Chad Fehmie

Chad Fehmie

Maya Modeler

Supervisor Modeler / Senior 3D Modeling and Design / 21 yrs

Prescott Valley, AZ

Hire Me

Senior Character Artist

Bilal: A New Breed of Hero (2018)

Spider-Man: Homecoming (2017)

3D Modeler

Miss Peregrine's Home for Peculiar Children (2016)

3D Modeler

Star Trek Beyond (2016)

Senior Modeler

Seventh Son (2015)

Senior modeler

Oblivion (2013)

Senior Modeler

The Sorcerer's Apprentice (2010)

Modeler

Killers (2010)

3D Modeling

Growth (2010)

Digital Doubles

The Guardian (2010)

Modeler

Terminator Salvation (2009)

Modeler

The Unborn (2009)

Modeler

Bedtime Stories (2008)

3D Modeler

Beverly Hills Chihuahua (2008)

Modeler

Tropic Thunder (2008)

Digital Doubles

In the Name of the King: A Dungeon Siege Tale (2008)

Digital Modeler

The Curious Case of Benjamin Button (2008)

3D Modeller

National Treasure: Book of Secrets (2007)

Modeler

Transformers (2007)

Digital Doubles

The Reaping (2007)

Production Supervisor

SOCOM: U.S. Navy SEALs - Combined Assault (2006)

Digital Doubles

Garfield: A Tail of Two Kitties (2006)

Digital Doubles

Poseidon (2006)

Previs Artist

The Aviator (2004)

Set Sculptor

Van Helsing (2004)

Visual Effects Artist

Jersey Girl (2004)

Hello Recruitment,
I am a modeler who has been working with Maya software since the beta version and Power Animator before that, both while at Disney Imagineering. I am proficient in both polygon and N.U.R.B.S. modeling. I've also used other modeling and remeshing software in production.
I have a background in traditional sculpting, painting, model making, fabrication and foundry metal casting for the feature film industry. I've got a prototype machinist's certification as well as a background in architecture and fine arts, studying in Italy. I consider these experiences to be my assets when modeling digitally. They allow me to analyze an object no matter how complex and break it down into its component parts and quickly identify how to create the most efficient type of CG models for the task at hand.
My generalist knowledge of Maya overall helps me to understand how a model can or will be used as an asset in a production pipeline. I am also very good when it comes to making UV maps for texture artists. I can model hard surface or organic characters, while also understanding the process of scanned data and remesh modeling requirements.
Overall, I have been in the entertainment industry for more than 27 years with various roles including Model Shop Supervisor, Lead Set Sculptor, Lead Prop maker, Production Designer, Digital Modeling Lead, Maya Instructor and Production Supervisor. I am currently interested in a modeling job and believe that my background will be a great asset to any studio.

Please consider me for a position. You can view my most recent reel here: https://vimeo.com/65947781 and additional videos here: https://vimeo.com/user8494227
Also check my LinkedIn page: www.linkedin.com/in/chad-fehmie-0541575
I have attached my resume and shot list for your review.

Thank you for your time and consideration.
Sincerely,
Chad Fehmie
chad.fehmie@gmail.com
(714) 951-3522
Work History
  • Lead Modeler

    Pixomondo

    April 2021 - October 2022

    I was Modeling Supervisor

  • Senior Modeler

    The Mill

    May 2021 - July 2021

    Senior Modeler for The world’s stories are on Netflix, Commercial.
    Responsible for polygonal modeling and UV layout.

  • Senior Modeler

    Digital Domain

    August 2020 - October 2020
    LA

    Black Widow, feature film and Perry Mason, HBO series.
    Responsible for polygonal modeling and UV layout.

  • Senior Modeler

    FuseFX

    July 2019 - November 2019
    LA

    The Orville. Season 2 - Episode 214 - The Road Not Taken.
    The Orville. Season 3
    Polygon modeling & UV layout.

  • Senior Modeler

    Framestore

    June 2019 - July 2019
    LA

    Black Project.
    Polygon modeling & UV layout.

  • Senior Modeler

    AWOL Company

    June 2018 - October 2018

    I made Toy Story - 3D characters from design drawings for toy manufacturing.
    Polygon modeling, textures and rendering.

  • Postvis Artist

    MPC

    April 2018 - June 2018
    Greater Los Angeles Area

    Detective Pikachu, feature film. 2019 release date.

    I worked on environments, characters and props models.

  • 3D Modeler

    The Mission

    November 2017 - December 2017
    Greater Los Angeles Area

    Final Space.

    On TBS. I worked on characters, props and environment modeling for the Toon shaded CG opening title sequence.

  • Senior Maya Modeler

    Legend 3D | VR | VFX

    September 2017 - October 2017
    Hollywood, CA

    VR project. Modeling cloth.

  • Senior Maya Modeler

    Method Studios

    March 2017 - September 2017
    Los Angeles, California

    Finished three secret projects. I'm under contract obligation not to give details other then the jobs consisted of high level of detail hard surface modeling.

  • Senior Modeler

    Digital Domain

    November 2016 - February 2017
    LA

    I modeled and UV-ed props and vehicles for the movie Spider-Man Homecoming.

  • Senior Modeler

    A52

    October 2016 - October 2016

    Project: American Express, portal commercial.

  • Senior Modeler

    Method Studios

    November 2014 - August 2016
  • 3D Modeling

    Double Negative

    July 2015 - February 2016
  • Environment Modeler

    Blizzard Entertainment

    January 2015 - June 2015
  • Senior Modeler

    Mirada Studios

    September 2014 - October 2014

    Responsible for polygonal model assets and UV layout.
    Lexus, Tiny Package Christmas Commercial

  • Lead Modeler

    Barajoun Entertainment

    January 2014 - August 2014

    Polygonal character, prop and environment model assets plus UV layout.
    Bilal, an animated feature film

  • Senior modeler

    Digital Domain

    June 2012 - February 2013

    Responsible for polygonal model assets and UV layout.

    20,000 Leagues Under The Sea, “A David Fincher film”,
    Oblivion

  • Senior 3D Modeler

    Mind Over Eye

    2013 - 2013

    Character and prop modeling for Blue Horse commercial.

  • Digital Artist / Commercials Modeler

    Digital Domain

    2013 - 2013

    Responsible for polygonal model assets for Life Liberty – ANSWER commercial.

  • Senior Modeler

    Method Studios

    2013 - 2013

    Responsible for polygonal model assets, UV layout and material assignments.

    Feature Film:
    Seventh Son

    Commercials:
    Microsoft/ Nokia 2013 Phone Campaign
    Fox Sports - Cleatus
    Dodge - Fast 6
    Dodge - Defiance

  • Senior 3D Modeler

    The Mission Studio

    May 2011 - December 2011

    Responsible for polygonal model assets and UV layout.
    Commercials:
    Coke, NascarTease
    Bridgestone Basketball – Hockey – Bowling - Football
    McDonalds Earth Treasure
    Hershey's Kisses Air Delight Air-A-tor
    Hershey's Kisses Kind Kisses
    Nikon Small is Huge
    Nintendo Zelda Skyward Sword
    Fisker Automotive Automotive Forces of Nature

  • 3D Modeling

    Asylum

    2006 - 2011

    Responsible for NURBS and polygonal models, UV layout and shader assignment for hard surface objects as well as environments and debris. Primarily working in Maya, in conjunction with Houdini and Maya based effects animation asset needs. Lead modeler for various commercials. Senior modeler for feature film work.

    Sorcerers Apprentice Tropic Thunder
    The Curious Case of Benjamin Buttons Unborn
    Five Killers Terminator 4 Salvation
    National Treasure 2 Bedtime Stories Transformers

    GMC, Sierra Build - Inside US Bank, Growth
    NASCAR, Hall of Fame Direct TV, Big

  • Senior 3D Modeler

    Method Studios

    June 2010 - July 2010

    Verison Droid commercial.

  • 3D Modeling

    Gradient Effects

    November 2008 - January 2009

    The Krupp Dynasty/Krupp Eine Deutsche Familie
    Made for T.V. movie
    Responsible for polygonal prop assets..

  • Senor 3D Character Modeler

    The Jim Henson Company

    2009 - 2009

    Havoc Television Pilot
    Responsible for polygonal models and UV layout.

  • 3D Modeling

    Digital Domain

    November 2007 - January 2008

    Responsible for polygonal assets and UV layout for environment and prop models.

  • Production Supervisor

    Sony Computer Entertainment America

    2005 - 2006

    Preparing for the release of the PS3, I held the position of Production Supervisor for the scanning department. The Sony Art and Technologies group had a small team in the scanning department that focused on next gen game asset development

    Playstation2, PSP and Next Gen NBA Video Game
    Responsible for supervising the scanning department and re-mesh creation for video games.

    MLB Video Game
    Kill Zone : Liberation Video Game Senior Technical Artist SOCAM : U.S. Navy SEALs Fireteam Bravo 2 Video Game Senior Technical Artist

    SOCOM: U.S. Navy SEALs Combined

  • 3D Maya Artist

    Two Headed Monster

    2005 - 2006

    Responsible for all model assets for a commercial production.

  • Production Designer

    Walt Disney Imagineering

    1996 - 1999

    Tokyo Disney Seas Overall Model Production Designer
    Responsible for overall parks models in Japan.
    Tokyo Disney Seas Mermaid Lagoon Production Designer
    Responsible as production designer for section of the park.
    Tokyo Disney Seas Port Discovery Lead Model Maker
    Responsible as lead for building practical model props for ride visualization.
    Tokyo Disney Seas Journey to the Center of the Earth Model Maker Responsible for building practical model props for ride visualization.
    California Adventure Grizzly Mountain Model Maker
    Responsible as member of sculpting team for park icon.

  • Model Maker, Sculptor, Lead Model Shop Supervisor

    Digital Domain

    1995 - 1996

    Titanic
    Model maker producing bronze assets for the davits and stands of the ship deck for slow motion control shoot.
    Dante's Peak
    Sculptor for the Mount St. Helens volcano prop. Model shop supervisor for the devastation scenes in forced perspective.

Education
  • Gnomon School of Visual Effects

    1998 - 2000
  • Sesi

    1997 - 1998
  • Silicon Studios

    1997 - 1998
  • International Programs Italy

    1994 - 1995
  • Orange Coast College

    1991 - 1995