William Cho

William Cho

Mid-level 3D Artist / 14 yrs

Los Angeles, CA

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Work History
  • 3D Artist

    Respawn Entertainment

    July 2010 - April 2015

    3D Artist on TitanFall

  • 3D Artist

    Infinity Ward

    August 2008 - July 2010

    Created next-gen assets for Modern Warfare 2. Primary focus was around hard surface objects such as weapons, weapon attachments, vehicles, and miscellaneous props. Utilized color, normal, specular and cosine maps to produce textures for the models.

  • Art Intern

    Infinity Ward

    January 2008 - August 2008

    As an apprentice under the lead character artist, I spent this time building skill sets, learning techniques and software, and got familiarized with workflow and the game art pipeline at IW.

  • Freelance Character Animator

    Morph Studios

    August 2007 - September 2007

    Currently working with the creative director to create a 5 minute pilot. Duties include team organization, shot setup, animating (lip sync & performance) and rigging.
    Information on project cannot yet be disclosed.

  • Animation Intern

    Activision

    March 2006 - July 2006

    I worked closely with the motion capture team and art director on Call of Duty 3 in aiding with camera calibration, set construction (according to maps provided by level designers), motion capture suit setup and troubleshooting issues with occlusion created by props.

  • Character Animator

    Tripped Up Ent.

    July 2005 - November 2005

    The duties included cleaning up motion captured animation as well as producing key-framed animation from a provided character rig. The animations were produced for the National Academy of Sports and Medicine and the character was animated to perform specific exercises according to video reference.

Education
  • Art Institute

    2002 - 2007