- Create, maintain and manage project templates and workflows in collaboration with CG Department supervisors.
- Set technical objectives for CG Departments and monitor progress and results.
- R&D Workflows for new creative requirements.
- Develop project oriented tools and scripts
- Mentor department supervisors and leads
Sr. Technical Director, Character Effects Lead
Zoic Studios
September 2019 - January 2021
Vancouver, Canada Area
As a TD I performed R&D, Troubleshooting and Training. I was responsible for providing solutions to immediate production issues while also designing, developing and implementing long term solutions to prevent known issues or support upcoming technical needs.
As the Character Effects Lead, I was tasked with establishing this new department and designing its workflows for production. I lead the R&D and developed tools for the department. For production tasks I supervised creation of Hair and Cloth simulation assets and shot production for Hair, Cloth, Muscles and Shot sculpting.
Sr. Technical Director, 3D Lead
Zoic Studios
May 2016 - August 2019
Vancouver, Canada Area
As a TD I performed R&D, Troubleshooting and Training. I was responsible for providing solutions to immediate production issues while also designing, developing and implementing long term solutions to prevent known issues or support upcoming technical needs.
In addition to TD responsibilities, I lead 3D production when the need arose.
Zoic Studios
May 2015 - May 2018
Lead 3D Artist
Zoic Studios
August 2014 - April 2016
Responsible for translating creative asks into actionable technical plans and leading 3D artists in partnership with compositing to execute the plans and deliver final renders.
Owner and Technical Artist
Blueshift Creative
July 2012 - August 2014
Coquitlam, BC
- Collaborated in designing a full 3d Animation Pipeline workflow and developed supporting tools.
- Provided 3d asset and technical services including modeling, look development, rigging, technical animation and tool development
Instructor and Mentor
Think Tank Training Centre
July 2009 - January 2014
North Vancouver, British Columbia, Canada
- Taught a wide gamut of production skills, artistic and technical, to provide students with a broad understanding of how the work they wanted to do interacts with production as a whole.
Lead 3D Modeler
Image Engine
January 2011 - May 2012
Vancouver, British Columbia, Canada
- Led a team of modelers creating environments, vehicles, props and robots for film
- Developed a set of asset QC and publish prep tools to reduce errors and improve publish quality.
3D Modeler, 3D Technical Generalist
Image Engine
January 2009 - December 2010
- Modeled, rigged and setup lighting for a variety of vehicle, environment and prop assets
Character Modeling Mentor
Vancouver Film School
February 2008 - January 2010
- Modeling instructor and mentor for the Digital Character Animation (maya) program
Visual Effects Artist
Faction Creative
2010 - 2010
Vancouver, British Columbia, Canada
Contract tasks performed: Modeling, shading, rigging, simulation, lighting and rendering
Visual Effects Artist / Technical Artist
CIS Vancouver (Formerly Rainmaker Visual Effects)
May 2008 - February 2009
Visual effects artist and technical artist for Feature Films, Television series and Commercials.
Visual Effects Artist
Rainmaker Visual Effects and Animation
February 2006 - May 2008
Tasks performed: Modeling, Texturing, Rigging, Lighting, Rendering and Pipeline/Tool development
Freelance Modeler
Freelance
May 2005 - January 2006
Vancouver, British Columbia, Canada
Provided freelance modeling services for various commercial projects.
Instructor
Van Arts
May 2005 - August 2005
Jr Technical Artist
Next Gen
August 2004 - April 2005
Vancouver, Canada Area
- Built, textured and rigged vehicle game assets.
- Developed game engine import and conversion tools to automate the process.