Let me introduce myself. My name is Charles Trebino, I am a passionate 3D artist I have over 18 years experience in feature animation and live action production. 16 of those years have been focused on pre visualization and layout.
Some of my key strengths include:
Character blocking, camera animation and composition.
Pre visualization set and prop modeling
Strong communication skills with the flexibility and experience required to adjust to rapidly changing schedules in high-pressure productions.
Creative and technical problem solving skills in streamlining pipeline work flow inefficiencies.
I specialize in translating the director's vision from 2D storyboards into 3D space, I work closely with the art director, animation leads and technical leads to bring the directors vision to the screen. Layout is the blue print from which the rest of the production is visualized and delivered.
Work History
Previs Artist
Digital Domain
May 2022 - August 2022
Los Angeles, CA
Previs/Layout Artist
FuseFX
April 2021 - May 2022
Los Angeles, CA
Layout Artist
FuseFX
April 2021 - October 2021
Senior Layout Artist
Sony Pictures Imageworks
October 2017 - January 2020
Vancouver, Canada Area
Senior Layout Artist
"Over the Moon" (film)
Responsible for development and visualization of story boarded & scripted shots/sequences.
3D visual development- set and environment modeling
Implementation and setup of story-boarded animatics into Maya sequencer
Shot design, camera animation & timing
Rough layout
Rough prop modeling and rigging
Rough character animation
Rough lighting
Senior Layout Artist
"Spider-man: Into the spiderverse" (Digital Marketing)
Responsible for development and visualization of story boarded & scripted shots/sequences.
3D visual development- set and environment modeling
Implementation and setup of story-boarded animatics into Maya sequencer
Shot design, camera animation & timing
Rough layout
Rough prop modeling and rigging
Rough character animation
Rough lighting and depth of field
Senior Layout Artist
"Smallfoot" (film)
Responsible for development and visualization of story boarded & scripted shots/sequences.
3D visual development- set and environment modeling
Implementation and setup of story-boarded animatics into Maya sequencer
Shot design, camera animation & timing
Rough layout
Rough prop modeling and rigging
Rough character animation
Rough lighting and depth of field
Sony Pictures Animation
June 2018 - September 2018
Shot creator/ Animator
The Third Floor
February 2017 - September 2017
Greater Los Angeles Area
Previz Artist shot creator/animator
Project to be released (Ride)
Responsible for development and editing of character animation timing and editing.
Key pose
Lip sync
Character animation.
Previz Artist shot creator/animator
"Skyscraper" (Film)
Responsible for development, editing and visualization of story boarded camera shots.
Shot design, camera motion & timing
Character animation.
Previz Artist shot creator/animator
"Rampage" (Film)
Responsible for development, editing and visualization of camera shots.
Shot design, camera motion & timing
Character animation.
Previz Artist shot creator/animator
Project to be released (Ride)
Responsible for editing and visualization of camera shots.
Shot design, camera motion & timing
Character animation and animation editing
Head of Rough Layout
Original Force 3D
March 2015 - August 2016
Culver city, CA
Head of Rough layout
Duck Duck Goose (Film)
Responsible for development and visualization of story boarded & scripted shots/sequences.
3D visual development- set and environment modeling
Implementation and setup of story-boarded animatics into Maya sequencer
Shot design, camera animation & timing
Rough layout
Rough prop modeling and rigging
Rough character animation
Rough lighting and depth of field
Flix testing and implementation into Maya sequencer /Layout pipeline.
Tool and pipeline development
Lead layout Artist
QQ Speed (Film)
3D visual development- set and environment modeling to scale
Character Animation (Film trailer)
Final camera layout (Film trailer)
Final set dressing (Film trailer)
3d Story artist/ Character animator
RGH Themed Entertainment
November 2013 - January 2015
Woodland Hills Ca
3D Story Artist
The Santa Story (Film)
Responsible for development and visualization of story boarded & scripted shots/sequences.
Shot design, camera animation & timing
Character Animation (Film trailer)
Final camera layout (Film trailer)
Rough layout
Rough prop modeling and rigging
Rough character animation
Tool and pipeline development
Senior 3D Layout artist
DreamWorks Animation
October 2011 - November 2012
Sherman oaks, California
Dragons, Riders of Berk (TV)
Responsible for development and visualization of story boarded shots/sequences.
Shot design, camera animation & timing
Rough prop modeling and rigging
Rough character animation
Tool and pipeline development
Senior 3D Layout artist
Wildbrain studios
October 2011 - April 2012
Sherman Oaks, Ca
Responsible for development and visualization of story boarded shots/sequences.
Shot design, camera animation & timing
Rough set modeling and rigging (Set schematics)
Rough prop modeling and rigging
2D particle effects.
Rough character animation
Tool and pipeline development
Lead 3D Layout Artist
Crest Animation Productions
June 2011 - August 2011
Burbank, CA
The Swan Princess Christmas (Film)
Editing of overseas layout shots
Responsible for development and visualization of story boarded & scripted shots/sequences.
Shot design, camera animation & timing
Rough prop modeling and rigging
Rough character animation
Layout/Pre-viz artist
Walt Disney Animation Studios
January 2008 - February 2011
Glendale, ca
Disney Toon Studios,
3D Pre-viz/Layout Artist
Tinkerbell & The Pixie Hollow Games (TV)
Rough set modeling and rigging (Set schematics)
Rough prop modeling and rigging.
3D Pre-viz/Layout Artist
Tinkerbell & The Mysterious Winter Wood (Film)
Responsible for development and visualization of story boarded & scripted shots/sequences.
Shot design, camera animation & timing
Rough set modeling and rigging (Set schematics)
Rough prop modeling and rigging
2D particle effects.
Rough character animation
Tool and pipeline development
3D Pre-viz/Layout Artist
Tinkerbell & The Great Fairy Rescue (Film)
Responsible for development and visualization of story boarded & scripted shots/sequences.
Shot design, camera animation & timing
Rough set modeling and rigging (Set schematics)
Rough prop modeling and rigging
2D particle effects.
Rough character animation
Tool and pipeline development
3D Story Artist
Disney Channel “Pixie Previews” Animated Shorts (TV)
Responsible for development and visualization of original story shots/sequences
Shot design, camera motion & timing.
Character animation blocking
3D Pre-viz/Layout Artist
Disney Channel “Pixie Previews” Animated Shorts (TV)
Responsible for development and visualization of story boarded shots
Shot design, camera motion & timing
2D particle effects.
Character animation blocking
3D Pre-viz Artist
Disney Channel Tinkerbell ID’s (TV)
Responsible for development and visualization of story boarded shots
Shot design, camera motion & timing
2D particle effects.
Character animation blocking
3D Pre-viz Artist
Tinkerbell Lost Treasure (Film)
Responsible for development and visualization of story boarded & scripted shots/sequences.
Rough set modeling and rigging (Set schematics)
Rough prop modeling and rigging
Shot design, camera motion & timing
2D particle effects.
Rough Character animation.
Pre-Viz artist/Animator
HyperImage Studios
January 2008 - February 2008
Glendale, CA
Simpson Movie Ride (Film Ride)
Responsible for development, editing and visualization of story boarded shots.
Shot design, camera motion & timing
2D particle effects.
Character animation.
3D Layout artist
Imagi Animation Studios
July 2007 - January 2008
Sherman Oaks, CA
Gatchaman (Film)
Responsible for development and visualization of story boarded & scripted shots.
Shot design, camera motion & timing
2D particle effects.
Rough character animation.
Pre-visualization artist
Frantic Films
March 2007 - April 2007
Studio City, CA
X-men Origins: Wolverine (Film)
Responsible for development and visualization of story boarded & scripted shots.
Pitched, pre-vized and animated original sequences for director
Shot design, camera motion & timing.
Character animation.
Character rigging
Vehicle animation
Freelance 3D Animator - Modeler
Asylum (Film)
Character Animation.
Shot design, camera motion & timing
Match moving animation to finished plate
Camera mapping.
Digital Artist
Golden Era Productions
January 2007 - February 2007
Hemet, CA
Compositing, broadcast logo modeling and animation.
Modeler and texture artist.
Character animation
3D In game Cinematic Layout Artist
Technicolor Group
August 2006 - October 2006
Burbank, CA
God Of War 2 (Video game)
Responsible for development and visualization of story boarded & scripted shots.
Shot design, camera motion & timing.
Rough Character animation.
Rough Layout Artist
Imagi Animation Studios
October 2005 - February 2006
Encino, CA
Teenage Mutant Ninja Turtles (Film)
Responsible for development and visualization of story boarded & scripted shots.
Shot design, camera motion & timing.
Rough Character animation.
Digital Artist
Golden Era Productions
October 2005 - November 2005
Hemet, CA
Broadcast logo modeling and animation.
Modeler and texture artist.
Character animation
3D Pre-viz Artist/Modeler
Frantic Films
February 2005 - August 2005
Studio city, CA
3D Modeler
Superman Returns (Film)
Responsible for design and modeling of various film resolution models.
Conceived, designed, modeled, and textured various models.
Worked with modeling supervisor to develop modeling approach and workflow.
3D Pre-Viz Artist
X men 3 (Film)
Responsible for development and visualization of story boarded & scripted VFX shots.
Shot design, camera motion & timing.
Character animation.
3D Pre-Viz Artist
Poseidon (Film)
Responsible for development and visualization of story boarded & scripted VFX shots.
Shot design, camera motion & timing.
Character animation.
3d modeling of digital sets to scale.
Set up simulated and edited physics based animations for various shots.
Worked in conjunction with VFX Supervisor & Pre-viz supervisor to develop scripted non story-boarded shots.
Digital Artist
Butler Digital
October 2003 - March 2004
Glendale, CA
Responsible for various standard def, high def and multimedia projects.
Concept designer, modeler and texture artist.
Compositing, broadcast logo modeling and animation.
Worked in conjunction with art director to conceive, develop and output projects to appropriate mediums.
Digital Artist
VIP Envision Multimedia
January 2002 - February 2003
Greater Pittsburgh Area
Responsible for development of Children’s 3d interactive multimedia CD-rom.
Character designer, modeler, & rigger.
Provided set design layout and lighting.
Worked with web development company to create interactive game and web site.
Computer Graphics Assistant
Big Green Productions
June 2002 - August 2002
Universal City, CA
The Hulk (Film)
Responsible for development of original graphics and “on set” editing of existing interactive graphic animations during production.
Created animated interactive graphics for on set director cued playback.
Provided last second on set editing of third party interactive graphics for director.
Worked with production designer & content coordinator to develop designs consistent with Director’s vision.