Created next-gen assets for Modern Warfare 2. Primary focus was around hard surface objects such as weapons, weapon attachments, vehicles, and miscellaneous props. Utilized color, normal, specular and cosine maps to produce textures for the models.
Art Intern
Infinity Ward
January 2008 - August 2008
As an apprentice under the lead character artist, I spent this time building skill sets, learning techniques and software, and got familiarized with workflow and the game art pipeline at IW.
Freelance Character Animator
Morph Studios
August 2007 - September 2007
Currently working with the creative director to create a 5 minute pilot. Duties include team organization, shot setup, animating (lip sync & performance) and rigging.
Information on project cannot yet be disclosed.
Animation Intern
Activision
March 2006 - July 2006
I worked closely with the motion capture team and art director on Call of Duty 3 in aiding with camera calibration, set construction (according to maps provided by level designers), motion capture suit setup and troubleshooting issues with occlusion created by props.
Character Animator
Tripped Up Ent.
July 2005 - November 2005
The duties included cleaning up motion captured animation as well as producing key-framed animation from a provided character rig. The animations were produced for the National Academy of Sports and Medicine and the character was animated to perform specific exercises according to video reference.