

    April 2021 - May 2022
    Los Angeles, CA
  • Layout Artist

    FuseFX

    April 2021 - October 2021
  • Senior Layout Artist

    Sony Pictures Imageworks

    October 2017 - January 2020
    Vancouver, Canada Area

    Senior Layout Artist
    "Over the Moon" (film)
    Responsible for development and visualization of story boarded & scripted shots/sequences.
    3D visual development- set and environment modeling
    Implementation and setup of story-boarded animatics into Maya sequencer
    Shot design, camera animation & timing
    Rough layout
    Rough prop modeling and rigging
    Rough character animation
    Rough lighting

    Senior Layout Artist
    "Spider-man: Into the spiderverse" (Digital Marketing)
    Responsible for development and visualization of story boarded & scripted shots/sequences.
    3D visual development- set and environment modeling
    Implementation and setup of story-boarded animatics into Maya sequencer
    Shot design, camera animation & timing
    Rough layout
    Rough prop modeling and rigging
    Rough character animation
    Rough lighting and depth of field

    Senior Layout Artist
    "Smallfoot" (film)
    Responsible for development and visualization of story boarded & scripted shots/sequences.
    3D visual development- set and environment modeling
    Implementation and setup of story-boarded animatics into Maya sequencer
    Shot design, camera animation & timing
    Rough layout
    Rough prop modeling and rigging
    Rough character animation
    Rough lighting and depth of field

  • Sony Pictures Animation

    June 2018 - September 2018
  • Shot creator/ Animator

    The Third Floor

    February 2017 - September 2017
    Greater Los Angeles Area

    Previz Artist shot creator/animator
    Project to be released (Ride)
    Responsible for development and editing of character animation timing and editing.
    Key pose
    Lip sync
    Character animation.

    Previz Artist shot creator/animator
    "Skyscraper" (Film)
    Responsible for development, editing and visualization of story boarded camera shots.
    Shot design, camera motion & timing
    Character animation.

    Previz Artist shot creator/animator
    "Rampage" (Film)
    Responsible for development, editing and visualization of camera shots.
    Shot design, camera motion & timing
    Character animation.

    Previz Artist shot creator/animator
    Project to be released (Ride)
    Responsible for editing and visualization of camera shots.
    Shot design, camera motion & timing
    Character animation and animation editing

  • Head of Rough Layout

    Original Force 3D

    March 2015 - August 2016
    Culver city, CA

    Head of Rough layout
    Duck Duck Goose (Film)
    Responsible for development and visualization of story boarded & scripted shots/sequences.
    3D visual development- set and environment modeling
    Implementation and setup of story-boarded animatics into Maya sequencer
    Shot design, camera animation & timing
    Rough layout
    Rough prop modeling and rigging
    Rough character animation
    Rough lighting and depth of field
    Flix testing and implementation into Maya sequencer /Layout pipeline.
    Tool and pipeline development

    Lead layout Artist
    QQ Speed (Film)
    3D visual development- set and environment modeling to scale
    Character Animation (Film trailer)
    Final camera layout (Film trailer)
    Final set dressing (Film trailer)

  • 3d Story artist/ Character animator

    RGH Themed Entertainment

    November 2013 - January 2015
    Woodland Hills Ca

    3D Story Artist
    The Santa Story (Film)
    Responsible for development and visualization of story boarded & scripted shots/sequences.
    Shot design, camera animation & timing
    Character Animation (Film trailer)
    Final camera layout (Film trailer)
    Rough layout
    Rough prop modeling and rigging
    Rough character animation
    Tool and pipeline development

  • Senior 3D Layout artist

    DreamWorks Animation

    October 2011 - November 2012
    Sherman oaks, California

    Dragons, Riders of Berk (TV)

    Responsible for development and visualization of story boarded shots/sequences.
    Shot design, camera animation & timing
    Rough prop modeling and rigging
    Rough character animation
    Tool and pipeline development

  • Senior 3D Layout artist

    Wildbrain studios

    October 2011 - April 2012
    Sherman Oaks, Ca

    Responsible for development and visualization of story boarded shots/sequences.
    Shot design, camera animation & timing
    Rough set modeling and rigging (Set schematics)
    Rough prop modeling and rigging
    2D particle effects.
    Rough character animation
    Tool and pipeline development

  • Lead 3D Layout Artist

    Crest Animation Productions

    June 2011 - August 2011
    Burbank, CA

    The Swan Princess Christmas (Film)

    Editing of overseas layout shots
    Responsible for development and visualization of story boarded & scripted shots/sequences.
    Shot design, camera animation & timing
    Rough prop modeling and rigging
    Rough character animation

  • Layout/Pre-viz artist

    Walt Disney Animation Studios

    January 2008 - February 2011
    Glendale, ca

    Disney Toon Studios,

    3D Pre-viz/Layout Artist
    Tinkerbell & The Pixie Hollow Games (TV)

    Rough set modeling and rigging (Set schematics)
    Rough prop modeling and rigging.

    3D Pre-viz/Layout Artist
    Tinkerbell & The Mysterious Winter Wood (Film)

    Responsible for development and visualization of story boarded & scripted shots/sequences.
    Shot design, camera animation & timing
    Rough set modeling and rigging (Set schematics)
    Rough prop modeling and rigging
    2D particle effects.
    Rough character animation
    Tool and pipeline development

    3D Pre-viz/Layout Artist
    Tinkerbell & The Great Fairy Rescue (Film)

    Responsible for development and visualization of story boarded & scripted shots/sequences.
    Shot design, camera animation & timing
    Rough set modeling and rigging (Set schematics)
    Rough prop modeling and rigging
    2D particle effects.
    Rough character animation
    Tool and pipeline development

    3D Story Artist
    Disney Channel “Pixie Previews” Animated Shorts (TV)

    Responsible for development and visualization of original story shots/sequences
    Shot design, camera motion & timing.
    Character animation blocking

    3D Pre-viz/Layout Artist
    Disney Channel “Pixie Previews” Animated Shorts (TV)

    Responsible for development and visualization of story boarded shots
    Shot design, camera motion & timing
    2D particle effects.
    Character animation blocking

    3D Pre-viz Artist
    Disney Channel Tinkerbell ID’s (TV)

    Responsible for development and visualization of story boarded shots
    Shot design, camera motion & timing
    2D particle effects.
    Character animation blocking

    3D Pre-viz Artist
    Tinkerbell Lost Treasure (Film)

    Responsible for development and visualization of story boarded & scripted shots/sequences.
    Rough set modeling and rigging (Set schematics)
    Rough prop modeling and rigging
    Shot design, camera motion & timing
    2D particle effects.
    Rough Character animation.

  • Pre-Viz artist/Animator

    HyperImage Studios

    January 2008 - February 2008
    Glendale, CA

    Simpson Movie Ride (Film Ride)

    Responsible for development, editing and visualization of story boarded shots.
    Shot design, camera motion & timing
    2D particle effects.
    Character animation.

  • 3D Layout artist

    Imagi Animation Studios

    July 2007 - January 2008
    Sherman Oaks, CA

    Gatchaman (Film)

    Responsible for development and visualization of story boarded & scripted shots.
    Shot design, camera motion & timing
    2D particle effects.
    Rough character animation.

  • Pre-visualization artist

    Frantic Films

    March 2007 - April 2007
    Studio City, CA

    X-men Origins: Wolverine (Film)

    Responsible for development and visualization of story boarded & scripted shots.
    Pitched, pre-vized and animated original sequences for director
    Shot design, camera motion & timing.
    Character animation.
    Character rigging
    Vehicle animation

    Freelance 3D Animator - Modeler
    Asylum (Film)

    Character Animation.
    Shot design, camera motion & timing
    Match moving animation to finished plate
    Camera mapping.

  • Digital Artist

    Golden Era Productions

    January 2007 - February 2007
    Hemet, CA

    Compositing, broadcast logo modeling and animation.
    Modeler and texture artist.
    Character animation

  • 3D In game Cinematic Layout Artist

    Technicolor Group

    August 2006 - October 2006
    Burbank, CA

    God Of War 2 (Video game)

    Responsible for development and visualization of story boarded & scripted shots.
    Shot design, camera motion & timing.
    Rough Character animation.

  • Rough Layout Artist

    Imagi Animation Studios

    October 2005 - February 2006
    Encino, CA

    Teenage Mutant Ninja Turtles (Film)

    Responsible for development and visualization of story boarded & scripted shots.
    Shot design, camera motion & timing.
    Rough Character animation.

  • Digital Artist

    Golden Era Productions

    October 2005 - November 2005
    Hemet, CA

    Broadcast logo modeling and animation.
    Modeler and texture artist.
    Character animation

  • 3D Pre-viz Artist/Modeler

    Frantic Films

    February 2005 - August 2005
    Studio city, CA

    3D Modeler
    Superman Returns (Film)

    Responsible for design and modeling of various film resolution models.
    Conceived, designed, modeled, and textured various models.
    Worked with modeling supervisor to develop modeling approach and workflow.

    3D Pre-Viz Artist
    X men 3 (Film)

    Responsible for development and visualization of story boarded & scripted VFX shots.
    Shot design, camera motion & timing.
    Character animation.

    3D Pre-Viz Artist
    Poseidon (Film)

    Responsible for development and visualization of story boarded & scripted VFX shots.
    Shot design, camera motion & timing.
    Character animation.
    3d modeling of digital sets to scale.
    Set up simulated and edited physics based animations for various shots.
    Worked in conjunction with VFX Supervisor & Pre-viz supervisor to develop scripted non story-boarded shots.

  • Digital Artist

    Butler Digital

    October 2003 - March 2004
    Glendale, CA

    Responsible for various standard def, high def and multimedia projects.
    Concept designer, modeler and texture artist.
    Compositing, broadcast logo modeling and animation.
    Worked in conjunction with art director to conceive, develop and output projects to appropriate mediums.

  • Digital Artist

    VIP Envision Multimedia

    January 2002 - February 2003
    Greater Pittsburgh Area

    Responsible for development of Children’s 3d interactive multimedia CD-rom.
    Character designer, modeler, & rigger.
    Provided set design layout and lighting.
    Worked with web development company to create interactive game and web site.

  • Computer Graphics Assistant

    Big Green Productions

    June 2002 - August 2002
    Universal City, CA

    The Hulk (Film)

    Responsible for development of original graphics and “on set” editing of existing interactive graphic animations during production.
    Created animated interactive graphics for on set director cued playback.
    Provided last second on set editing of third party interactive graphics for director.
    Worked with production designer & content coordinator to develop designs consistent with Director’s vision.

  • Universal Pictures

    June 2001 - August 2001
Education
  • Bachelor's degree in 3d animation

    Art Institute of Pittsburgh

    2000 - 2001
  • Associates degree in 3d Animation

    Art Institute of Pittsburgh

    1998 - 2000